Unbelievably, I’m playing (and enjoying) Fallout 76 after avoiding it for so many years of following it’s travails from afar.
It’s buggy in all those Bethesda ways that are almost comfortable in their familiarity at this point, and it’s got a lot to explore. This can tide me over until Starfield is discounted and improved.
Also been playing Teardown a bit, which has a really cool look and feel. Hyper-real except a voxel universe, if that makes sense. Lots of fun to destroy the environment.
I got my money’s worth out of Fallout 76, but I do have to say that, playing it on a 165 Hz monitor, you can really feel the load stuttering as you traverse the map.
Starfield does a much better job of not letting streaming loading affect the framerate than Bethesda’s past titles.
I suppose that there’s always the outside chance that they’ll re-release some prior game on the Starfield engine. They did do an updated release of Skyrim.
I played a fair bit more Backpack Hero, and made some more progress in the story mode. Still a bit too grindy for my tastes, but I'll either finish it or just stick to the classic roguelike mode.
I've been playing more Starfield, and the recurring thought I have every step of the way is, "this should be better". To go into much more detail than that would be to right a dissertation, but the short description is that the game has barely changed compared to Fallout 4 and Skyrim.
I got through another few missions of Wargroove 2. It continues to be a worthy successor to Wargroove.
Combined with Starfield, Pillars of Eternity is helping me resist starting a new run in Baldur's Gate 3. I also have that feeling of, "this should be better" here, but it's pretty much entirely down to production value. Number 1 with a bullet is that I wish it was fully voice acted, including narration. Still though, loving everything else so far despite real time with pause, which has been less of a problem than I thought.
I got through another few missions of Wargroove 2. It continues to be a worthy successor to Wargroove.
I didn’t have high hopes for WG2 at first but I saw they made some really good improvements with the map editor.
I’m still on the fence about buying it though, I heard it doesn’t have ranked match making so if I get it it would only be for the single player. Might get it if it goes on steam sale
I’m nearing the end of Crisis Core -Final Fantasy VII- Reunion. It’s still really mediocre, but I got into that mindless grind of those 300 side missions. The main story is pretty lame, the only interesting bits are those directly connected to FF7, basically when you’re in Nibelheim, although even that is a bit of a let-down.
I also played more on my Steam Deck than expected, mainly because I got sick a few days ago and would just dabble a bit here and there while lying down. I did a some Vampire Survivors runs, but it’s basically always the same, so I need to look into those unlocks I’m missing. Then I tried Boneraiser Minions, but I’m not sure about this one. It’s a Vampire Survivors-like, but here you summon different skeletons to fight for you. The first few runs felt really slow and boring, but some of the unlocks improved it somewhat. I’m still not sure about the minions fighting for you thing though, since it feels a bit too RNG, but I’ll give it a bit more time.
Hogwarts legacy: I think I already reached the last quarter of the game and it is fun so far. The main story feels more like a side quest, but the world has the right feel that the books and movies left behind. Only the side activities become a little too much. I still keep finding new stuff I could do, but always in so many iterations that I already know that I will not do all of them. Why can’t there be just 20 Merlin trials that are fun and diverse instead of 100(?) that quickly become repetitive?
Official Blizzard, idk if you’ve played just the original basegame or the Brood War expansion. There is Starcraft Remastered, which has updated graphics and usability improvements but doesn’t add much other than that over the original.
For SC2 the coop missions and the custom games are imo the most fun to be had in that game.
In terms of RTS genre, BAR is an epic scale free and open source RTS that feels like a distant cousin, but doesn’t have the deep lore that Starcraft has yet.
I’d also recently caught word from a fellow Lemming about a new game in development called Stormgate, worked on by some ex-SC/WC devs under a new studio. Gameplay has a very similar look to the former two.
Westwood, but not for Command & Conquer or Dune 2. I still remember them fondly for their Kyrandia games. I loved the art design, the music and the jokes.
Kyrandia 2 being one of my all time favorite adventure games, Zanthia was an awesome protagonist. Especially for her time.
It’s nice that their strategy games picked up the way they did, but part of me wishes they stuck with their fantasy games.
It’s weird. It’s terrible as music - just random strings with almost no recognizable tune outside of the first few seconds - but it sets a mood better than any other. It’s distilled melancholy in music form.
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