I played a bit of Granblue Fantasy Relink, I’m at the last chapter of the story. I still haven’t finished it, the story itself wasn’t particularly memorable, but the environments were gorgeous and the gameplay is fun. For the gameplay tho, I’m a bit worried about the endgame/postgame, as there wasn’t much variety in fights.
I’m still playing Fire Emblem Engage. The gameplay is overall really good, but I’m a bit confused that new units are much better than most of the previous ones. From the initial party I think I’ve kept using only Chloé and Jean, while the others had better replacements every few chapters. It’s not exactly a complaint but it feels a bit weird.
I would have tried continuing FFVII Rebirth, but I remembered I bought FFIX last sales and played that nonstop during the weekend.
I too am in the mood for Wolfenstein, I’m thinking of playing the second one.
I’ve started playing a game called Yaoling, which is a monster taming/collecting game. The battling system is much more like Yo-Kai Watch than Pokémon - you’re not really bossing them around, they kind of do their own thing once you’ve made preparations and started.
Absolutely spectacular gameplay so far, I’m really impressed. Love the artwork and monster designs. It’s in early access right now and it warns you to expect some bugs, but other than a lot of typos in the English translation I’ve only come across a couple minor issues. Official release planned for mid-July I think.
Just finished Yakuza 0 and am psyched to start Yakuza Kiwami (which is a remake of the first Yakuza game). The action is soo good. Beating the shit out of enemies is already satisfying enough, but where it gets really good is when you build up something called a Heat meter as you’re fighting. Once it builds up, you get access to Heat Actions and they are nuts.
Playing some more of DA: Veilguard. My wife is desperate for me to finish it so she can discuss the ending with me. I’m really enjoying how dynamic the combat is definitely the most fun from an action perspective on the series, less tactical but more technical with the parries and dodges. I’m digging the found family vibes too, it’s just nice to hang out with some good mutually supportive people sometimes rather than loads of conflict drama.
Most of my gaming time recently has been The Finals. Of all the new shooters released over the past couple of years, I feel The Finals has been the one that tried the most to be its own thing. And I think that is why its earned its own dedicated fan base. I normally try play a couple rounds a day and keep it casual.
There is also a !THE_FINALS community. It would be cool to see a Lemmy Finals community grow.
I started 1000xRESIST over the weekend and just can’t put it down, I should finish it in a few hours.
After that, I’ll likely pick up either Divinity: Original Sin 2 (I’m a couple of hours in) or the DLCs for Alan Wake 2 (since I finished the main game a few days ago), we’ll see.
I couldn’t put down Baldur’s Gate 3, again, but managed to beat Honor Mode for the first time. It felt like my characters were doing twice the damage, compared to my previous time in Act 3, so I just mopped the floor with pretty much all the bosses. There are a few more playthroughs I want to do, but I want to wait a bit. I’ve had like over 150 hours of BG3 this year already.
If anyone is interested, here are some more details of the run:
Honor ModeI died four times, and restarted twice in Act 1, before I beat Honor Mode. First Honor Mode try, I restarted shortly after the tutorial, I don’t remember why. Second try, I died to the three Intellect Devourers on the beach. Third time I died to the gnolls sieging the cave. Fourth try I made it to the end, but Ansur, last boss before the end, kinda bugged and killed me (game bugged and crashed as well). Fifth, I tried an all Fighters group, made it to Act 2, but messed up the Isobel fight in the Inn, and she got killed. I survived, ran to the ambush spot with the Drider, almost died, stopped before the battle was over (me and the enemy were very low, maybe I could have won, but I count it as a death). Sixth I restarted after failing in Waukeens Rest (went to camp for Wyll, after getting too close, and everything burned). Then I beat Honor Mode on this seventh attempt. Act 1 and 2 were three permanent party members and two that alternated. Fire Sorcerer (MC), Gloomstalker Assassin (Astarion), Life Cleric (Shadowheart) and switched between Berserker Thrower (Karlach) and Battle Master Fighter (Lae’zel). Act 3 I shelved the Cleric and just went full DPS. For some quest fights I took the appropriate companion (Wyll for Ansur, Jaheira for Minsc), but for the House of Hope fight I went full caster comp and just stacked AoE spells on the choke point and hid, while the enemies slowly died. I also found out that a thrower build with returning weapons doesn’t work for the very final fight against the Netherbrain, since the weapons just fall through the non-existent ground and never return. The rest of my party had more than enough damage, so it didn’t matter, but I should have kept some of the gazillion Daggers I got shortly before. As for progression, Act 1 I got halfway to level 4 with very little combat. Disguising as a Drow and skipping combat with the Goblins is pretty easy. At level 4, more fights like the Gnolls, Paladins in the Tollhouse and starting in the Underdark. Then, at level 5 with a big power spike, the game gets pretty easy. Clearing out the rest of the map, and get to level 6 for the Mountain Pass. In Act 2 I travelled with the Drider group to Moonrise, but joined the Harpers in the ambush. I made the Drider drop the lantern and picked it up in combat. The Harpers want the Lantern afterward in a cutscene, but you can just switch to another character to free the Pixie. So after like 10 minutes, the Shadow-Curse becomes a non-issue. The rest of the zone is pretty easy, I defeated the three bosses in the ruined town (toll keeper, doctor and dude in the tavern) just through dialogue. Then the Gauntlet of Shar. I like to open the door to Balthazar with Knock, so he has to fight himself, while I slink away, invisible. Before finishing the Gauntlet, I go back and clear out Moonrise Tower, so the Harpers don’t just get killed. Then just finish the Gauntlet and beat Ketheric. That fight was probably the hardest in the game. At the end of Act 2 I was halfway to level 11. Then Act 3. Made my way to the Lower City very early and bought all the gear you can. First boss was Lorroakan, since he’s pretty easy, and Rolan survived this time. Through some easy side quests and fights, I made it to level 12, then started on the rest of the bosses. I had to kill Ansur early, since he ended my Honor Mode run previously. With Globes of Invulnerability, it’s a non-issue. The next ones were also no problem. Ethel 2, Cazador, Sarevok and Orin went down easily. Minsc wasn’t a problem, but the fights are kind of annoying, and you have to be careful at the end and don’t kill him. Raphael, another easy one, then the House of Grief. I messed up the Iron Throne again, since I didn’t speak with Gortash and/or Mizora enough and the Duke was dead. Everyone else survived, I think. The Steel Watch was surprisingly easy, it was only my second time doing it, but my party just shredded it. Gortash was the last boss, before the finale, and it was pretty sad, since he and his helpers just continually slipped on ice, while I sniped them from a distance. At the end, my MC was turned into a mind flayer, and I went to kill the Brain. I quickly cleaned up the Dragon and Mind Flayers, before getting to the Brain itself. Inside it wasn’t a problem, but the reaction after your first attack is annoying, and I lost a lot of damage because of that. In the epilogue, I started to talk to everyone, almost ate Jaheira’s brain, and then peaced out. I didn’t want to risk losing the run at the very last moment.
Then, I continued Final Fantasy VII Rebirth today. I completed a quest, won a Chocobo Race and fought a boss. Not much progress, but with BG3 done, maybe I can focus on this one.
I’ve done zero research into the new release. Does it add much in the way of major game changing alterations? I’m thinking along the lines of how the district systems dramatically the feel of the game
I haven’t delved into it much but the big change this time is that as eras change, so do leaders. So you can change from one leader to another mid-game for different bonuses and strats.
Yeah. Lots of changes. They reduced the number of ages down to three, Antiquity, Exploration, & Modern. In each age, you play a different civ. For example, you could start Antiquity with the Romans, transition into Spain for Exploration, and finish as Mexico in Modern.
Leaders and Civs are detached, so now you can play as Benjamin Franklin of Egypt or Napoleon of Japan. Leaders stay with you the whole campaign.
Settlers create Towns now instead of Cities. Towns are like puppet cities from Civ 5 in that they act autonomously. They mainly serve to harvest and send resources to your Cities. If they grow enough in population, you can spend money to convert them into Cities. District system has been reworked. Now there’s only two types of districts, Urban and Rural. Rural districts take the place of resource improvements, since there are no more builders. Urban districts get two building slots, and from what I’ve seen some buildings do get adjacency bonuses.
There’s a new unit called Commander that lets you stack your other army units on top of it and transport them across the map. Still have to unstack your army to engage in war.
There’s more changes, but these are main ones that jumped to mind in terms of dramatically changing the feel of the game.
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