The problem I had with no man’s sky is that a large amount of the out of proportion expectations were a direct result of the developers over promising, rather than consumers just being over hyped.
There is zero point to that beyond the looks. You can get mice with better ergonomics. maybe if it had some ability to be used like a gun in fps games, it would make sense. But as just another mouse? It isn’t even a good gimmick.
Oni powielają wzorce które sprawdziły się w rosji. Tamten kraj wyprodukował masę materiałów które są wykorzystywane przez skrajną prawicę na całym świecie.
Odtrutką jest edukacja, nic innego. Nie da się tępej propagandy zwalczać tępą propagandą.
Toribash is quite possibly the best competitive fighting game I have ever played due to it’s unique method of controlling your actions. It’s almost entirely unheard of tho.
Toribash is an indie classic. It was mentioned fairly often among indie fans around the time of Cave Story's rise. But back then there weren't so many indie fans.
Marathon Infinity - The whole Marathon trilogy did a lot for defining the story-driven FPS (as did System Shock), but since the first and last title were Mac only for years, they didn’t get the credit they deserved among the pantheon of FPS greats.
Superbrothers: Sword & Sworcery EP - For years, whenever someone asked me what the must-have game was for iOS, this was always my answer. It shows up on a fair number of iOS lists, but doesn’t get the same level of recognition on PC. One of the most well-crafted experiences ever.
Clash at Demonhead - Despite having an Easter egg in Scott Pilgrim, this NES game is largely forgotten. It was one of my favorites in my youth and I am always surprised by how few people have played it, let alone finished it.
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