On osu!, finally achieved my player goal of achieving 400pp, then saw a drastic fall on my play time exploring other games. Still doing mapping for two different osu tournaments, but maybe i’m not there forever :)
Balatro became really addictive to me. 200 hours in, still haven’t achieved completionist, but I definetly will. Fuck black deck
Marvel Rivals. Really good game overall, my initial expectations were really low considering Marvel has repeatedly fumbled my expectations on their games, but honestly the game felt like I was playing a game par with Overwatch 1 with Marvel characters.
I’ve got hooked into Trackmania very interestingly this year, my previous racing game experience was stuff like Most Wanted/Carbon, but appearently the osu! style “keep the improve grind” games interest me still. Aside from TM2020, I also got Stadium and Turbo, might get Canyon on a future sale to play.
Rhythm Doctor 1.0 came out, the last two chapters blew me away! I would hate to spoil anything, but let’s just say they have used the tricks they did on Act 5 Boss Stage exceptionally well, again.
Last Command B-Side DLC was very enjoyable. Got it the day it came out, the included content was very fun. Story was meh, but again you don’t really follow the story on a bullet hell game. The new stages were really cool.
I wasn’t expecting to play Megabonk at all, but gave it a shot thanks to my Steam Family Library. Honestly it’s a fine game, gives similar vibes to Balatro as a mob slaying game.
Lastly, got into Tetris: The Grand Master 4. It is unbelievably difficult, but have managed to unlock 3.1 on TGM mode, and on standard mode achieved 800 Master. TGM Master still feels way too tough, but I’m seeing improvements here and there.
There’s no shame in not finishing something if you got enough out of it. Maybe a little bit of guilt because you paid for it, but you can always go back and finish it later.
Maybe it’s a good idea to stop adding to the backlog knowing that you’re not as likely to finish new ones. At least until the backlog is clear. Maybe you find more comfort games in the backlog and have even less time for new ones.
I’ve always tried to avoid fast travel as much as possible simply because exploring and random encounters are the best way to l ensure you’re levelling up as necessary.
If you just fast travel between story beats, you can find yourself underpowered and having to “level farm” to get back on track.
Besides… Exploring is often more fun than the actual game.
As someone who didn’t like Max Payne as much as other others, I’m loving this new era of Remedy.
That being said, I’m waiting for them to integrate it into the AlanWakeControlQuantiumBreakiverse (or whatever we’re calling it) somehow through the remakes.
I’d take you up on it, but I already have thousands of games in my backlog, so it’d be a waste of a key. But I wanted to let you know I appreciate you doing this for the community!
As you can see in the amount of games and genres I hovered up last year(s), I am interested in a lot of stuff.
Mostly interesting, meaningful games which are not too long and have a good narrative or emotional impact. I also love a good puzzle game, as there the emotional impact comes from solving the puzzle and appreciating the design. But also big blockbuster experiences if they are well designed and have a captivating narrative. My favorite games I played this year are:
The Last of Us Part I
Monument Valley
God of War Ragnarok
The Case of the Golden Idol (waiting for a price dip on the sequel)
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