I’ve never cared for it - the entire show’s awards and announcements could be YouTube Shorts that I can pick and choose to watch, and I’d get exactly the same thing out of it.
I wait a day and then check for a megathread with bullet points, then see if there is anything of interest to me.
At least in Morrowind the journal recorded EVERYTHING. If it was a highlighted keyword, it was going in the journal. Searching that thing was a bit of an issue though.
That’s one of the very few gripes I have with BG3, depending on your party makeup shit can go down real fast and boom someone is unhappy with you or you’re in initiative, the log doesn’t always show everything said or how/why someone is suddenly dead and tracing back is like trying to follow a conversation on twitter
Put off the DLC for so long (4 years now? 5?) that I’d have to relearn a fair bit to get back into it.
I remember being chased by a creature and noping out. I’m not built for horror games and that was a huge shift in tone from the idyllic feeling of the base game. I get that the thing I’m avoiding is basically a sprite with eyes and some music cues designed to feel a little stressful but I don’t know.
IIRC there’s an accessibility option that makes things less dark, so probably less scary. Doubt you’ll get back to the game after so long (even though it’s really worth it!), but it might help other people
They have a mode to turn off the creatures for exactly that reason. I haven’t tried it, but other than the spooky factor the creatures don’t add a ton to the game, so it probably wouldn’t lessen the experience. (There is a small thing, but it’d spoil some story elements if I were to say them here)
I did have reduced frights on and it didn’t work for me. I’ve even read some anecdotes about it being worse than having it off. It doesn’t remove the creatures I think it just makes them walk slower and makes the sounds less jumpy, I think.
spoilerSorry if this spoiler text doesn’t work. The only records left behind by the Nomai were their writings, save for a few pictograms, which left a lot to the imagination. The Owlks did have writing, but it was clear that visual story telling was much more important to their culture so we got to see for ourselves what they went through. Seeing the prisoner at the end would not have hit so hard had we just read about them.
I understand you. The DLC is scary af but not really horror. There is nothing more malign there than the anglerfish i the base game and as you may have noticed this creature chasing you doesn’t even make you die.
I fully understand. But if it helps (without major spoilers), the horror elements are not permanent, and as you learn to progress you learn to work around them and through them.
But yeah, if they’re too deal-breaky upfront, I totally get that. You do spend a lot of time, pun intended, in the dark.
I said I think because I do not know how much assembly the game uses all I know is it is a big amount because with linux part of it is written in assembly so it can use the nonstandard parts of the cpu and the cpu features of the ps3 were not standard at the time.
I kinda stopped cheating in games when cheats stopped being button combos or console commands. I never cared enough about using them that I am gonna go out of my way to modify the game or use a 3rd party tool to be able to cheat.
If the game has them built in, I might partake. Tho even back in the day, the one I used most just made everyone have a larger head (idk why this was even such a common “cheat”).
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