This was the first thing that came to mind when I saw the Tie Fighter mention. Though OP mentioned not having a joystick and I don’t have direct experience playing on controller so YYMV.
The single player campaign is short but fun and very nostalgic for enjoyers of the X-Wing/Tie Fighter era of games!
The online (if anyone even still plays) is anything but casual so I don’t necessarily recommend that unless you are super invested in it.
Sometimes I make a save just before some part of a game that I think is really fun. When I go back to play the game instead of like starting a new game or loading my save that is the furthest way through I just run through the part I really like.
There are a ton of games I consider my favorites that I have never played all the way through. I don’t really care that much about completing a game and I generally think the beginning is more fun than the later stages of many games.
Speaking of Project Zomboid I often, but not always, play that game with the infection turned off or set to bites only at least because I don’t want my run to end just because I made a tiny mistake or something really janky happens with the user interface that gets me scratched. I also play Project Zomboid with a game controller which isn’t how the game was originally designed but luckily someone on the team decided it was worth coding and I love them for it.
Sometimes I play Rust on a private server by myself with no other players just messing around and doing the PvE content.
Speaking of Project Zomboid I often, but not always, play that game with the infection turned off or set to bites only at least because I don’t want my run to end just because I made a tiny mistake or something really janky happens with the user interface that gets me scratched.
I set the infection to take like a month to kill you, and have a mod that lets you research and develop a cure. It makes it so that being bitten isn’t an automatic end run, it just changes my priorities to finding everything I need to stay alive.
I also play Project Zomboid with a game controller which isn’t how the game was originally designed but luckily someone on the team decided it was worth coding and I love them for it.
Oof. I actually came back to it because I saw they added controller support and wanted to try it because I much prefer using a controller these days for comfort reasons. I gotta say, I really hope the new chsnges they are planning make it better because right now the controls for controller kinda blow. Controlling the game is purposefully clunky as is with a mouse and keyboard; the controller exacerbates it. 😞
Yeah it’s tough using a controller sometimes. The frequent use of dpad directions or the select button while also wanting to hold the sticks both in whatever directions gets me holding my controller in some interesting ways. Having a controller you’re very comfortable with helps. The controls of like TVs and radios is super terrible also, but I’ve gotten somewhat used to it.
Every single one of those games is excellent, but tbh I’d recommend starting with Underground 1 and then going onto Underground 2, they’re both fantastic IMO.
Sometimes day to day life sucks, we need to escape into games we like and look past all the privacy and annoying bullshit. But when nearly all games are this way, easy to step back and go “wait a minute…”
When (not if) enshittification takes over, I’ll pirate their shit.
You can't blatantly assume all games are like what AAA is. Indie development is the beacon that says that games can still be made simple, without all of the corporate fluff and shit jammed into it.
I truly hate to even consider this, but indie games have already started to turn, and will start to go more towards the same issues.
What valve did for gaming and capitalism in 2004, they need to undo or come up with a new solution or something, or maybe somebody else. I’m not sure if communism or anarchy or a new capitalism or a creative solution that fixes everything and makes everybody happy and is ethically sound and sustainable. But the amount of AI slop and desperation that current capitalism is fucking everybody with is only going to get worse.
The “indie games are our salvation, our guiding light” was ten years ago, and AI is here to stay, for whatever effects and changes it brings, because it’s affecting literally all aspects of our lives because we live in a capitalistic society where tech and information is utilized by and affects the entire planet and every single human being, plant, and animal.
50% price hike means Microsoft is basically betting that less than 1/3 of the current subscribers will cancel. Microsoft is also betting that some will not cancel but just downgrade to lower tier instead. If more than 2/3 of the subscriber remain a subscriber then Microsoft will come out ahead.
It was segmented so it wasn’t really at the ending for battlefield one but the beginning that has fucked me up for a long time. The game opens to a black screen, utter silence, and a description prints out of how wide and brutal the first world world war was. The last text that appears on the screen was, “What you are about to experience is front line combat. You are not expected to survive.”
What they were describing was that they didn’t expect you to play one character and that you should be dying to respawn in a new section of the map with new features. This was the most accurate depiction of the war possible, even if it was just meant to describe the mechanics of the level. It went further! Every time you died they showed a real name of a real soldier that lost their life in the war and their birth and death date. Most of these ages are under the age of 24.
After the final death, it plays a cut scene where two soldiers are pointing rifles at each other and they both break down and chose not to kill each other…I believe all of this gameplay and the cut scene are being played off as a PTSD nightmare he’s having while recovering in a hospital…one of those ‘stare at a blank wall and rethink how fucking good our lives are’ moments. Also a deviation to the standard which is having a good guy-winner/bad guy-loser. They instead opted for the “we’re all losing because of this” realization…I don’t think we’ll ever see anything like it again.
That’s impressive. I know a lot of games struggle to find a good balance between gameplay and simulation. But to heap historical accuracy and storytelling on top of that, and have it be a worthwhile experience, is a feat.
World of Warcraft. I was really addicted to it for a few years but it really helped me get over a lot of the social anxiety issues that I had. I went from being really shy and barely interacting with other people in that game to being elected to take over a 60+ person guild by the time I was done with it. That confidence carried over into real life when I went back to school and began my career.
Cyberpunk is the only game in recent memory where I felt like I was not playing into my interpretation of who I wanted the character to be, but rather who I wanted to be as V. Games like Red Dead 2 let me drive the character’s outcome and I definitely has an emotional response to Arthur’s journey (one of my favorite games of all time), but it felt like the character’s story. Cyberpunk did a stellar job at making it feel like my story.
I think about CP77 to this day. I sometimes even miss Johnny. He’s with you the entire time and it’s a really fascinating bond to experience as a player.
The Witcher 3! I never played 1 or 2. However 3 did a great job of story recap and finishing up said story. DLC was a must as well. All in all, I was engaged with the story.
I loved RDR but every time I try to play RDR2 I struggle to stay engaged for more than a couple hours. Then it’s 6-12 months before I play it again. Still haven’t finished a single play thru. Just can’t put my finger on why.
I’m a big fan of RDR2 (~470hrs from two full playthroughs), and would recommend it to anyone, even if they don’t normally play games. However I can understand why it might not appeal to some people, for one reason or another.
I suspect this might be because of a slow start to the story - frequently the game falls victim to its own ‘cinematicism’ and holds the player’s hand too much (e.g. walking too far away from a mission area or trying things outside of the box runs the risk of failing the mission, unlike the creative approaches one may take in Rockstar’s earlier adventures). I have stopped seeing RDR2 as a ‘game’, and instead treat it as a world to experience, kind of like a good book. I want to feel that world more than conventionally play in it, and this process greatly heightens my attachment to it as well as to Arthur, increasing immersion.
That being said, I probably speak for many when I hope that you get to finish that journey someday and feel your place within it. It might take as long as it needs to, but it might just be worth it.
You should give Witcher 2 a go, it actually still holds up. The story is fantastic, and it gives you many twists and choices you can regret and think about a lot, just like how you love it from Witcher 3.
Dude. I played it when I was just getting into the emotional aspects of being a teenager, and mission 3 just hits you in the face. The desperation to rescue the six containers was real.
There is a shitty 2007 TV movie by ČT Studio Brno (at this point, “shitty” is redundant) Kája a Zabi, where the protagonist, little boy Kája, mashes his keyboard in frustration, causing an off-brand Lara Croft to appear IRL. I haven’t seen the movie but she allegedly speaks broken Czech in a weirdly modulated voice, and keeps asking who Kája wants her to kill (“zabít”, hence the nickname she gets). I assume she is just about as psychopathic as Lara.
I remember when Hades came out and my buddy was saying it was going to be GOTY over Cyberpunk 2077 and all of us just laughed at him. I think he was on the right side of history
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