I 100% Tunic in 15 hours. I expected it to be longer and harder, considering it’s not even in a real language and you have to translate it to solve most of the puzzles.
Great randomizer out there for it. And it’s Archipelago compatible so you can mix it in with other randomizers alone or with friends, in case you want more!
I play Hardspace Shipbreaker when I want to relax.
You are a worker in a spacedock and dismantle ships with a cutting and grappling tool and divide the components into resource bins. It has a chill soundtrack and it’s fun to float around with thrusters and figure out how to separate the different parts.
I started this game but got bored a couple hours in and I can’t really explain why. In theory it felt like a game I should really like but maybe something about the pacing? Do you think it takes a while to get really good and maybe I should try putting more time in or is the way it is at the start pretty much the same the whole way through?
This is really hard to answer, because I think it highly depends what kind of player you are.
I don’t play optimally. Yes, it’s fun to haul yourself around with the grappler at breakneck speeds and stop just in time not to get squished, but I’m not that good at it. I also don’t limit myself to the most valuable parts and move on to another ship, but collect the last metal frame. I would make more money in less time, but don’t like the idea.
Overall the game stays the same with a few mechanics that get added (explosive charges and something that screws with your salvage and has to be solved first). The system in the ships get more complicated and you need to solve several steps before you can “solve” a problem.
Yeah, that’s how I like to play in general as well, yet… I guess maybe the core gameplay just isn’t for me. I might give it another go and see how it is after getting more upgrades though. Thanks for the response!
it gets more complex and fiddly, and your upgrades make you faster and more nimble, but the fundamentals are the same through to the end. did you get to the bigger reactors and cutting coolant lines? because if so you’ve seen more than half of the game and it’s fair to say it didn’t grab you.
also a thought; did you play with or without the time limit? because i feel like the timer helped me stay motivated.
I don’t think I had the timer, I don’t actually remember there being a choice for one. I think I’ll give it another go until I get a few more upgrades, in retrospect I might not have gotten very far at all, I have no recollection of coolant lines. Thanks!
Depends on your willingness to pay. Balatro, Slay the Spire, Dead Cells are all really good but cost around 10 bucks each but are among the best mobile games you could want, all offering different styles of gameplay
Plenty. It’s just that it’s not often used because it’s more computationally expensive.
Usually it’s just collision hulls for hitboxes instead of per-face collision. But even if your sword passes right through the enemy, it’s still doing collision detection to identify that it’s passing through the enemy. It’s just that animations are rarely complex enough to account for all the possible ways you could hit an enemy.
It’s a little janky, and the blocky aesthetic may or may not be your thing, but it handles the idea of detective work better than any other game I’ve ever played. It’s not just “Walk around in detective vision until you assemble enough clues for the character to tell you the solution.” You have to actually think about things, examine the evidence, assemble a theory of the crime. Which is doubly impressive given that every crime is procedurally generated.
Honestly… I would say that the game fits with the theme of the original post, and explaining it would ruin the magic.
I will say that not only do the mechanics change based on the story, but there is an entire asynchronous online system where users help other users (that they will never see or meet in game) to construct be infrastructure to make travel for others (they will never see or meet) easier.
Then those mechanics feed back into the actual story. It’s kind of wild.
I know it’s a divisive game, but I will say it’s a masterpiece imo. Even if only for those mechanics.
And yes, the controls change based on how the load you’re carrying is balanced. I believe the definitive way to play is the Definitive Edition on PS5 with the DualSense controller since the adaptive triggers become harder to press as your load increases.
sorry, badly phrased-- I was trying not to give away the mechanic. In the game the literal controls on your keyboard/controller get altered in order to advance the story
I take my phone data offline after about midnight and if I can’t sleep I’ll do Solitaire or crosswords.
If I’m really wanting a good game, Zen Pinball is my poison. One day I plan to get an old TV and turn it into a Zen Pinball machine, as others have done on YouTube.
I think pool would be harder to emulate than pinball unless using a real cue and VR. It’d be hard to have a one to one user interface for this whereas pinball is mostly binary since flippers went electronic.
That said, I’ve fond memories of some pool games in the DOS / '95 era. The duration of the mouse click being the analog to the cue force.
There’s a cheapo pool game on Switch that uses the gyros in the controller for moving the stick. It’s pretty cool at first. But then you realize it’s a cheap game that’s not worth it.
The possibility is there.
The pinball games are DLC money sinks, unfortunately.
I mean, it's a 22 year old game, but since you asked nicely... 🤷♂️Seeing that silt strider just outside Seyda Neen after the intro to what looked like your run of the mill D&D style fantasy RPG was a surprise, to say the least…
… and it was just the beginning.
It’s a real shame later Elder Scrolls games mostly lost that otherworldly feel.
It’s almost impossible to have not been bombarded with the main story and setting of Morrowind by this point. But when this game came out, it was an experience and a half. Unlike anything I had seen before at least. Sure, Ultima, TES 2, etc all existed. But none of them had never sold their world so effectively if you ask me.
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