bin.pol.social

Contend6248, do gaming w Is Star Citizen's new server meshing tech plagiarized?

Thanks for the link, i knew i’ve heard that before.

lukas,
@lukas@lemmy.haigner.me avatar

Right? I felt the same thing when I saw the tech demo.

mesamunefire, do games w What are some alternative to soulless videogame franchises?

I’ve been enjoying peglin quite a bit.

morphballganon,

As an alternative to what?

mesamunefire,

Pegle

NocturnalMorning, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'

They’re gonna get slapped with a law suit o er this.

NOT_RICK, do games w Xbox's new policy — say goodbye to unofficial accessories from November thanks to error '0x82d60002'
@NOT_RICK@lemmy.world avatar

Nobody going to mention that this is likely to stop people from using devices like xim to spoof a controller while using keyboard and mouse? I know that this will likely be worked around but I’m sure that workaround gives Microsoft legal standing to go after the manufacturer. Still doesn’t make this any less shitty for someone using a third party controller and not cheating with it though.

beyondthegrave,

Great! So I can’t use a hitbox on street fighter or my choice of racing/flight sim rig in games that aren’t first person shooters because of a problem that affects a genre I’m not even playing.

What a great solution that’s not far-reaching, extremely heavy handed, and has a great potential for Microsoft to milk customers and small businesses alike! /s

Pxtl, do games w Would you prefer if games had a separate difficulty setting for boss fights?
@Pxtl@lemmy.ca avatar

To me this seems like solving the wrong problem. Ever since Souls, too many games get obsessed about making their boss encounters challenging but making the main level gameplay just tedious filler. AC6 missions often feel like that. Imho the correct action is to refine the gameplay and figure out your core loop, instead of having massive difficulty spikes.

This is the gameplay equivalent of the “Whisper and Explosion” problem.

GrayBackgroundMusic, do gaming w Backpack Battles: business model i haven't seen since Minecraft, and it seems to be working?

I do like demos, I’ve bought a few games from them. I bought Factorio years and years ago because of that. I liked the Next Fest on Steam and have wishlisted a few games for when they leave Early Access. I don’t buy ea games (or EA games, lol). The most recent demo game that got me was dotAGE. It’s slightly in the vein of other settler/logistics games but it’s quirk is that you unlock more options for the next game by losing, a la rogue-likes. Also has random events.

Demos work well for me, because I like games based on their minor details. UI/UX is important to me, so the original Dwarf Fortress didn’t work for me. I also like QOL features a lot, 90% of my mods are based on QOL shortcomings, so if a game is just awful then I’ll avoid it. There were a few demos that I quit within 15 minutes because they were too unpolished. (I’m sure they’ll be fine in time, but this was too early for them.)

espiritu_p, do gaming w Backpack Battles: business model i haven't seen since Minecraft, and it seems to be working?

Thanks for suggestion. I checked the trailer, but I don't think it's worth for me to try the demo. It's just not my type of game.

I myself addded 3 games to my wishlist after checking out the demos on steam this year. First one was manor lords back in march. then came Pagonia and enshrouded in october.
I am sure that releasing demo versions of games can make a difference. Many studios lack the financial power do do months-long marketing campains. Many players are even bored by such campains are are more impressed when they can get their hands on an upcoming title instead of having to watch the same trailer 50 times on youtube or in commercial TV. Many gamers do even avoid platforms as twitch or tiktok, and can't be reached by avldvertising via this platforms.

BenadrylChunderHatch, do games w Looking for a survival sandbox game where you progress through technological ages

Don’t Starve probably isn’t the first thing you’d think of but it does fit quite well.

AceFuzzLord, do games w Would you prefer if games had a separate difficulty setting for boss fights?

Totally depends on the game. Some games, like Ratchet and Clank Size Matters, yes for the final boss. Games like Brok The InvestiGator, no because I found the combat easy on the hardest difficulty.

terrehbyte, do games w Would you prefer if games had a separate difficulty setting for boss fights?

I think my preference would be to have the game offer to reduce the difficulty temporarily after failing or offer other forms of support to make the boss encounter easier. If I selected Hard then I probably want the challenge of Hard, but if this difficulty spike is too much, then smoothing it out could be acceptable.

This is also ideally in addition to a way to adjust the difficulty mid-game as needed, of course.

SandLight, do games w Would you prefer if games had a separate difficulty setting for boss fights?

I wouldn’t mind but I also maybe wouldn’t use it. Even though I’m with you. Boys fights are fine set pieces but not really my favorite part most the time. I’ve had ribs of fun with with ring and DS3, but what I like about then is the setting, exploration, and tension moving from bonfire to bonfire.

I’m stubborn though and would have a hard time convincing myself that it’s ok to decrease the difficulty and not cheating/missing out on the intended game.

DampSquid, do games w Looking for a survival sandbox game where you progress through technological ages

Mooching off OP’s post to say: bonus points if the game is 2 player couch co-op 😊

arudesalad,

Dont starve together is a good one like another commenter said, I don’t know if it’s couch co-op but when you buy it on steam, you get a free second copy to give to your friend you’re playing with (at least when I bought it)

Kolanaki, do games w Apparently, all you need to do to "git gud" in an online FPS is to reduce hand "stress" while aiming.
!deleted6508 avatar

So the best way to play would be using Voice Attack and making every FPS into one of these bad boys? 🤔

Stillhart, do gaming w How has Cities:Skylines II been for you?

When did the game come out? I just went to check it out on my Xbox and it’s no longer showing as “coming soon” on Gamepass, but it’s also not on “Recently Added to Gamepass”. In store there’s no release date. Did something happen to the Xbox release?

saigot,

They pushed back console release to spring 2024

Stillhart,

Wow. That’s a pretty bold move considering they’ve been advertising it on “Coming Soon” for like 4 months at this point (“Soon™”). Shame…

Thx for the info!

Rentlar,

It’s on PC Xbox GamePass only. Console release is delayed for sometime, presumably because it doesn’t perform well enough on them yet.

saigot, do gaming w How has Cities:Skylines II been for you?

I’m having a lot of fun,. The performance stuff is a non-issue for me, I haven’t spent much time looking at my fps but it hoveslrs at 45 or so (6800xt+3800xt, at 5120x1440, all setting on high except i disabled volumetic fog, tilt shift and motion blur), the sim speed seems fine. I only played vanilla cs1 and this seems to have added a lot, but not sure how that compares to the dlcs. I like how much more complex the demand for different zones are and the car systems seem greatly improved. Natural disasters was something I definitely missed in cs1 so it’s nice to see that. The graphics are a huge step up.overall just about every system seems to have been improved in some way. There seem to be legit incentive to make a dirty city, I felt making a polution free city was a littke too easy in cs1, now there are much more significant tradeoffs. A general theme seems to be that the city changes and grows over time, whereas in cs1 I often felt I could setup some districts for life right away. It feels like the city grows much more realistically and organically now.

On the negative side of things, a lot of the Twitter posts don’t seem to make sense, someone will complain about crime and then I’ll zoom in and they are super happy in a 0 crime area, I’m also pretty sure my commercial districts are bugged to always report not enough customers despite showing signs of success otherwise, and a lot of my busses seem to run all their buses at once rather than being spaced out. Every now and again a hearse/ambulance/firetruck gets stuck and won’t ever get to its destination despite a clear path. Its really finicky to attach pipes/power to something that consumes it. The radio is repetitive and often plays conflicting stories one after another. These are minor gripes but certainly annoying.

I have about 10hrs and I reckon I’ll put at least a 100 more. If the game never got another patch it would be fine and enjoyable, knowing it will have long term support makes me quite excited for it.

Rentlar,

Yep to me it feels like Industries and Mass Transit DLC-like content from 1 was brought in and better integrated with the C:S2 basegame.

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