The problem I had with no man’s sky is that a large amount of the out of proportion expectations were a direct result of the developers over promising, rather than consumers just being over hyped.
There is zero point to that beyond the looks. You can get mice with better ergonomics. maybe if it had some ability to be used like a gun in fps games, it would make sense. But as just another mouse? It isn’t even a good gimmick.
Oni powielają wzorce które sprawdziły się w rosji. Tamten kraj wyprodukował masę materiałów które są wykorzystywane przez skrajną prawicę na całym świecie.
Odtrutką jest edukacja, nic innego. Nie da się tępej propagandy zwalczać tępą propagandą.
Toribash is quite possibly the best competitive fighting game I have ever played due to it’s unique method of controlling your actions. It’s almost entirely unheard of tho.
Toribash is an indie classic. It was mentioned fairly often among indie fans around the time of Cave Story's rise. But back then there weren't so many indie fans.
Marathon Infinity - The whole Marathon trilogy did a lot for defining the story-driven FPS (as did System Shock), but since the first and last title were Mac only for years, they didn’t get the credit they deserved among the pantheon of FPS greats.
Superbrothers: Sword & Sworcery EP - For years, whenever someone asked me what the must-have game was for iOS, this was always my answer. It shows up on a fair number of iOS lists, but doesn’t get the same level of recognition on PC. One of the most well-crafted experiences ever.
Clash at Demonhead - Despite having an Easter egg in Scott Pilgrim, this NES game is largely forgotten. It was one of my favorites in my youth and I am always surprised by how few people have played it, let alone finished it.
I think the rare missed game via patience is very worth the ability for all of us to keep pressure on game companies to keep gaming prices down/lower, by waiting for sales/out-of-early-access, etc.
I get that to some degree, but also look at it this way.
Developer A spends 10 years and lots of people’s time developing a heartfelt, memorable game, and prices it at $25 - keeping it at that price no matter what changes. Meanwhile, Developer B develops dozens of cheap games chasing crummy junk trends, and charges $60 initially for them, and discounting them down to $10 after two months. Theoretically, Developer A should deserve more of their money. But, many people will often see “83% off” and go for Developer B, even though the game refusing discounts is worth far more of people’s time.
I do think some people only really focus their wallet-voting in one direction. It should be not just avoiding expenditure on bad games, but also volunteering it on good games.
I only played a couple hours yesterday, something like 5 games.
I like the gameplay: it’s relatively simple and for once my skills are not too shitty.
It seem to require quite a bit of cooperation and unfortunately, as I don’t have my group of friends anymore, I ended playing with randos which led to inconsistent games: one game I had a great team, the other we were too scattered to win.
Finally, I have to play a little bit more to form an opinion, but I’m afraid that the gameplay will be a bit too repetitive for me.
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