bin.pol.social

Nima, do games w Pokémon Lazarus: When a Fan Game Becomes a Conversation
@Nima@leminal.space avatar

people really need to stop giving shitty twitter trolls the time of day. they now get to cheerfully read an article that mentions their behavior.

should have just cut that part out and focus on how kickass this romhack is. don’t even give them a second of time in anyone’s mind. let them rot in their little cesspools.

while we have a kickass time playing a cool pokemon hack =D

PerfectDark,
@PerfectDark@lemmy.world avatar

My article can be pretty easily broken down into:

  • What ROM hacks are
  • Pokémon ROM hacks in particular
  • Lazarus
  • The dev’s own response to shitty behavior

I don’t think I focused on Twitter’s behavior. I didn’t share any screenshots of tweets, nor did I quote any. There’s not much I can see I wrote here that can be glorified by the losers.

Should I…not write about how shitty the situation is for the developer (and so many others in this space) because a handful of idiots might think they’re being mentioned? I’m struggling to find what I should cut out of my article there!

Nima,
@Nima@leminal.space avatar

I meant no disrespect. only meant these people aren’t worth it. I know you didn’t focus on it.

just makes me sad that the dev mentioned it.

Blackmist, do gaming w Its been a journey

The RNG element put me right off playing further. I like puzzles, but only being able to attempt them when the planets align is meh.

thedarkfly,

I just cheated to have additional resources when needed. Game was more fun after that!

KaChilde,

I felt like the game had enough puzzles running simultaneously that I wasn’t waiting for a particular day to work on one particular puzzle. Once everything started coming together and it was down to the final run, there was a little bit more reliance on RNG, but that’s rogue-likes. Any day that didn’t pay off in puzzles usually paid off in rolled over resources (freezer, moon pendant, trove, coat check).

I have seen a lot of complaints about the RNG in this game, but I never felt it, even on bad days.

lime,
@lime@feddit.nu avatar

that’s sorta the nature of rng, it will make the experience very different for different people.

KaChilde,

True, but I feel like Blue Prince gets a lot of flack for its RNG, despite being part of the genre. I think it’s the lack of tangible upgrades between runs. Games like Binding of Isaac, Hades, or Balatro expand your arsenal between games with actual upgrades or perks. Blue Prince’s upgrades are pretty sparse, because what changes between runs is your knowledge of the house and the larger mysteries.

lime,
@lime@feddit.nu avatar

my take on that is that it’s bullshit. when your metaprogression is based on knowledge, it’s dependent on letting players access that knowledge to begin with. personally it took me until day 40 to roll credits because i simply was not given the rooms i needed to understand the puzzles. i showed my gallery to a friend who got there much quicker and they noted that i was still missing some of the more basic rooms.

the risk in rng-based games is always that someone gets shafted, and when the game is also story based, those people effectively get locked out of the story. the people thinking it did not deserve the reaction simply did not get the worst rolls.

justdaveisfine,

Mine was day ~75.

The RNG finally started to loosen its grip around day 60 because it started giving me items and rooms I had never seen before that, as it turns out, were pretty essential.

justdaveisfine,

The RNG beat me up too. I will say that there’s a handful of permanent upgrades that either allow you to mitigate some RNG or give you buffs so you’re not as reliant on it.

I think their goal was to make it so you’re not hardlocked on a single puzzle so that you kind of wander into the manor without a specific puzzle to solve and see what you can solve/find as your tools for that run expand.

This kind of makes hours 0-10 kind of miserable because you don’t know what puzzles there are and you don’t have much you can do to avoid RNG so you’re just wandering and hoping for the best, but it does get better after that point.

Screen_Shatter,

I feel like it got worse. I hit room 46, and was trying to clean up some of the remaining stuff. Had a run with 130 coins, but the gift shop and luxury shop would not appear. When they do appear I have very few coins. I know there are ways to increase my allowance but its a slow grind. Similarly, crafting all the workshop items is pure luck. Filling in all rooms on the board isnt too hard, but still mostly a luck thing. I like the puzzle elements but the rng really killed my motivation to do the extra stuff

missingno, do games w Winter burrow SBI controversy
@missingno@fedia.io avatar

Steam Forums are one of the worst unmoderated hellholes on the internet. It pains me that Valve keeps letting this shit keep happening.

Katana314,

I understand Valve being libertarian about not moderating people excessively, what I’d like to see are better tools like shared blocklists or general moderation for any developer that doesn’t wish to control their own Community page.

Soupbreaker,

I’ve read comments to this effect for years, and the only time I see objectionable shit on Steam is in reviews for intentionally political meme games like the recent one about putting up flags in the UK. Typically my only exposure to the forums is when I’m looking up obscure puzzle solutions, but the worst comments I ever see are just stupid or unhelpful. I imagine it’s worse for big multiplayer games, but I tend to avoid those, so maybe that’s why I don’t see the problem.

missingno,
@missingno@fedia.io avatar

Two years ago, one of my favorite games made some very minor cosmetic tweaks, and that was enough to attract a horde of post-Gamergaters crying that this is the downfall of western civilization. Two years later, the board for that game is still under seige by trolls that have rendered it unusable for anyone who actually wants to talk about the game. Every now and then a Valve mod will lock one thread, and then the trolls just make another and it continues.

Soupbreaker,

That sucks! I’m sorry. They really ought to moderate it better.

MourningDove, do games w What's a recent game you've tried playing that isn't worth the hype?

The entire Mass Effect series. Many of the missions were dredging through mostly empty buildings that had copy-pasted boxes and random shit in them. Just generic buildings with generic crap stuffed into them. The world felt purposeless, sterile, and generic to me.

Also, the story just didn’t really grab me that much as I cringe at the romance parts of any story. And lastly, the gameplay was just clunky and awkward to me.

jaycifer,

Out of curiosity, who did you romance, and why?

MourningDove,

No one. Because it’s incredibly cringy.

jaycifer,

So am I to assume there was more to the story that didn’t click with you than the optional narrative sub-branch that you chose not to engage with?

Brkdncr,

I played through fhe whole series thinking the good part was about to happen since there was hype for the game.

ms_lane,

I do wish they’d done more with the buildings.

The structures being carbon-copy was lore, they’re built in factories and dropped from ships.

But that doesn’t mean they all need the same boxes in a row layout internally, some personality would have been great and pretty easy to implement.

BenjiRenji,

I love the series, but I played the games when they came out. It’s true that the level design of ML2 suffers from it being a cover shooter and ML1 is very dated now.

Which of the three titles did you hate most/represents your dislike best?

Tattorack, do games w What's a recent game you've tried playing that isn't worth the hype?
@Tattorack@lemmy.world avatar

Mario Kart World.

Soundtrack is 11/10. But they dropped the ball hard on the entire open world aspect. Completely wasted the entire potential.

Instead we get lame ass intermission tracks that count as the first two laps of the next race, so you don’t even get to enjoy the new and remade tracks during championships, because you’ll blink and miss them.

arc99, do gaming w Three developers' different philosophies on difficulty for their games

Some poor bastard actually buys a Kojima game to watch the cut scenes.

taiyang, do gaming w Three developers' different philosophies on difficulty for their games

Yup. I don’t like easy modes at all, but they’re not for me. If I can’t die horribly in the tutorial, what are we even doing here?

Sculptor9157,

Thanks, Elon.

Evotech,

Yeah, just take the gameplay out and serve me the cut scenes as a TV show at that point

taiyang,

That’s my wife’s style. She did Exposition 33 the opposite way from me and we both enjoyed it in our own ways. It was way more fun to break the game by perfect dodging things I had no business fighting, lol.

prole,

Exposition 33

Can’t tell if this is a typo or a clever joke

taiyang,

More like I shouldn’t let my phone’s auto correct do whatever it wants but I’m leaving it, lol

RizzRustbolt,

I want a game where I can die during the character creation.

taiyang,

I only know an RPG where the protagonist dies before the title drop. Lol

Apeman42,
@Apeman42@lemmy.world avatar

I’ve never played but I understand that’s a distinct possibility in the TTRPG Traveller.

RizzRustbolt,

Paranoia as well.

theorangeninja, do gaming w Three developers' different philosophies on difficulty for their games

And what are the games they talk about?

The_Picard_Maneuver,
@The_Picard_Maneuver@piefed.world avatar

Kojima is talking about Death Stranding. Miyazaki is talking about one of the Dark Souls games. Itagaki is known for the early 2000s Ninja Gaidens and Dead or Alive, so I'm pretty sure this would have been in reference to Ninja Gaiden.

SatansMaggotyCumFart,

I like the Dead or Alive where they play beach volleyball and their lady bits jiggle.

The_Picard_Maneuver,
@The_Picard_Maneuver@piefed.world avatar

Well, you can thank Itagaki for that.

https://media.piefed.world/posts/Id/1D/Id1DPlIi3LlSZEb.jpg

LyD,

Rest in peace

Deconceptualist,

Oh damn, he just died a couple weeks ago. Age 58. That’s sad, I hadn’t heard until now.

en.wikipedia.org/wiki/Tomonobu_Itagaki

PieMePlenty,

Rocking that Rukia Kuchiki haircut.

prole, do games w "...Mommy!!.." (Hades)

Man, the visual style of both Hades games is breathtaking sometimes

tdawg, do gaming w A cold take on balancing
@tdawg@lemmy.world avatar

are these not the same just changing who’s good vs what?

Peruvian_Skies,

In the first panel, each class is considered in its interactions with each other class. In the second, each class is strong against one, weak against one and their relationship with the others isn’t considered.

tdawg,
@tdawg@lemmy.world avatar

I read it as the adjacent ones being neutral or a 50:50 odds. But it sounds like ur interpretation might be the intention

Goretantath, do gaming w A cold take on balancing

THANK YOU. People don’t care about balance, they just want their fave class to stomp others without having to put in the work to avoid their counter.

evujumenuk,

Maybe there’s something I’m not getting, but doesn’t the second setup preclude basically anyone from stomping anyone? If stomping others is one’s goal, it’d be through picking a class and then picking on any other class that’s weak to one’s own, no?

justdaveisfine,

Yeah, the point of this comic is less about people buffing their favorite class (though people do tend to lean towards that) and more about people generally thinking ‘balanced’ means everything is equal.

Though the man in the purple shirt is definitely wanting to get rid of the advantages rogues have on mages… The mages symbol also being purple lol.

missingno,
@missingno@fedia.io avatar

Assuming this is for a team game, predator-prey relationships create interesting dynamics where teammates have to protect each other from their counters, while also aiming to create situations where they can isolate a countered opponent to press the advantage.

In a 1v1 game though, you do want panel 2. It would be very bad if Street Fighter was decided by playing rock-paper-scissors on the character select screen.

Windex007,

I mean, there is some nuance. Sucks for memes, because they thrive on the lack of nuance, but anyways…

Depending on implementation, you gotta be careful to avoid the top panel becoming rock paper scissors.

If class switching is cheap (say, every respawn), you’ve just built a very very expensive rock paper scissors simulator.

SolarPunker, do games w Which year was the most stacked for game releases?

2001 is hard to beat:

  • Metal Gear Solid 2
  • Ico
  • Silent Hill 2
  • Final Fantasy X
  • Devil May Cry
  • Grand Theft Auto III
  • Halo
UltraMagnus,

Oh yeah, that’s definitely around the time when games started getting “big”, especially with Halo.

Zoomboingding,
@Zoomboingding@lemmy.world avatar

Also Smash Bros Melee, Animal Crossing, Pikmin, and Luigi’s Mansion. Sonic Adventure 2: Battle too, but that was a port with added features. Gamecube lineup was STACKED that year.

yakko, do gaming w They literally don't know they were born

Can relate. Our home server has every single NDS ROM and several thousands of other games, that will all play without ads on my kid’s phone or laptop, but he will go straight to the shitty browser games and feel totally bereft without them.

RightHandOfIkaros,

To be fair, playing a DS game with touch screen buttons feels pretty bad compared to playing Fruit Ninja or whatever that was designed specifically for phone touch controls.

yakko,

That’s true. I just wish he’d give his laptop a chance, he has a controller for that

RightHandOfIkaros,

Even then, the DS is pretty specific for its dual screen setup, and makes playing on anything that isnt a DS or similar form factor feel pretty unapproachable. Have you tried other consoles, like the PSP? Since it only has one screen, and does not have touch support, it can feel like it was designed for normal console style play.

Its only a suggestion, there may be other reasons he doesn’t play. Maybe the games just don’t interest him?

yakko,

I did say “and several thousand other games”. It’s a pretty big collection. Everything from NES to PS2.

deranger, do games w What are your favorite games from a worldbuilding standpoint?

STALKER. The Zone is amazing. Currently replaying Call of Pripyat for my third or fourth time through, a year after playing the shit out of Heart of Chernobyl, and I’m absolutely loving it.

Flagstaff,
@Flagstaff@programming.dev avatar

Dang. I wish I could enjoy replaying it, but nothing will capture the magic of the first time. I always love watching others experience my enjoyed titles live for their first time, though.

Sybilvane, do games w What are your favorite games from a worldbuilding standpoint?

Outer Wilds, especially with the DLC.

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