Halo4 is really weird. Forerunner design became all busy and plastickey (the plastic aspect is due to the material/shader and the business comes from stark changes in the design language). The new enemies are not interesting in terms of behaviour and the new weapons are literally the old ones with a slightly different appearance. Also for some reason the game starves you of ammo and weapons dropped to the ground disappear after a few seconds, which makes legendary… a legendary slog.
Yet they did something really cool with Cortana and Chief. But that’s not nearly enough for me to ever want to replay it again, which is a terrible thing to say about a Halo game…
You kinda need to play it with bandanna to enjoy it. But even then, anytime you die after you’ve gotten some nice weapons from enemies, you have about 10 seconds to run over and pick them up before they’re gone.
I don’t mind the loadout system for Spartan Ops, but I can see why they’d be a pain in the ass to deal with in multiplayer.
The updated Forerunner architecture designs seem directly lifted out of Tron. I can’t imagine it’s a coincidence that Halo 4 released just 2 years after Tron Legacy.
Speaking of the weapons. I absolutely despise using the forerunner weapons. Like. The UNSC Weapons and majority of the covenant weapons control fine, hell, I’d say a few of them control really well. But then the Forerunner weapons feel like they have no impact. It’s some sort of combo of how the Forerunner enemies are and the lack of any sort of haptic feedback.
Maybe it’s just a me thing. It did take me a while to figure out the needler actually needed the shields to be down to explode. So maybe I’m missing something
I’ll have to replay Halo 4 at some point. I remember liking it more than most people seem to, and I probably would have rated it like a solid 7/10. Not amazing, but not quite mediocre either.
Then again, I haven’t played it since it first came out, and I was far less critical of games back then.
I imagine I sounded a bit harsher than I meant, but I did somewhat enjoy Halo 4. It’s not the scum of the earth I hear people say it is. But it’s definitely no Bungie Saga either
Yeah just get it now! The map is randomly generated but the new biome updates populate in the undiscovered areas of your own game. Once the game is full released you can just pick up where you last left.
I got Valheim before they added the mistlands and it was still a more complete and full game than anything a AAA studio has made this decade. Grab it on sale, get your friends, your family, your pets a copy. Frankly, comming from someone who will pirate everything, I will gladly pay full price a second time for the quality of work they’ve put in.
Playing it with my friends was one of the things that kept me sane during lockdown. It’s an incredible game. Decently fun single player too, but it really shines when playing with other people.
I really liked mining and foraging, so I’d go out and build super barebones outposts in various biomes, occasionally bringing back a heckton of ore for new weapons and tools. I also liked being the first one to get dibs on a new pickaxe when the new tier of tools was unlocked
Same! For me it was the outposts and buildings. By the time we stopped playing I’d paved half our discovered area with roads, built way stations so you could sleep while traveling, and had a base and dock on every important island or biome.
My crowning achievement was called The Sky Vault. I’d lifted 4 pillars to the maximum terrain hight on a tiny plains island, then built a building supported by them that could only be accessed via portal. There I had a long table and thrones for each of us and a collection of all the treasures, cool trophies, and artifacts from out time in play. Covered the room in piles of gold, little chests, cool weapons that we didn’t end up using. The finishing touch was that the gate to our settlement stood between two of the pillars, so you got to walk under it get into the town.
I bought it ages ago and am now waiting for it to be done before I pick it back up again. But I’m getting the urge to pick it back up anyway, sailing out into a storm to go serpent hunting is such a vibe!
I agree with the truck mechanic. The map would have been too big without them. I also would have been cool with a fast travel mechanic from one unlocked safe zone to another.
My biggest complaint was arrow retrieval. It’s not just me, but it’s either bugged or only working worse than DL1. Arrow retrieval for me is 1 in 20. I loved DL1 bow/arrows. I’d run around and gather a big group, jump up somewhere high and rain down headshots, and retrieve most if my spent arrows.
Yeah, I wish they'd almost went with a fast travel mechanic with safe zones, instead of the truck mechanic. Since Safe Zones are sprinkled just right across the map, and grant you access to most of the world. Though, I do feel the driving immerses you in Castor Woods and makes it easier to cover massive distances.
Projectile Retrieval is a mixed bag for me, sometimes I could retrieve just about every crossbow bolt I shot. Other times, barely any of them can be retrieved, especially in stealthy situations you should get more back. I find it deeply annoying and that needs to be tweaked; I also liked to reach fairly high spots and rain hell on the Infected. In most cases Dying Light 1 basically gave you all your arrows back; Dying Light: The Beast it feels closer to 30% of the time, you get a projectile back (I ran a crossbow).
I will admit to enjoying splatting zombies as I drive through them. If they brought the parquor/fighting challenges back, I’d probably seek out the driving/splatting challenge.
The Parkour and Fighting challenges were so much fun in the original game and Dying Light 2; it gave me an objective to follow post game, trying to improve my parkour and combat skills. I hope that they do bring them back at some point.
As for running over the Infected, yeah, it's fun especially when you unlock the skill that increases truck durability! Suddenly stopping and running over virals that fly off the truck is also super fun.
Dying Light: The Beast is a continuation of Dying Light's story, it's set a year after Dying Light 2. It was a supposed to be a DLC, but the scope quickly expanded, and Techland decided to make it game instead! There is Co-Op with friendly fire, but there isn't specifically a PVP mode. Dying Light always leaned towards Players VS Environment, despite having friendly fire enabled during Co-Op sessions.
(in the 'written to be hated on purpose" category) Ted Faro from Horizon Zero Dawn, every time you hear his name, it goes “and then he did something worse” . Fuck Ted Faro. Also he’s literally Elon Musk, and that was years before he went full Nazi.
Dude’s a huge prick the moment you meet him, with his irritated, condescending tone. Then he sends his goon after you and lies about it. “Oh, Ensha? He just got a little ahead of himself. It’s all good, you killed him didn’t you? No harm, no foul.”
Then he tries to stop you from claiming the Elden Throne because… He’s jealous? He’s lost his fucking mind over the fact you, a lowly Tarnished, managed to get that far? I really don’t know. It’s a bit confusing, well beyond other weird shit in a Fromsoft game, and part of it could just be how this game in particular was a collaberative effort with GRRM and there is likely a huge difference in what Martin wrote for the backstory, and how Miyazaki “corrupted” it.
I really don’t understand the dude. Maybe there’s an item description that would give some context… 🤔
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