I think Bioshock 1, Inscryption, Portal 1 & 2(I believe that 2 wouldn’t be so loved if we didn’t already love 1, I like to think of them as a set), Silent Hill 2, Resident Evil, Nier Automata, and Okami.
Glad to see Okami mentioned here. It was poorly marketed, which basically killed the development company… But it was so good.
Some people have called it the best Zelda game never made, and I believe the description is accurate. It has all of the mechanics of Zelda’s puzzlebox dungeons. It’s just a different setting, and the “tools” to solve the puzzles are your brush abilities.
My only real complaint about the game is that it was long. Like every time I expected the game to be wrapping up, it would introduce an entirely new region. But that length also meant it was able to deliver a fully self-contained story that didn’t rely on cliffhangers (sequels) to finish. Sure there were some sequels, but the original story stands on its own without them.
After trying Code Vein because of similar hype and dropping it 2 hours in, I expected the same from this game, but goddamn it’s phenomenal. Absolutely worth playing through. It feels like a love letter to Fromsoft, rather than trying to just do what they do - the inspiration is obvious, but it still feels like its own unique thing.
The DS had plenty of fantastic games, but when it comes to a game I feel had the most beautiful example of using the controls in a creative way, I’d say The World Ends With You takes the cake.
I’ve literally never played a game that needed such a high degree of multitasking, not just for mental multitasking, but also hand-eye coordination. Playing that game on Hard mode felt crazy, and I literally never unlocked Master mode. Balancing between the top and bottom screen characters was such a challenge, especially if you’re actually trying to make use of the green puck for more damage. The fact that each partner has their own battle method is fantastic too, as you never get too comfortable with one character until you finish the game.
Add in fantastic art design, catchy soundtrack, funny & memorable main cast, and you get absolute peak. I can’t believe Square let that game rot for more than a decade. The Neo TWEWY sequel was pretty good too, but nothing will literally ever compare to the original’s controls. It’s just so addicting man.
Kingdom Come Deliverance is the most notable example of this. The monastery mission is absolutely brutal both by how difficult it’s intended to be, and by how broke it is, on a technical level.
It’s definitely interesting, but it’s so difficult.
Helicopter level is nowhere near as bad as everyone says it is.
I remembered it as being hard from being a kid. But every time I’ve played it since as an adult I’ve been very surprised that i was able to do it either my first try for that playthrough or at the second or third at most.
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