In the first panel, each class is considered in its interactions with each other class. In the second, each class is strong against one, weak against one and their relationship with the others isn’t considered.
Maybe there’s something I’m not getting, but doesn’t the second setup preclude basically anyone from stomping anyone? If stomping others is one’s goal, it’d be through picking a class and then picking on any other class that’s weak to one’s own, no?
Yeah, the point of this comic is less about people buffing their favorite class (though people do tend to lean towards that) and more about people generally thinking ‘balanced’ means everything is equal.
Though the man in the purple shirt is definitely wanting to get rid of the advantages rogues have on mages… The mages symbol also being purple lol.
Assuming this is for a team game, predator-prey relationships create interesting dynamics where teammates have to protect each other from their counters, while also aiming to create situations where they can isolate a countered opponent to press the advantage.
In a 1v1 game though, you do want panel 2. It would be very bad if Street Fighter was decided by playing rock-paper-scissors on the character select screen.
Also Smash Bros Melee, Animal Crossing, Pikmin, and Luigi’s Mansion. Sonic Adventure 2: Battle too, but that was a port with added features. Gamecube lineup was STACKED that year.
Can relate. Our home server has every single NDS ROM and several thousands of other games, that will all play without ads on my kid’s phone or laptop, but he will go straight to the shitty browser games and feel totally bereft without them.
To be fair, playing a DS game with touch screen buttons feels pretty bad compared to playing Fruit Ninja or whatever that was designed specifically for phone touch controls.
Even then, the DS is pretty specific for its dual screen setup, and makes playing on anything that isnt a DS or similar form factor feel pretty unapproachable. Have you tried other consoles, like the PSP? Since it only has one screen, and does not have touch support, it can feel like it was designed for normal console style play.
Its only a suggestion, there may be other reasons he doesn’t play. Maybe the games just don’t interest him?
STALKER. The Zone is amazing. Currently replaying Call of Pripyat for my third or fourth time through, a year after playing the shit out of Heart of Chernobyl, and I’m absolutely loving it.
Dang. I wish I could enjoy replaying it, but nothing will capture the magic of the first time. I always love watching others experience my enjoyed titles live for their first time, though.
Disco Elysium is definitely the most memorable one with the level of absurdity it throws in your face. Thinking about the “Dios Mio, a LIBERAL” still cracks me up.
(Not OP) You are gonna die, a lot :). Don’t worry about that too much, you can spawn your new char in the same world, and use your built up safehouse just the same. On your second char, you already might have skillbooks (like farming 101)and skill-VHS tapes ( like woodcraft episode 3) that help you level faster waiting for you at the old safehouse. So while progression is also character based, it’s not JUST character based.
Zombies are nothing 1 on 1, but scary in groups. Instead of fighting 50 zombies at once, try and herd them into a forest or quiet part nearby, and then make the old Irish Goodbye, just sprint out of sight, take the long way back. It’ll take days for them to find their way back.
Also, it’s a sandbox. Basically every setting is changeable. Dont like something ? Change it. Good luck, have fun!
Following up on this, I recommend picking your fights but fighting as much as possible. The longer you put off fighting, and probably dying, the angrier you will be when you die because you don’t know how to fight.
There are three ways to move in Zomboid: walking, running, and sprinting, each faster but more exhausting than the last. You will be tempted to run away from the horde of 65 zombies you just picked up walking through a commercial zone. But you walk faster than zombies, so do not run unless absolutely necessary; you will become exhausted and tire quicker, slowing you and weakening you. The lowest level of exhaustion (out of four) will halve your melee damage and make you move 20% slower, and it quickly gets much worse from there, especially if you’re running or fighting. And never sprint. It will get you killed. The other comment mentioned a far better way to lose zombies than running away full speed.
When creating a character, you pick from a list of negative and positive traits. Positive traits cost points which you get through picking negative traits, so you need to balance them. But when first starting out, I think you’re better off not touching too many negative traits; you don’t want to start the game obese if you don’t know how to lose weight or in what ways it will affect you! That said, there are a few smaller negatives worth picking up. I would recommend Short Sighted, which is completely counteracted by wearing glasses (which you can choose to spawn with), Prone to Illness, which is countered entirely by Outdoorsy (a cheap positive trait), and Weak Stomach, which only affects eating rotting foods (which you really shouldn’t be doing anyway!). That’ll start you off with an extra +8 points to spend on things you want without really affecting you.
I would also like to reinforce an idea the other comment mentioned, it is a sandbox and you can change settings however you like. I highly encourage you to look through them if you get annoyed by something. My friends like to start with starter backpacks and an extra free +8 points to spend on character creation, so I do that when I play with them. And I personally like to change the infection to be transmitted through bites only. There’s loads of options to fit any playstyle.
Ultimately, it’s a sandbox so the difficulty can be scaled to however you have the most fun. Some basic tips I’d suggest though is to cover your windows, so Zombies can’t see in, and maybe look into barricades when you can. You’ll also want to be careful with your fights. Unless you’ve got difficulty low, you can easily get tired and overwhelmed by zombies.
In the later game I also try to setup safe houses around town for emergencies, and I’ll patrol every once and a while too in order to clear out Zombies and keep them from building up around town.
This was the first thing that came to mind when I saw the Tie Fighter mention. Though OP mentioned not having a joystick and I don’t have direct experience playing on controller so YYMV.
The single player campaign is short but fun and very nostalgic for enjoyers of the X-Wing/Tie Fighter era of games!
The online (if anyone even still plays) is anything but casual so I don’t necessarily recommend that unless you are super invested in it.
Sometimes I make a save just before some part of a game that I think is really fun. When I go back to play the game instead of like starting a new game or loading my save that is the furthest way through I just run through the part I really like.
There are a ton of games I consider my favorites that I have never played all the way through. I don’t really care that much about completing a game and I generally think the beginning is more fun than the later stages of many games.
Speaking of Project Zomboid I often, but not always, play that game with the infection turned off or set to bites only at least because I don’t want my run to end just because I made a tiny mistake or something really janky happens with the user interface that gets me scratched. I also play Project Zomboid with a game controller which isn’t how the game was originally designed but luckily someone on the team decided it was worth coding and I love them for it.
Sometimes I play Rust on a private server by myself with no other players just messing around and doing the PvE content.
Speaking of Project Zomboid I often, but not always, play that game with the infection turned off or set to bites only at least because I don’t want my run to end just because I made a tiny mistake or something really janky happens with the user interface that gets me scratched.
I set the infection to take like a month to kill you, and have a mod that lets you research and develop a cure. It makes it so that being bitten isn’t an automatic end run, it just changes my priorities to finding everything I need to stay alive.
I also play Project Zomboid with a game controller which isn’t how the game was originally designed but luckily someone on the team decided it was worth coding and I love them for it.
Oof. I actually came back to it because I saw they added controller support and wanted to try it because I much prefer using a controller these days for comfort reasons. I gotta say, I really hope the new chsnges they are planning make it better because right now the controls for controller kinda blow. Controlling the game is purposefully clunky as is with a mouse and keyboard; the controller exacerbates it. 😞
Yeah it’s tough using a controller sometimes. The frequent use of dpad directions or the select button while also wanting to hold the sticks both in whatever directions gets me holding my controller in some interesting ways. Having a controller you’re very comfortable with helps. The controls of like TVs and radios is super terrible also, but I’ve gotten somewhat used to it.
Every single one of those games is excellent, but tbh I’d recommend starting with Underground 1 and then going onto Underground 2, they’re both fantastic IMO.
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