In your friend’s defense, he looks high as a fuckin kite off of amphetamines, dehydrated af, eyes boodshot af, teeth ground down to points… so you shouldve known what you were getting into lol /s
Final Fantasy VII Remake, when the proper Jenova theme played. Props to the hours of auditory misdirect leading up to it.
“We wouldn’t just play it, of course. That song is too silly for a dramatic scene. But here is a subdued motif to remind you of it.”
“Well we have to play it now because there’s a new Jenova fight but you’re getting the respectable cinematic version.”
“Now the fight’s really getting going, you’re getting the upper hand so time to boost the epicness and heroicness during the climax. Isn’t this song so cool now that we fixed it?”
Then the synthesizer finally kicks in and it’s the most beautiful thing you’ve ever heard.
Disclaimer : I really haven’t been able to play nearly as many games as I should have.
Doki doki literature club.
Inscryption
Thronglets (mobile).
For all pretty much the same reason. I get tingly when games interact with you as the player rather than you the avatar. It has to be done right though. Games are always looking at the camera and addressing the player, but they’re only giving instructions or flavour. These three are the best I can remember at making you feel part of the story simply by being the player.
Yeah I feel you there. Just turned up on gamepass and I thought it might be as good as slay the spire. Which it isn’t. When I finally completed the game only to find out it was only act one and it started doing it’s thing it blew me away.
I can’t say one or the other globally. It is very much game dependent for me. There are open worlds that are just wonderful and it’s joy to play them and there are others whose world is empty and useless and that sucks.
One of the best executed open wolrds is old Gothic IMO (Gothic 2 is great too). Sure it’s probably ugly and bland by today standards, but the world is absolutely amazing. It’s completely open from the start, but player is so weak it is probably good idea to play semi-linear at the beginning. But nothing (except for tough enemies) stops you from exploring whatever and whenever you want. And there are tons and tons of things to explore. Hidden cave with loot? Shortcut connecting two roads? Place with very rare alchemy ingredient at the end of narrow valley? Shadowbeast lair? There is so much love put in there I still have cravings to play it even though it’s like quarter of century old game… Quite the same can be said for e.g. Morrowind which is another absolute gem from early 2000s.
But there are also open world games where open world either simply sucks or serves no purpose. I’d have to think about which games fall in there, because once it’s like this I tend to uninstall and forget the title…
bin.pol.social
Ważne