I think elevators are fixed height. You go underground once. Then when you’re about to go back up again you end up going down instead. So now you’re down 2 levels. But you never go back up 2 more elevators so the ground level when you get back up way lower than the ground at the start.
To me it reads: “Did you know? This level of halo has an elevator so part of it is above another part.” Yes, that’s what elevators do.
Yeah that’s basically it, just a very video game-y thing where environments can be radically different without the player noticing. It’s just the discrepancy between where the game says ground level is.
I opened it in blender to make a better comparison, the difference between the two ground levels is about 150 meters, and close enough that it doesn’t make a lot of sense. Which is fine but it’s just kinda fun to see, like one of the VFX things where if it is a good movie you don’t notice until someone points it out.
played this game when it came out and definitely remember the mission but I'm not following the explanation, would you mind pointing out where the elevator is?
The elevators are the big vertical shafts. You start on the left area and take the leftmost elevator (the shaft connected to the gray exterior model, labeled A) down, then walk around that area until you get to the second shaft B. That shaft is the surprise one and brings you down to the lowest level. The third shaft, C, falls apart when you try to use it, and you escape via the fourth one, D, that connects to another gray exterior model and the second (lower) exterior section.
I had this problem with windows a while ago and I believe in the graphics settings I was able to change it from “Vulkan” to directX. I don’t know anything about Linux, but if you have a comparable setting you can change you might be try that?
Making sure those width/height/refresh command line options are valid and match my monitor’s native specs. (By the way, DXVK_FRAME_RATE is for Direct3D 8/9/10/11 games running with DXVK, and doesn’t set the display’s refresh rate in any case. It won’t help you with this problem.)
After that, I would start reading the discussion here:
What about the 92 metacritic score and the vast majority of reviews calling it “better than the first game in every way” makes it look like a 5/10 for you?
What was the biggest complaint about the first game? It was boring. Kojima over did it with the crazy stuff to counter that complaint. You have many musical moments and the final boss fight like he just watch FLCL for the first time. I like the first game’s more lay back vibe.
The first game is a ton of fun. And seems to have been an 8/10 game. This one is evidently more so and is a 9/10 game. How you get 5/10 from that I’ll never know.
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