Huh, I was staring at outerwilds today thinking I should play again, but then immediately thought I’ll have to go here there here and realised it’s forever ruined for me.
im also pretty new to fighting games.
but from what i heared, playing arcade mode is verry diffrent from playing against other players.
especially in older games hi level cpus tend to fight dirty,
using input reading and op boss characters.
input reading cpus basicly have inhuman reflexes,
and will counter big comittal attacks like jumpins or tatsu as long as they are free to move.
so throw out non-commital pokes, untill they do something you can counter.
if its the bosses you are struggeling against,
only perseverance will help. (unless you find a move the ai cant deal with)
they are designed to take your quarters.
Crouching MK a is less committing poke. It’s faster and has more range, and has less recovery time. You can basically always chain it into a fireball, and if the kick hits, so does the fireball. If the kick is blocked, the fireball has to be blocked as well.
Use the fireballs alone at medium range. If they jump over, a quick dragon punch knocks them down. If they block, you get some chip damage in.
If you really want to get good, look up frame info for your character. It will let you know which attacks can be chained into each other, and which ones are easier or harder to punish.
Definitely agree with a lot of the listed games but wanted to add some I haven’t seen yet:
Monster Hunter: Rise. The Monster Hunter series’ most recent main series instalment sees you playing as a Hunter of massive creatures, carving them up and using the parts to craft stronger and better equipment. Multiplayer only available with multiple switches, but is still a very rewarding solo game.
Cadence of Hyrule. A Zelda and Crypt of the NecroDancer mashup that sees you play as Link or Zelda in a musical world where everything moves at the speed of the beat of the music. Very novel and interesting game, but relatively short.
Pokémon Mystery Dungeon: Rescue Team DX. This is a true roguelike and a remake of the first game in the offshoot Pokémon Mystery Dungeon series made by the same creators of the Shiren the Wanderer series. Gameplay is turn-based and grid-based, with randomly generated dungeons for you to conquer, and you play as a human who’s been turned into Pokémon alongside many others you can befriend.
FYI we got this game when we we got our Switch and it sat, untouched, for YEARS, until I finally picked it up a few months ago. Honestly, I REALLY enjoyed it! BUT… the first 30 minutes to an hour are very poorly done, and are soooo boring. After that it hooked me.
As someone who’s favorite game in the series is the original Pokémon Red, I think this remake was quite well done. It looks great (much better than Sword / Shield in my opinion), and really trims out a lot of the fluff and grind of the classic games.
Also if he’s playing, you can use the second controller to join him and casually help him catch and battle Pokémon. It’s cute. :)
Let me know if you want any more in depth review or info.
Thanks, he’s obsessed with Pokemon and has been glued to the game so far. I’m interested in checking them out myself and will try popping in as second player!
AEW: fight forever is supposed to be like a throwback to the WWE games before 2k. I got it for the switch, and I enjoy it even though the graphics are abysmal.
My somewhat controversial suggestion is outward. Low graphical intensity PC game, very open world, and some incredibly unique and polarizing design choices. If your favorite part of breath of the wild was world exploration and korok finding, you may love it! If you like quality of life features though, maybe not.
Things like, you have a world map but no “you are here” marker so need to place yourself with landmarks. You need to drop your backpack to fight effectively and remember where you dropped it, the magic system is based on insomnia with the longer since you slept the more mana you have until you push it too far and just collapse. Really really weird game that I still think about all the time years later.
As I said, it’s on consoles too — including Switch. It’s just that it’s a secondary platform for it — meaning it may be a lesser experience than on the platform it was ported from.
You might really enjoy DayZ. The public servers are pretty brutal, but if you find a comfortable RP server you can settle in and really enjoy exploring the landscape. Once you’re used to the mechanics it’s so smooth.
Stereo headphones or even like monitors make hunting a lot of fun, listening to distant sounds trying to find a deer or boar is a lot of fun. And once you’re used to dealing with zombies and the sthough.l mechanics, crafting and all that, it really opens up.
Plus the ability to expand it with modding is pretty extensive. We’ve got some neat stuff on our own server (though not much pop atm), and I’ve seen others that do some next level stuff like player vampires and werewolves and stuff.
Even just the vanilla game is absolutely gorgeous though. If you like exploring, scavenging, and crafting, especially with friends, it’s kind of perfect.
Conan Exiles has a somewhat similar vibe but a bit clunkier and in a low fantasy setting. It’s also got a lot of D&D roleplay servers.
It’s not Zelda like, but if you like factory games, Satisfactory is as close to open world as a factory game gets. You land on a planet and have to build a factory to launch things into space for corporate overlords. It’s first person, lots of climbing and building. There’s a tiny bit of combat, not the focus tho.
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