I finally got started on Disco Elysium. When I was playing Planescape Torment, I thought the game would have been better if it got rid of combat altogether and just be dialogue. And what do you know! Seems like that’s exactly what DE is. Awesome.
I tend not to hate characters that the writers want me to hate. The qualities that they try to use to do that generally just kind of make me hate the writing.
My dislike generally tends to go to characters who I’m expected to have positive attachments to without any events transpiring that would prompt that.
But Morrigan from Dragon Age got to me. Maybe there’s just something unique about how one autistic nihilist can inspire rage in another nihilistic autist.
I would guess it‘s probably closer to Roblox or modern Minecraft. Hypixel started the project to have a constant money flow so expect monetization left and right.
I wouldn’t be excited. The reason Hytale exists in the first place is because Mojang blocked server microtransactions which effectively killed the income of the Hypixel server. They’re also planning paid mods, paid cosmetics and minigame MTX (whatever the fuck that means). I think there’s a legitimate concern that the game is going to end up heavily monetized and it’s going to turn into a meta-game platform like Roblox.
But if your want to be excited about Minecraft “clones” there are other choices. If you’re looking for something more action related there’s Allumeria which is aiming to be like a 3D Terraria. It’s not out yet but there’s early access planned for 2026. And if you’re looking for more a more survival experience there’s Vintage Story. I will 100% recommend Vintage Story to anyone wanting an actual survival game and not just survival elements that turn into mindless busywork 1 hour into the game. There’s so much work that goes into almost everything you do in Vintage Story but you’ll feel so rewarded for putting in the effort. You can spend a whole year in game and every in game day have a goal for the day.
This is specifically for rhythm games, but I hate it when they don’t give you a judgement error during the play (early/late indicators) or a total of early/late hits in the results screen.
Even when they do show that information, sometimes they don’t even tell you by how much on average in ms, only the amount of hits that are early and late. You could be consistently late by as small as 5ms, or something stupid like 50ms but you wouldn’t know. And now you just have to eyeball the offset adjustment, going back and forth, in and out between the settings menu and a song to check if you did it right.
Oh, and I hope the game uses millisecond offset instead of some esoteric arbitrary scale with no label — bonus points if it’s not granular enough to set right so you end up with an offset that is either uncomfortably early or uncomfortably late no matter what you do.
And also, the offset calibration tool is useless in every rhythm game. It does not help whatsoever, and if anything it makes it more confusing to set things up :)
For Stardew check your achievements and it will probably help to figure out what to do. If you made it to the island the room on the far west side has a checklist for getting “perfection” as well. When I finally got the movie theater I was also working on that checklist.
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