As long as it has fast travel I don’t mind having a big open world but if the open world itself feels empty without much life then I’m immediately turned off by the game
They have done some good work in last few years, specially the events here and there are fun. But after the event campaign is over. There is nothing else to hope for.
Funny, I have the opposite complaint about Fallout 4. In what is supposed to be a nuclear wasteland of a city where everyone is struggling to keep their small communities going, there are just too many people in such a small space to make this feel real. I liked Fallout 3 and New Vegas more because the world was properly empty, but still had so many things to discover.
hypnospace outlaw !! it’s more subtle things, of course, since it’s just a sort of parallel reality to our own 1999, but i think that’s what makes it feel SO real. i’m a really big fan of the news page and advice pages you can find in the game because they show you the mundanities of the everyday lives of these people
Depends on a lot of factors like what the actual game is.
A sandbox game, bigger is better. Like Minecraft. If the goal is exploration and resource gathering you can plop me into an infinitely generated map and I will be happy.
Outside of that, narrative games can be too big if there’s nothing to do in between points of interests. I don’t mean like side-quests, but more like random encounters or crafting/gathering stuff. There has to be something there I can either get distracted with or to “on the way” to the next location.
I think a lot of games want their cake and eat it too. It’s not an open world game, but Final Fantasy XIV promoted the Heavensward expansion with the zones being like 5 times bigger than the base game…
…but there were only 6 of them and between already being able to teleport to each zone there wasn’t any difficulty navigating the zones and they added flying which made them seem smaller than the base zones.
1.0 XIV had impressively sized zones that were unfortunately very copy pasted and between the rushed release and the engine limitations enemies were very spread out.
An Open World is only too big if it requires loading screens at transition points that aren’t natural. An Open World can have an insufficient density of relevant content, where exploring it has too little marginal utility to the player, and therefore it is ultimately not useful to exist.
I don’t think there’s a too big for a simulation type game world, go all the way. But for more directed game styles that are narrative driven or more carnival ride than simulation don’t make it boring use techniques from past games; the keeping distant landmarks in view outside like in New Vegas, or hilly landscapes to obscure stuff to discover like in Zelda or Skyrim. Bad examples would be like traveling between towns in daggerfall or those monuments in the middle of nowhere in starfield.
Its not about being too big but too little stuff to do IMO. The first Assassin’s Creed wasnt even that big but felt like a wasteland going from one side of the map to the other
It’s rare for me to replay games too. Ever since i’ve started doing these screenshots though i’ve started going back and replaying a few things. It’s really changed the way i play games
Anything Warhammer 40k. The universe and the lore are amazing because they absorbed a lot of SciFi elements from literature. The games have often been underwhelming but when they’re good they’re really good.
The worldbuilding is mostly based around the Pegasus Galaxy and how humanity wants to exploit it. The premise is this: Humanity is getting torn apart by an aggressive alien race called the Colossals, so they sent three fleets to the Pegasus Galaxy to get some resources and reinforcements. These fleets consist of the Middle East, the US, and the EU (the EU is playable); the Chinese fleets are instead holding the line by Earth.
When humanity enters the Pegasus Galaxy, they get a very frosty reception. They appear in an organization’s territory who immediate try to push the humans back to their portal. The organization is instead wiped out by the humans, and the organization’s bosses - resembling the Roman Empire - tells humanity to back off or the Empire will kick them out.
There’s some politics stuff that happens in the Middle Eastern and US fleets later on, as well as a Flood/Thing-esque crisis that shows up. In the end, the EU gathers up all of its new friends in the Pegasus Galaxy to push through Flood/Thing turf and rescue the humans on Earth.
The gameplay is a bit dodgy but I think the worldbuilding and story are rock solid.
I don’t know about favorite, but I did get lost once on the Dragon Age Wiki. Just reading and reading. There was way more lore than I realized. And I think this was before the third one even came out.
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