That quiet smile at the end is great. It's good to have purpose, regardless of what it is. I still have all my old cards for whatever reason, all the way back to the TNT. It will never get used again, but I feel trashing it is disrespectful for all the joy it gave me when it could.
Here’s a bonus screenshot for you. I really like this image, just because it’s sort of an ominous “quiet before the storm” shot. Seeing both scientists watch you with silent anticipation as you’re about to cause a world-altering event in that next room.
I thought both games were excellent, but yes there was definitely something about BOTW that set it apart. In addition to what you’ve said, I think it’s partially that BOTW was such a unique experience the first time through - little things like the stamina meter for climbing, the cooking to help you craft items that warm you up etc. Discovering these features and setting off in whichever direction you fancied was a joy. TOTK didn’t have this same joy, as I already knew about these mechanics. And it felt like there was much more of a push to get the player to go in a specific direction, rather than leaving the exploration up to them.
I reckon they probably did the best job they could’ve with a sequel, but it was never going to be possible to live up to BOTW.
I just wanted to say, thank you! I’ve missed this kind of info after moving away from Reddit. This is absolutely wonderful, and I will look forward to any more you post, though I fully understand if you get busy or lose interest. Thank you!!!
I used to share these so very often on Reddit, esp on my own sub-reddit there…and it’s honestly the one thing I missed about being there. I’m very glad I remembered about Lemmy and re-joined here, because it’s been so much fun finding a (mostly) willing audience for this kind of post again!
I’m trying to force myself to write these only one per week, but so far the majority were only 3 or 4 days between each. I’m sticking around :)
I was going to comment harvest moon after reading the title!
A lot of the older games for me. They’re just a lot harder. Like maybe they expect you to be willing to replay an area or a level over and over, getting a little farther each time until you beat it and I just don’t have the stamina for that anymore, or the time.
Newer games baby you, they increase the difficultly perfectly along side your ability growth. They might even make a level easier if you’ve failed twice. Older games don’t care if you’re having fun as much. There was less competition (fewer game choices) and more of a “gamers like this. If you don’t like it, you’re not a gamer” attitude, and now games want to attract everyone.
I have become such a baby about games. I want to have fun the whole time! I can’t handle failing over and over. I’d rather just read a book.
I don’t think anyone is saying that the story of Hades isn’t portrayed well with the rougelike style, but it’s totally ok to say “I don’t have time to play a game that’s designed such that you fail dozens of times before you win”
Now you got Rock, Paper, Scissors, Stapler, Banana, Atomic Bomb, Literature, Handcuffs, Police Brutality, Spock, Tweezers, Howling Dog.
And really, who would ever expect you to pick Tweezers? But it doesn’t lose to much, so it’s actually a great pick to twist your friends nipples. Unless they start EXPECTING you to twist their nipples, so they pick Atomic Bomb, and blow up all of civilization in a 30 mile radius.
Yeah its disconnected from BYOND. I think you can launch it standalone but it also comes through Steam (always free). It was pretty bare bones but now its catching up. Looks easier to maintain and mod on the back end.
Somewhat hot take… I’d argue Boneworks (not Bonelab) was “better”, at least if you’re used to VR and if you judge by freedom and replay value. Don’t get me wrong, playing through Half Life Alyx was fun and engaging, but to me it had little to no replay value, since for all it did great in visuals, audio, accessibility, and especially story, it failed dramatically in physics. Since I played Alyx right after Boneworks, I kept trying to pick stuff up which I ended up not being able to for larger objects, and the first time I tried to knock a Combine over the head with a pipe I was so sorely disappointed. Alyx has absolutely everything Boneworks is missing, yet that physics core is what kept me coming back to the latter. It really clicked for me when I noticed how many things in Boneworks one can solve in alternate ways by “abusing” physics. Climbing is a learned skill and combat can be as much shooting as it can be using knives, fists, shoving someone off a ledge, or grabbing an enemy and throwing it at others. It’s what truly made me realize how much potential VR had, being able to interact with a full physics simulation, where even your own body is a physics object, with your physical hands is amazing.
I feel like most people who sing praises for Alyx only do so because it was their first VR game. (a lot of people bought a headset just for it.) It’s decent game, but without VR it’s nothing special.
Sucks that VR is still a niche product, despite it being an obtainable consumer product for almost a decade now (edit: and affordable for over half a decade now). When the OG Rift and Vive first dropped, I imagined it being as popular as traditional gaming within 5 years. Yet here we are 9 years later and we still don’t have epic, 50+ hour AAA experiences in VR because hardly anyone owns a headset. Every VR game feels like an indie title.
bin.pol.social
Ważne