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lime, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?
@lime@feddit.nu avatar

Elite 2: Frontier.

elite dangerous is very close but it doesn’t really capture the seamlessness you get from not having a landing mode or frame shifting. pioneer spaceship sim is a remake in the truest sense of the word, but a remaster would fix the ui issues the original had rather than just rolling with them.

Moah,
@Moah@lemmy.blahaj.zone avatar

Dangerous was originally supposed to be single player only, then they got so much money they promised to add the mp… And long after the ks finished they switched to online only. I was really pissed off. There’s always X I guess

lime,
@lime@feddit.nu avatar

no it wasn’t. i backed the kickstarter. it was always an online game, it just had “solo” and “private” modes. and they didn’t get “so much money”, they got like 120% of their target. they were up against the star citizen kickstarter and that got all the hype.

my main issue with ED is that they focused on building a modern Elite rather than a modern Elite 4. Building upon the ideas of Frontier: First Encounters would have made a very different game.

X is more like Freelancer meets Euro Truck Simulator, in my experience.

Moah,
@Moah@lemmy.blahaj.zone avatar

I might be misremembering some details, but I kick-started the game too and remember feeling betrayed by Frontier when they announced the game would be online only.

lime,
@lime@feddit.nu avatar

i definitely remember being excited for the possibility to play single player but telling my friends that we could play together if it succeeded. not that the online experience differs significantly from the single player…

ButtonMcLemming, (edited ) do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?
@ButtonMcLemming@lemmy.world avatar

This might be too many, but what I want to see remade, remastered, or given complete editions (although “complete editions” may not be relevant to the post topic; and some titles may not be considered niche but whatever) are Asura’s Wrath, Bloodborne, Bujingai, Bully, Dante’s Inferno, Dark Sector, Dead Rising 2 (and Off the Record), The Dishwasher: Dead Samurai, the F.E.A.R. series, From Dust, God Hand, Grand Theft Auto IV, the first two Gungrave games, Just Cause, killer7, L.A. Noire, the Legend of Spyro trilogy, Like a Dragon Kenzan!, Mary Skelter 2, NieR: Automata, NieR: Replicant, Ninja Gaiden Sigma, Ninja Gaiden: Dragon Sword, Ninja Gaiden Sigma 2, Ninja Gaiden 3, No More Heroes 2, Prototype, Red Steel 1 and 2, Rising Zan: The Samurai Gunman, Solatorobo: Red the Hunter, Spec Ops: The Line, the original Splinter Cell (plus Pandora Tomorrow, Chaos Theory, Double Agent, and Conviction), Stranglehold, Tail Concerto, Viewtiful Joe 1 and 2, Watch Dogs 1 and 2, and the original World Ends with You.

Primarily, the goals would be to either restore cut content or integrate separate DLC into the main package, offer enhanced graphics, take advantage of the 16:9 aspect ratio if originally released during the time of 4:3 screens or on handhelds, or fix bugs or address technical limitations that affected their original console or PC releases, alongside numerous quality-of-life improvements like anti-cheat and DRM removal and extensive performance optimizations. Also, we’re still waiting for a PC release for Bloodborne.

faercol,
@faercol@lemmy.blahaj.zone avatar

I do agree with the Splinter Cell series yeah.

Although I’m confused, why did you include Nier Replicant and Automata? Automata has already a complete version, and Replicant already had a remaster/remake/director’s cut version 3 years ago.

ButtonMcLemming,
@ButtonMcLemming@lemmy.world avatar

Because I’m concerned that both their current PC versions still remain buggy messes. I’d wait until the devs provide updates on those to address these issues.

lemonmelon,

I don’t remember any of my playthroughs of either title as a “buggy mess”. Could just be a difference in perception.

bizarroland, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?
@bizarroland@fedia.io avatar

The adventures of buckaroo banzai.

That movie suffered from poor execution but it is a cult classic and could possibly reach a new generation if it were done correctly.

Chef_Boyargee, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?

Ima have to say The Neverhood and Skullmonkeys.

Definitely remasters though, no remakes.

lime,
@lime@feddit.nu avatar

there’s always armikrog

GoOnASteamTrain, do games w In the era of remakes and remasters, what niche game would you like to see receive the treatment?

Omg shadow of memories! What a pick :) great game that I’ve heard barely anyone talk about :)

It feels like the rules to say an official english translation for Mother 3! Loved playing it (if Nintendo read this I did not play it)

Guiltily I’d also love a WWF Smackdown or Here Comes the Pain remaster, same arcade gameplay, same roster, or updated but just prettier and expanded! :)

BurnSquirrel, do games w Dragon Age: The Veilguard | Review Thread

There has been so much commotion around this game that things are genuinely confusing, the devs pumping it thinking they made something pretty good, people angry about which characters have tits and which ones don’t, kind of samey looking reviews.

ignore all of that noise and just see what your favorite youtuber has to say about it. Mortismal gaming reviews RPGs thoroughly and was pretty positive on it, noting that the die hard Dragon age folks might not like how little of the lore carries over, but on it’s own stands as a pretty good action RPG.

Maestro, do games w Uncle Chop's Rocket Shop is a wild, delightful on-the-job repair sim (and other Next Fest demo finds)

I enjoyed "Followers of Cthulhu", "Permafrost" and "Ale Abbey" during the last steam next fest

Ashtear,

I’ve heard of Ale Abbey! I think it might have been on the PC Gaming Show or something this past summer. I do like 2D base builders.

Dariusmiles2123, do games w Whatever happened to racing games

What I find crazy is that on Playstation you got Gran Turismo in 2022 I think and there’ll be no other concurrent until Asseto Corsa Evo in probably 2026.

I’ve already so many hours of going around the Ring in GT7, but I’d really h’love an extension with a new career mode and new trophies until Asseto Corsa Evo.

Agent_Karyo, do games w Uncle Chop's Rocket Shop is a wild, delightful on-the-job repair sim (and other Next Fest demo finds)
@Agent_Karyo@lemmy.world avatar

I tired out “Uncle Chop’s Rocket Shop” earlier this year. It has a unique world, fun graphics and a solid gameplay loop. That being said, it seems the “repair sim” subgenre is not for me.

meant2live218, do games w Stories and Mechanics around punishing over-aggression

Aggression should be part of a game, but shouldn’t be the only way to play it. Obviously, when a game is optimized, it may be the best way to play (Monster Hunter and HAME speedruns come to mind), but a lot of great games try to design so that different archetypes can coexist and play off one another.

Street Fighter 6 encourages aggression. The Drive Meter system makes it so that turtling and blocking forever will end with you in blowout, taking chip damage and having worse frame disadvantage, as well as removing your ability to use Drive moves and opening you up for stuns. However, also hidden within the Drive System are some of the tools to deter mindless aggression. Drive Impacts are big moves with armor that lead into a full combo, so if you can read a braindead attack sequence, you can Drive Impact to absorb a hit, smack them, and then combo them for 35% of their life total. There are also parries, which can refill your drive meter.

Magic: The Gathering has tried to balance the various archetypes (Aggro, Midrange, Control, and Combo) so that every format should have at least 1 competitively viable deck in each meta archetype. Typically, Aggro will be too fast for a Control deck to stabilize and kill them before they can get their engine set up. But Midrange will trade just efficiently enough (with good 2-for-1 removal or creatures) to stop the aggression, and then start plopping out creatures that Aggro will have difficulty overcoming. And Combo often has nothing to fear from Aggro, since Aggro oftentimes can’t interact with the game-winning combo pieces. And because of this system, Aggro decks have to have sideboard plans ready for whatever meta they expect at an event or tournament. Removal or protection to get over or under Midrange, and faster speed or other types of interaction to take down or disrupt Combo. Magic’s systems (Mana/lands, instant speed removal, and even the variance that comes from being a card game) don’t punish aggro directly, but they make sure that there are usually answers out there.

Suavevillain, do games w Dragon Age: The Veilguard | Review Thread
@Suavevillain@lemmy.world avatar

I always need a mix of user reviews and professional ones because Cyberpunk at launch there was a ton of capping for good it was lol.

PieMePlenty, do games w PS5 FPS preferences

If you are into the classic battlefield games at all, maybe try Battle Bit?

MyNameIsAtticus, do games w Screenshots of what I'm playing, day 1: progressing through Sonic 2
@MyNameIsAtticus@lemmy.world avatar

Fuck yeah, love classic sonic so much. Sonic 2 especially

irotsoma, do games w Are any games using neural networks for better hard AI that doesn't cheat?
@irotsoma@lemmy.world avatar

The only issue with current systems is that the “AI” is tweaked to the specific game mechanics. You can easily enough build multiple algorithms for varying play styles and then have it adapt to counter the play style of the player. The problems is that the current way that many games are monetized is through expansions, gameplay tweaks, etc., as well as those being necessary when a game mechanic turns out to be really poorly implemented or just unpopular and the mechanics change. If the “AI” isn’t modified at the same time to rake advantage of the changes, then it becomes easy to beat. The other issue is that eventually a human can learn all of the play style algorithms and learn to counter them and then it becomes boring.

Unfortunately, generative “AI” is not a true learning model and thus not truly intelligent in any sense of the word. It requires that it is only “taught” with good information. So if it gets any data that includes even slight mistakes, it can end up making lots of those mistakes repeatedly. And if those mistakes aren’t corrected by a human, it doesn’t understand which things were mistakes and how they contributed to winning or losing. It can’t learn that they were mistakes or to not do them. It doesn’t truly understand how to decide something is wrong on its own, only that things are related and how often it should use those relationships over others. Which means manual training is required, which due to the sheer volume of information required to train a generative “AI”, is not possible in a complex game where the player has thousand of possible moves that each branch to thousands of possible combinations of moves, etc.

HubertManne, do gaming w Weekly “What are you playing” Thread || Week of October 27th

back on cyberpunk 2077 but I only have so much time to play so I can be on things and go back and forth for awhile.

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