Still Pathfinder: Kingmaker, but I should be able to finish it this coming week.
It feels like I’m always complaining about the game, but it just does have a lot of issues. The gameplay (meaning combat and exploring) is still good enough for me to put up with it though.
The story kinda picks up now, a shame it only happens after I’m already 100h into the game. Even then, there are a bunch of things that don’t make sense. Some parts that your character should know about, but you can ask about it again and again at different points, as if you’re hearing it for the first time. The DLC I did after the third act was ok. The pacing for the quests continues to baffle me. After a cool 200-day gap between Act 3 and 4, now you don’t get any downtime at all. Everything is happening at once, with new notifications for events popping up constantly.
So, the game was originally just RTwP, and turn-based combat was added later via a mod, which was then officially implemented by the devs (I think). Because of this, I’ve been giving the game a pass for minor issues in combat, but this week was just bad at times. The game loves to eat parts of your turn constantly. I think it happens when you’re right at the limit between a normal move action and a double move. The game shows you’ll be able to attack, but then you’re just one pixel too far away and your attack just gets skipped. You can’t even use it for something else, like cast a spell. There are also some other small things, that wouldn’t matter by themselves, but when something small happens all the time, it starts to get annoying.
En Garde! Nice indie game, with a combat system simmiliar to sekiro, but very lighthearted presentation. Also started paradise killer. Definitely interesting, but not sure if it’s a game for me
This game rocks! The first game holds such a special place in my heart so understandably I was both excited and a little nervous to get my hands on the second. Thankfully we have a Portal 2 situation happening here. They took all of the best parts of the first game (mind-bending puzzles, thought provoking philosophical ideas, beautiful music) and expanded on it all without losing any of the core identity.
I rarely buy games upon release but gladly purchased this one to support these guys.
Been playing Foxhole with a buddy of mine. The game is pretty cool. An mmo with a persistent war that lasts until one side takes the entire map, which is pretty large. All the guns, ammo, vehicles, respawns, etc. are player made and need to be transported to fronts. It’s a lot to take in but it’s engaging even while you’re learning.
People won’t enjoy a game unless they learn the basic features.
It’s a fine line for devs between teaching the player what they need to know in order to even have a chance at enjoying the game, and jamming it down their throats.
The classic example is the game Portal. It’s a perfect tutorial. The player doesn’t even realize it’s the tutorial.
I am frustrated with Cities Skylines 2, lately. Text-based tutorial with optional progress checks which is okay, but they pop up as soon as you look at a newly unlocked feature, not necessarily when you are ready to build the feature.
I have uninstalled and refunded games with frustrating tutorials
At this point in life, if a game is too complex for me to understand by simply playing the game organically, I’m going to watch a YouTube video. Reading pop up menus is okay unless they physically lock you out of the game.
I very much disagree. Games like Dwarf Fortress or Rimworld absolutely benefit from both being left to your own devices AND having a repository of information to resort to.
Games with a steep learning curve shouldn’t necessarily lock you into a tutorial, just give me the option and let me fail a few times until I get the hang of things.
Another commenter mentioned Elite: Dangerous. I have almost 300 hours into this game (rookie numbers for a lot of ED players), and I was still learning brand new mechanics I had no idea were in the game. One of the best experiences I’ve ever had in a game purely because it let me fail and learn on my own, even after I had lots of experience.
@m0bi13 OVH miał już kiedyś swoją chmurę tego typu, nazywało się toto Hubic. Używałem kilka lat temu do synchronizowania kilkudziesięciu gigabajtów danych, które dość często się zmieniały. Działy się tam istne cuda i to prawdziwe szczęście, że nie straciliśmy żadnych plików. Najpierw, ni z tego ni z owego katalog, w którym znajdował się zaledwie 1 plik o rozmiarze kilku MB rozmnożył się do jakichś 30 GB. Potem było jeszcze lepiej, bo Hubic... Zaczął tworzyć kopie plików o identycznej zawartości, ale o dziwnych nazwach i rozszerzeniach, np. banana.tutu. Pozostaje mieć nadzieję, że jednak wyciągnęli z tego lekcję i ShadowDrive będzie działać lepiej.
Shadow Drive bazuje na kodzie #Nextcloud do udostępniania plików i synchronizacji (w tym webDav). To raczej stabilne i dobrze przetestowane rozwiązanie. Ale co wymyślą i w którą stronę pójdą, to nie wiem. Mają szansę tego nie popsuć i pomału widać, że serwisy oparte o standardowe, otwarte protokoły, mogą wygrać łatwością integracji z tymi od dużych dostawców, którzy chcą zamykać nas w ogrodzonych ogrodach.
In a weird way, it reminds me of the 2008 Prince of Persia game. Mainly because there was also a lot of climbing and platforming there, and also because of something I guess is story-related so won’t get into.
Anyway, doubt I can keep it up for much more. If they had a toggle option for the triggers, maybe, but it’s hell on my already strained wrists.
Otherwise, it seems like a nice little game. Probably just not for me.
E2EE w Nextcloud to co innego. Twoja apka kliencka (może być ich kilka) jest jedynym posiadaczem kluczy. Dla serwera te pliki są niezdatne do niczego, są zaszyfrowane. Nikt ich nie może podglądać, tylko Ty posiadający klucze. Dlatego też tracisz do nich dostęp przez web apkę. Widzisz, że jest folder z włączonym E2EE i tyle. Taki sejf.
Ale co? Https? No przecież wymaga współpracy klienta z serwerem, więc można napisać tak jak oni: end to end. Tyle że transmisja nie odbywa się z punktu A do B przez serwer, a z punktu A jedynie do serwera.
Serwer zna klucze. W "normalnym" e2ee ma nie znać.
@m0bi13 nie, chodziło mi o to, co opisałeś jako "E2EE w Nextcloud". jestem pod tym względem kompletnym laikiem, ale gdy czytam "client-side", to nasuwa mi się na myśl właśnie coś takiego.
Last day on earth (mobile top down survival action game with building and gathering) alternatives without the intrusive ads and waiting forever for upgrading and traveling? Preferably on PC.
I think I’m almost done with Cyberpunk 2077. Cleared all Scanner Hustles and Side Gigs, most Side Missions, so I think I just have the main story, the Phantom Liberty story, and whatever Side Missions might need a day in-game to complete. When it’s done I think I’m going to find something much lower impact to just veg out in for a bit, but Cyberpunk has been a lot of fun to dive into and I can see myself coming back to it in a few years.
I also took the plunge into a gacha game for some reason on my phone. Reverse 1999. The art style was intriguing and I’m enjoying it a lot so far. We’ll see how long it sticks around.
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