bin.pol.social

mfed1122, do gaming w Oblivion "remastered"

Fingers crossed this is just due to particular weather in the screenshots. The meshes and textures look great, but the post processing immediately threw me off. At least that’s something easy to fix via Reshade and mods.

Cocodapuf, do games w Video game genre communities on the Threadiverse

TIL, the threadiverse has a lot of .zip communities.

I wonder if they’ll be larger after I unpack them?

Satellaview, do games w [Found] Forgot puzzle game name
Minizarbi,
@Minizarbi@jlai.lu avatar

Thanks, but it’s not this game. The visual style is pixelated, and blue purple colors.

SomeoneSomewhere,

Do you remember where you played it?

It sounds/looks a little like some of the stuff from bontegames.

Minizarbi,
@Minizarbi@jlai.lu avatar
Minizarbi,
@Minizarbi@jlai.lu avatar

Ok, thanks to your link, and searching related games, I found it : games.increpare.com/Gestalt_OS/

JackDark,

Might want to update your other post too.

ShinkanTrain, do gaming w Oblivion "remastered"

Honestly they just need to put on a blueish green bloom filter and it’s back to being faithful

Kyrgizion, do gaming w Oblivion "remastered"
@Kyrgizion@lemmy.world avatar

I was so excited. Until I saw it’s going to be UE5. Ah well, Skyblivion it is for me then.

accideath,

Apparently UE5 only for rendering, the game logic still on the old gamebryo engine.

Because if done well, UE5 is fairly pretty and if it’s used just for graphics, maybe it won’t perform as badly either. The mixture of two engines tells me at the very least that the devs spent some amount of thought and time on the engine(s).

But yea, when it comes out and I find out it runs like crap on my 5700xt, I’ll just wait until Skyblivion is out. Not gonna be too long anyways.

catloaf,

That’s disappointing. So it’s going to have all the logic bugs of gamebryo plus that same annoying graphical feel of UE5

accideath,

Depends on how much work they put into the graphics. Sure, if they keep UE at default settings, it’ll look like any run of the mill UE5 game. But if they cared enough to combine two engines, maybe they also cared enough to actually make UE5 look and feel more unique and more Elderscrolls-y…

Also, keeping gamebryo for logic might be a good thing to make the game feel more like the original.

vxx,

It’s Bethesda. They probably did it in a couple months trying to recoup money after the Starfield desaster.

accideath,

It’s not actually done by Bethesda though but by Virtuos Games, which have both a history of making excellent remasters and miracle ports, and remasters that were very buggy at release.

TriflingToad, do games w Analog Retro Gaming: Water Toss

can it run doom?

EveningPancakes, do games w What's a cancelled game you really miss?

Legacy of Kain: Dead Sun

I’m sure it was cancelled for a good reason, but man I really want more Legacy of Kain/Soul Reaver lore!

billiam0202, do games w What's a cancelled game you really miss?

Anthem was a really great idea for a game that had an absolutely terrible execution.

droning_in_my_ears,

What disappointed you most?

billiam0202,

It’s been a minute, but off the top of my head:

  • The story was ass.
  • Not enough content for a “live service” game.
  • Enemy levels scaled heavily with your gear level, so better gear didn’t make you feel any more powerful.
  • The stats system for the gear was trash. Like, equipping one piece of high level gear and then keeping your starting gear for everything else was legitimately better than trying to get BiS for all of your gear.
  • Gear had randomly generated buffs, and those might buff other gear. But sometimes it would you would get a drop for something your class could equip (not every class could use every weapon, for example) but with buffs to a weapon your class couldn’t use.
  • For a game that was essentially “be Iron Man” they included an overheat mechanic so you couldn’t just fly wherever you wanted.
pfm, do zapytajszmer w Co Robić?

Na studia bym na Twoim miejscu nie liczył, dziś można bez nich swobodnie pracować w IT, kiedy już dostanie się pracę.

Niestety podobno rynek się kurczy, a do tego jest to środowisko pełne libków, gdzie zdrowie psychiczne jest wystawione na szwank. Potem napiszę więcej.

pfm,

Dodane później:

Branża IT moim zdaniem jest trudna, ale w sensie moralnym czy tam etycznym. Najłatwiej pewnie dostać pracę w dużej firmie, więc do wyboru w moim mieście są banki, Amazon, software-house’y robiące dla banków i okazjonalnie firma z jakiejś “normalnej” branży, jak logistyka/transport. Wszystko to jest… W najlepszym razie ponure.

O_R_I_O_N, do gaming w Todd's not asking

Kcd2 is out brother. Grab a blade and defend the castle

Kolanaki,
@Kolanaki@pawb.social avatar

I hella want to mod KCD2 to have magic spells and dragons. Though I do find it funny to say “It’s a great RPG based in reality. You get to do awesome quests like digging a ditch or herding sheep!”

renegadespork, do gaming w Todd's not asking

Also Nintendo.

Schmuppes, do gaming w Todd's not asking

Sixteen times the detail!

technomad, do games w Steam Deck / Gaming News #10

Those game boy cassettes and physical media section in general are really cool! Thanks for sharing, as always 😁

Aussiemandeus, do gaming w What's a good slow paced shooter game?
@Aussiemandeus@aussie.zone avatar

Hell Let Lose is a WW2 simulator game,

You can play it like cod and run around but all that gets you is killed by some guy who’s creeping a corner or whatever.

It’s best played slow and tactically following orders from your squad leader who gets orders from the match commander.

One or two bullets will kill you and half the time if you’re not being careful you won’t know what happened to you.

Then the slow pace is suddenly juxtaposed by a fierce fire fight defending your location while tanks shell you and artillery rains down.

noughtnaut,
@noughtnaut@lemmy.world avatar

I had this exact argument about Day of Defeat back before Counterstrike got assimilated by Valve. I had no respect for all the bunny hopping in CS, but enjoyed the slow(er) gameplay and strict limitations of DoD (such as running 40 meters and then panting, very realistic representation of my own fitness lmao).

CainTheLongshot,

I would also recommend Hell Let Loose. We recently had a game night with about 6 friends who all come from call of duty style, faster paced games. All of them mentioned how slow it felt and half of them were able to adjust to the new style and did pretty good. I would compare it to Battlefield but in a hardcore mode with less destructable environments.

Aussiemandeus,
@Aussiemandeus@aussie.zone avatar

Yeah that’s one thing I miss about the game, not having destructible environments. I understand why though the matches go for an hour and a half fighting back and forth there would be nothing left on the map

taaz, do gaming w What's a good slow paced shooter game?

Hunt Showdown, it’s literally a slow shooter - old, single shot weapons and similar.

Have a few thousand hours between me and my friends, its decent but someone high up in Crytek seems to be pushing for “popularization” - it’s not as fun and slow-ish as it used to be.

There is a different game coming up with possibly slow game play too, HUNGER, not much known yet though.

Chulk,

Yeah, Hunt Showdown was peak multiplayer for my friends and I about 2 years ago, but it’s continually gone in a direction that has erased its identity. It used to be about map knowledge and patiently waiting for opportunities to punish opponent’s mistakes. Now they’re trying to make everything more fast paced. On one hand, I get it, because it was never going to break out of its core audience of veteran players. On the other hand, that core audience was what was keeping the game alive.

teawrecks,

Ah yes, the ol’ ‘ostracize the core fanbase to gain a more ephemeral one’ strategy. A popular choice these days, unfortunately.

Yeah, I put dozens of hours into Hunt with some friends. We would only be able to play every few months. So every time we logged in, they had made new mechanic changes, some of which made the game less of what we liked. I always appreciated that there were no respawns. If you killed someone, they were out, period. If I die, then i wasn’t careful enough.

And then one day we come back to play, and kill someone, only to have them pop back to life behind us. I felt like the gameplay I enjoyed had been betrayed.

verdigris,

What specific changes are you talking about? I know everyone hated the UI update (even though the old UI was atrocious), but the gameplay still seems pretty deliberate and slow-paced, at least until you get in a three-team firefight in one compound.

Chulk,

It’s honestly been a while since I’ve logged on, because my friends don’t play anymore. But some of the changes (which may be different than when I played last) that seemed like a departure in my eyes were:

  • Faster burn speed – this, in my eyes, was the turning point
  • Necromancer solo trait (though I’ve heard that’s been reworked since I last played)
  • Adding silencers to tons of guns (on one hand I like this, but on the other hand part of Hunt Showdown was always balancing clear speed with loudness, at least in lower ranked lobbies). I understand that they have subsonic ammo now, which I imagine balances it out.
  • Multiple ways to restore health chunks – it used to be that you could only restore them by killing the boss, which made it easier to make mid-match decisions on whether to push people or not
  • Fast Fingers trait, while cool in its own right, homogenizes guns like the Martini Henry, Springfield, and Sparks. It used to be that when someone missed me with a sparks, I knew I had 4 seconds to push.
  • Surefoot trait allows you to sprint while healing and crouchwalk faster, thus speeding up gameplay and reducing the punishment of poor positioning
  • Firebeetles allow people to not only scout from a higher position, but also force enemies to go loud with guns or have one of their healthchunks torched
  • Levering was made faster and more accurate for some reason

Also Bounty Clash mode, while fun, seemed like an odd decision. It sped up the gameplay quite a bit and shook up the meta in ways that made it feel like an afterthought or an experiment. Though I didn’t give it too much of a chance.

All of that being said, I still had a ton of fun with the game the last time I played it. I know others have a propensity to shit on all of the decisions that the devs make, and that’s dumb. I’m glad it’s still around and people still play it, but it’s becoming less of my cup of tea. I also put like 1200 hours into it, so maybe I’m just a little burned out.

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