bin.pol.social

knokelmaat, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Arcade / over the top racing games like Motorstorm and Split Second.

Wreck Fest is close but needs more crazy scenery or setpieces.

aerowave,

I absolutely loved Split Second!

wildderg,

Recently picked up ‘arf of rally’. It somewhat scratches that itch with it’s handling but eh…

There’s just the itch that hasn’t been scratched properly since Midnight Club 3 and Midnight Club Los Angeles.

Thavron,
@Thavron@lemmy.ca avatar

Split/Second was such a great game.

tias, do gaming w What are some game genres / styles you like that aren't being made anymore, or are being mde but not very often?

Games like Populous or Mega-lo-mania.

dingus,
@dingus@lemmy.ml avatar

Black & White

Evergreen5970,

God games in general

Damage, do gaming w What game mechanics do you love and hate?

I love mechanics that add another dimension to a level or stage, like Titanfall 2’s time traveling or Duke Nukem’s shrink ray

lustyargonian, do gaming w What game mechanics do you love and hate?

Hate: Tapping, quick time events, looting animations, long loading screens especially when you’re expected to die often, game taking control away from the player or excessive input latency, long NPC expositions for fetch quests.

Love: addictive gameplay loops that are borderline checklists but fun (Far Cry, Days Gone hordes, Ghost of Tsushima camps etc.), environmental impact like in Death Stranding/reactive NPCs like in Bethesda RPGs.

pgetsos,
@pgetsos@kbin.social avatar

QTE can be done well imho, for example in Yakuza series they are rare enough to not annoy you and not THAT important but if you can hit them when they appear, it makes your hit just more powerful

MrsEaves, do gaming w What game mechanics do you love and hate?
@MrsEaves@kbin.social avatar

Love: weapon durability so long as it’s paired with weapon building and leveling systems. I like that I can’t ever take a weapon for granted and that I can’t hack and slash without thinking. I have Dark Cloud in mind as I’m writing this - it was easily my favorite weapons system I’ve ever played, and it always kept me on my toes. It’s a kind of stress I appreciate because I have some measure of control over it as long as I plan and slow down a little.

Hate: timed anything. Way too much pressure, and it pushes me back towards going faster and not thinking so I can beat the timer, which I don’t like. I especially hate it because I primarily play turn-based JRPGs to get away from having to worry about timing and to be able to play at my own pace. If I wanted to do time-sensitive stuff, I’d play an action game.

WhipperSnapper,
@WhipperSnapper@lemmy.ml avatar

This is really a “it takes all kinds” moment for me. I can’t think of a mechanic I dislike more than weapon durability. It makes me feel like I have to “save” my good weapon and only use it for boss fights or something.

In a way, it’s cool to hear how and why someone loves it, even if I don’t relate.

farcaster, do gaming w Process optimization games?

Settlers 2 (and the faithful remake Settlers 2: 10th Anniversary) is pretty old but is still one of my favorite economy building games

r00ty, do gaming w Pet peeve, games that won't let you save
@r00ty@kbin.life avatar

Back in the day of 8/16bit computers we had the solution for this. The action replay cartridge. Could save the exact machine state at any time.

nlm,
!deleted4210 avatar

Save states would be nice. Just dump the game’s data from ram to disk.

That would probably take up a ton of space though. :)

Shikadi, do gaming w Pet peeve, games that won't let you save

Kill enemy, save, make certain jump, save. Takes a lot of risk out of the game. I like when games let you save anywhere but if you restart the game or load your save you start in the beginning of a room regardless of where you saved from. (Like ocarina of time)

Seathru,

I liked on Postal where if you saved too often it would announce “My grandmother could beat the game if she saved as much as you do”

ono,

Takes a lot of risk out of the game.

Indeed. But on the other hand, the thing at risk is the player’s time, and only the player can manage it appropriately. A game that doesn’t respect that can quickly become a chore.

Shikadi,

It’s a balancing act, artistic choice and such. Also depending on the company, it might be designed to increase engagement to keep you addicted

ono,

it might be designed to increase engagement to keep you addicted

Perhaps, but that can just as easily backfire. A game that disrespects my time earns my contempt, both for it and for the people who made it.

For example, I returned Red Dead Redemption 2 and now avoid Rockstar games, in part for this reason.

BudgieMania,

I have to agree with this, for certain games limiting the saves is the correct answer honestly.

Something like the Fear and Hunger series wouldn't work as well with unlimited saves anywhere because a large part of the appeal is to have to struggle and power through horrible conditions, that would be lost if you could reload every time one of your pals got their arm cut off in a fight and stuff like that

hypelightfly,

This just reads to me as an excuse for people with no self control to ruin the experience for others. I you want to limit saves, no one is making you use a quick save feature but yourself.

some_guy,
@some_guy@kbin.social avatar

That’s the reason for a lot of gameplay design decisions these days.

Players have zero self-discipline so developers need to adjust their games so that players don’t optimize the fun out of them.

ampersandrew,
@ampersandrew@kbin.social avatar

The medium is full of design decisions that measurably saved players from ruining their own good time.

some_guy,
@some_guy@kbin.social avatar

For a well adjusted person that seems absolutely, ludicrously stupid.

I will avoid or return any game that doesn’t respect my agency as a human being. I don’t need external systems to limit me because I’m not a mental toddler and I understand how to have fun.

Noxar,

I understand limiting saves to avoid savescumming. Not allowing you to save and quit whenever you want in Funger makes no sense though. I quickly installed a mod for Termina to suspend and resume the game because it’s ridiculous to have to play 3+ hours straight before being allowed to close the game.

Piers,

That can be overcome by handling save and exit and continuing from those saves differently to normal saves (is have normal saves be possible whilst continuing to play and be loadable as many times as you wish until it is overwritten, but have “save and exit” create a seperate save file that is deleted after successfully loaded.) One type of save allows you to undo in game events, the other only allows you to end your session an resume it at another time.

Does mean more work to do to make it work properly though.

aCosmicWave, do gaming w Let's talk about Remnant 2

My local public library offers video games. I am on the list to try Remnant 2 for PS5 and I’m very much looking forward to it.

I really enjoyed your write up!

Stillhart,

Whoa, that’s super cool! I need to see if my library does that. There are a lot of games I’d love to play but don’t need to own.

Thanks for the kind words.

Xtallll, do gaming w With Armored Core 6 on the way, I found a photo of my original AC build.
@Xtallll@lemmy.blahaj.zone avatar

Nice color scheme, get in the Armor Genji.

Radiant_sir_radiant, (edited ) do gaming w I finished Killer Frequency today and goddamn was it a fun game.

Bought it, tried it out and am already hooked. Thanks for the recommendation!

My impression after some two hours of playing:

As a sometimes lazy/impatient puzzle solver I appreciate the painless save/load feature. For a ‘real’ adventure or horror game there are too many guidelines to keep you on the right path - I’d call it more of an interactive thriller. Still the scary atmosphere and black humour are enough to draw you in and make for an enjoyable experience. Plus the various hints at the killer’s identity and story keep you guessing. I probably should have gone to bed two hours ago but can’t quit yet.

Taako_Tuesday, do gaming w Pathfinder: should I start with Kingmaker or Wrath of the Righteous? Or it doesn't matter?

I haven’t finished either game, but i agree with everyone else in that Wrath is a much better game in terms of balance and options, and there’s no story overlap that you’d be missing if you started with wrath. If you get kingmaker on sale, the first arc is a decent story in itself and is actually the inspiration for my next campaign, so there’s definitely some enjoyable content in there

HarvesterOfEyes,
@HarvesterOfEyes@lemmy.ml avatar

Yeah, if I like Wrath, I’ll probably get Kingmaker as well at some point.

ElectroLisa, do gaming w Are there any good VR games yet?
@ElectroLisa@lemmy.blahaj.zone avatar

Boneworks, Vivecraft mod for Minecraft, Vertigo 2, Half-Life: Alyx

WhipperSnapper,
@WhipperSnapper@lemmy.ml avatar

Vivecraft mod for Minecraft

Can’t overstate how great it is if you’re into Minecraft. Stepping into the world gives such a difference sense of scale to things.

theComposer, do gaming w Are there any good VR games yet?

I can’t believe no one has mentioned The Last Clockwinder yet. It’s a automation puzzle game in which you create clones of yourself and get them to all work together. It’s not too hard to progress in but makes it easy to try to optimize your solutions if you want. The theming and story is cozy too. Really great game!

closure1170,

Came here to say this. The Last Clockwinder and The Room VR are some of my favorite recent puzzle experiences

lowleveldata, do gaming w I used to be concerned about a game being too short. Now I worry that it will be too long.

I just play whatever I want. If it’s long but fun then I’d play it over a few months period. No big deal.

variants_of_concern,

Yeah I don’t get the hate, if a game is great then you’d want it to be able to last

Lowbird,

I think it just depends on whether you feel like the game is respecting your time or not.

A long game that’s eating up time with boring random encounters, fetch quests, grinding that you don’t enjoy, and so on? Ain’t got time for that, I’ll play something else.

But a long game where I’m enjoying near every minute and every aspect, like an RPG that’s been crafted absurdly well and isn’t filled with bloat and has fun combat in every encounter? I’m all in for that.

I think the issue is mainly that for obvious reasons there are FAR more of the former than the latter, even before accounting for personal taste.

Kikkertje,

For me it’s more that I forget where I was and what I was up to, as well as having to reacquaint myself with the controls. Shorter games don’t have that problem.

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