bin.pol.social

pbpza, do zapytajszmer w Czy któraś partia ma w programie zmianę systemu wyborczego, żeby był bardziej demokratyczny?

Nie sprawdzałem dużo, ale coś mi się kojarzy, że Dobry Ruch i Razem mieli jakąś tam decentralizację w programach.

figjam, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I played Earthbound as a kid and got stuck in a golem without the item needed to get out. Since I got it used I didn’t have the game guide. No idea how much stuff I missed but I never picked it up again.

abraxas,

I remember that, and I remember finding a way out too. I just don’t remember what it was.

I’m pretty sure that’s not a full-on softlock. Just so bad it feels like one if you miss something.

ShaunaTheDead, do gaming w What are some games that "spin" failure states?
@ShaunaTheDead@kbin.social avatar

I'm not sure if it qualifies exactly as what you're describing, but Metal Gear Solid 2 had a moment where they subvert the game over screen. At some point in the fight a game over screen comes up but it's full of typos like "fission mailed" instead of "mission failed" and there's a small window in the top-left where the fight is still on-going.

Also, notably, all the soulsbourne games kind of subvert the player's death by making it basically required to continue most of the time.

fernandofig,
@fernandofig@reddthat.com avatar

I don’t think this qualifies. That moment you’re referring to is more a “breaking the 4th wall” situation for a sort of comic effect, which is a staple on most of the entries on the series, not an actual reversal of a failure state. Something similar happens on MGS1 on the fight with Psycho Mantis, for example.

Sepix, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?
@Sepix@lemmy.dbzer0.com avatar

Luigi’s Mansion on the Switch!

TheBest,
@TheBest@midwest.social avatar

Such a good answer and game

Coelacanth, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?
@Coelacanth@feddit.nu avatar

Disco Elysium has a number of potential soft locks, though you kind of have to go out of your way to actually get into one. The easiest one is probably paying for your hostel room the second night. Usually a combination of decisions and unlucky dice rolls are necessary to actually get locked, and/or poor use of skill points (meaning you can’t spend one to re-try the crucial roll).

There is also a seemingly minor decision in a side quest that can make a certain check during the ending unwinnable and thus lock you out of one of the most impactful moments in the game.

espiritu_p, do gaming w What are some games that "spin" failure states?

I made some heavy mistakes in Act 1 of Baldurs Gate 3 and the game is still continuing, now with fewer options for characters that I can include in my party, because one died permanently, one left and one even refused to join.

If that's want you meant?

Pfnic,

Did you raid the grove?

Also I think what they meant is, that on a total-party-kill instead of having to reload a save, the game continues with a path to resurrection sub-plot or something like that.

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

Odd, I got TPK'd in a regular combat encounter and it just prompted me to reload a save.

Pfnic,

Sorry, I might have confused you there. I was giving an example for a sub-plot that, afaik doesn’t exist in BG3. Having to reload is probably not what OP was looking for

espiritu_p,

No. Just killed too many Tiefling.
First they held my friend Laezael hostage.
Then they got aggro when I tried to read their mind. Then they wanted to imprison me for looting the corses - as if the corpses had any use for their possessions any longer. And in the end they interfered when I wanted to bring Zazza home through the remains of the Tiefling camp. As if they had not learned to that point...
But even though i helped defend the grove (and the few surviving Tieflings) and they showed great gratitude to me for helping them, Karlach was no longer willing to join my team.

tetris11, do gaming w What are some games that "spin" failure states?

Kenshi. Though usually that means that your corpse was found by slavers, nursed back to health, and its up to you to find replacement limbs and then crawl/hobble/run away from the camp when no one is looking

Pichu0102,
@Pichu0102@kbin.social avatar

Huh, is there an option for being immortal in Kenshi but in the "you are immortal but not invincible" way, so characters never die but they still need someone to come along to save them and fix them up before they can move again? I used to simulate this in Rimworld with the bleeding out mod that kept pawns from dying upon losing most vital organs for a very short time combined with a mod that made them regenerate lost parts at 10% efficiency until it fully regenerated, leaving them unable to do anything but still alive until recovery.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

No. But it’s actually kind of hard to straight up die in Kenshi, most of the time you’re just knocked unconscious for a while, sometimes you enter a coma while you heal back up and that can be dangerous as wild animals or slavers might find you and if you’re bleeding out that could be a death sentence. The only real way to just straight up die is to get beat up so hard you get fatally wounded on either your torso or head, but that’s incredibly rare.

algorithmae, do gaming w What are some games that "spin" failure states?

Rogue Legacy has this as its whole gimmick. The second one is pretty good!

NaoPb, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

How about Spookie’s House of Jumpscares?

At least I think that’s what it’s called?

CharlesReed,

I second this one. It's pretty straight forward, and just as the name suggests, is filled with jumpscares.

TheEntity, do gaming w What are some games that "spin" failure states?

Outward! A relatively low budget but very enjoyable action RPG with surprisingly non-annoying and actually fun survival elements.
Whenever you die in Outward, a random "defeat scenario" occurs. Sometimes you wake up rescued by a stranger, sometimes someone brought you to the nearby town. And sometimes you wake up as a prisoner in a local thug camp and need to figure out how to escape.

off_brand_,

+1 Outward is actually my favorite game. It’s so so fun!

ConstableJelly,

Is there any scaled/linear progress in it? For example, I loved Subnautica because I loved the gameplay loop of finding a new resource, which let me craft a new item, which let me explore a new area and find new resources to craft more powerful items.

I wanted to like No Man’s Sky for similar reasons, but it’s too sandboxy, and there’s no sense of purposeful progress and growth.

TheEntity,

Not exactly linear, but the progress is apparent. There are no character levels. Instead you improve your equipment, learn new food recipes (powerful and very important buffs) and learn new skills. The various types of magic are particularly interesting. One of my favorite magic systems in games ever.

ConstableJelly,

Nice, I was looking at this a while back but got turned off by references in reviews to poor combat and general lack of polish. Sounds like the definitive edition may have smoothed the edges enough to push it across the line. I’ll add it to my list!

TheEntity,

The combat is... unusual. Yes, "unusual" would be the best word. Not exactly great but it has its nice quirks. Things like traps and magic really shine. Melee is workable, but nothing amazing. It can be played in coop making traps and magic even more interesting, but it's perfectly viable as a solo experience (that's how I played it 90% of the time).

In terms of the polish I'd compare it to how the Gothic games felt back in the day. Low budget but with lots of heart. In addition to that, at first it felt weirdly empty, especially compared to the behemoths like The Elder Scrolls, but in the end I don't mind having only these 8-10 dungeons per map (there are 4 maps in the base game with 2 more in the DLC) with each one being memorable. Doubly so considering the limited resources of this developer.

AceFuzzLord, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Don’t know if anyone has said it yet, but Fallout 3. There is a story quest where you have to ask a radio host named Three Dog information about your father and it’s a percentage based skill check that if you fail it, I don’t think you can progress (unless I am completely mistaken since it’s been more than a half decade since I last played).

To make matters even worse, even at a maximum 100 in speech, the skill check can still be failed. Again, not 100% sure whether or not the Three Dog skill check is even required or if you can just run to the right place to progress the main story, but if you are a first time player you could absolutely screw yourself over not knowing about this.

loutr,
@loutr@sh.itjust.works avatar

IIRC failing the speech check is the “normal” outcome. If you convince him he gives you info you would have come across later, allowing you to bypass the next main story quest.

abraxas,

Yeah, that was always a weird one to me. It’s one thing for speech checks to give you advantages and shortcuts, but that straight up cut 30 minutes off the game.

jrbaconcheese, do gaming w What are some games that "spin" failure states?

Planescape: Torment is an old PC RPG similar to Baldur’s Gate 1&2. Your character recovers from death in the morgue (which is where the game starts) and occasionally it will trigger memories in your character, who has amnesia of sorts.

Case,

Knowing when to die is the key to a puzzle in fact, if memory serves. Possibly more than one.

jrbaconcheese,

It’s been a looooooong time since I’ve played, but that sounds about right.

SidewaysHighways, do gaming w Does anyone know of any kid-friendly "horror" games out there for children ~7 years old?

Bendy and the ink machine.

superkret, do gaming w What are some games that "spin" failure states?

In Outer Wilds, dying is part of the story. There’s no way to save the game either, so when you quit it, it’s the same as if you died.
Your progress is preserved through death, with an in-game explanation that ties into the story.

The Stanley Parable also makes you start from the beginning over and over, but don’t be surprised if the game looks different after a restart.

MudMan, do gaming w What are some games that "spin" failure states?
@MudMan@kbin.social avatar

Besides all the roguelikes people mentioned, Omikron: The Nomad Soul from Quantic Dream has you possess a different body each time you die, which comes with different conditions. The idea was then reworked much more extensively for Watch Dogs: Legion, where you play as a whole resistance movement you can expand via recruitment and jump to a different member upon death.

itmightbethew,
@itmightbethew@beehaw.org avatar

That game blew my mind when I played it back in the day. Despite all the clunky mechanics it achieved a sense of place I don’t get from most modern games. I’m surprised they haven’t revisited or revived it in some way.

I mean, Bungie’s remaking Marathon! Anything is possible in this crazed timeline

cdipierr,

Does slapping the Marathon brand on an extraction shooter count as a remake?

itmightbethew,
@itmightbethew@beehaw.org avatar

You’re right, it doesn’t really. But I bet if they revisited omikron it would be the same story, a different genre of game with many familiar trappings.

Kinda like how the newer Doom games purport to be more like the originals while simultaneously getting less like them. Although I absolutely love Doom Eternal, let me be clear.

The space is so saturated it feels like it’s only a matter of time before every game I’ve ever played is remastered, remade, revisited, or given a extremely late sequel

cdipierr,

Absolutely, the Brand Mines are deep, and no IP will be left unexploited.

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • test1
  • muzyka
  • Blogi
  • NomadOffgrid
  • rowery
  • esport
  • Technologia
  • fediversum
  • ERP
  • krakow
  • shophiajons
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny