I’m exactly the same. Dark Souls 1 & 3, Elden Ring, Sekiro, Oblivion, Skyrim, and Hitman probably make up >95% of my playtime in recent years. I just replay them over and over again. I’ll occasionally replay other games I used to play one time, but I very rarely will try out a new game, and if I do I almost always default back to one of my staples after a couple hours.
That other comment talking about it due to exhaustion is definitely the reason for me I think. The last ~2.5 years I’ve had a lot more responsibilities at work, and now I’ve got a baby at home, so on the rare occasion I actually have energy to play a game, it’s gonna be something I know I’ll have fun with. It’s going to be even worse soon I suspect due to work. I applied for a manager job and feel pretty confident I’m gonna get it, but of course that means I’ll likely have even less energy after work to play games. Oh well. Such is life.
I got Monster Hunter: Wilds finally, but surprisingly, I have not dropped a lot of time into it despite playing the franchise since the first, with usually 100-250 hours spent on any given title I purchased in the series. TBF, my PS5 controller is in a terrible state right now, forcing me to use K&M, which is genuinely surprising to me that they added support for it in the PS5 to begin with. As far as I know, that is very rare. And while I’m no stranger to K&M, I’ve never used it for Monster Hunter and I just don’t dig it much.
I’d actually have to give my personal GOTY to a game that’s not at all new. I’ve eyed Pathfinder: Wrath of the Righteous for some time, even though I don’t think I’ve played a traditional CRPG since Planescape: Torment (granted not in 1999, I bought it thru GOG, so it had to be sometime after 2008.) And despite it being a CRPG and me knowing that, I played it via Playstation+ on PS5… with my controller, which still had stick drift at the time but not as bad. I sunk between 200-250 hours into it and I still have not beat the damn thing. I kept remaking my party as I grew more familiar with the game’s system. My last and favorite being subclassing all my regulars to have dinosaur pets. Game went on sale for like 6 or 7 bucks a little while ago so I just went ahead and bought it permanently. I’m sure I’ll revisit it again just like I do Elder Scrolls and Borderlands franchises.
Hollow Knight with the release of Silksong I figured I should probably finally play this. Great game and deserves the praise it gets. Didn’t get anywhere near 100% completion on it but I am OK with that
Strangers of Paradise played on PS5. Once I figured out the battle mechanic I fell into a rythem with this game and really liked it. Ended up getting the platinum for it because I wanted to keep playing.
Iron Meat finally got a chance to play this. Really fun if short contra style shooter game. Ticks all the right boxes.
Lately I have been playing some classic games and getting retro achievements for them. Fun way to experience my old favorites again with new challenges. I recently played Zelda LTTP and got all the RAs for it. Some fun challenges for the game
Honorable mentions: Cyber Shadow, Firewatch, Mario & Luigi: Brothership
There are too many games I want to play and not enough time to play them, and with a programming background, I decided to basically use Agile methodology to schedule which games I can reasonably finish in a given month. I’ve been tracking my completion times and comparing against How Long To Beat to get good ballpark estimates. This year, I’ve beaten 30 games, 15 of which came out in 2025, and I think I can beat 3 more before the year is done. When a new game comes out, I don’t like to play it unless I’ve played the earlier / mainline / canon entries in the series, so not only did I play Borderlands 4, I played through 1-3, the Tales games, and the Pre-Sequel. I played through the first three Mafia games and intend to play The Old Country once the Steam sale starts. I played not only Kingdom Come: Deliverance II but also its predecessor.
Speaking of KC:D2, that’s the best game I played this year, by quite a margin. Obsidian put out two great games this year in Avowed and The Outer Worlds 2, but despite obviously sharing a lot of the same bones, they deliver quite different experiences. Dispatch was a treat. Split Fiction was what I wanted as an iteration on It Takes Two. Borderlands 4 continues what Borderlands 3 set up in making its systems fun for math nerds. Clair Obscur: Expedition 33 was fun and novel in so many ways, and I love the story behind its development; I do wish that I loved the execution of its story more, and I wish the combat wasn’t so feast or famine, but those things didn’t seem to bother most people. The Alters might be the most slept on game in 2025 relative to its quality; seriously, it’s a great story, and it’s nice to see that level of presentation in a game of its scope and genre. (A lot of Unreal 5 games in that list…)
I’m curious what your take on Borderlands was after paying them all back to back. I’ve been a fan of that world since the beginning, and I’m curious how they stand up without the nostalgia. And of course, which was your favorite?
This series is pretty crazy to play through back to back, because they have to escalate so many times.
Borderlands 1 has the flattest progression curve of the series, and I say that in a good way. I very much prefer flatter progression curves in RPGs, or loot games in this case. It solves a lot of problems with scaling difficulty, eliminating grind, and so on. That said, this is the only game in the series that checks this box. This one sticks fairly close to its North star of Halo meets Mad Max; the premise is simple and it works. I played Roland, because the turret seemed to be helpful when playing solo.
Borderlands 2 is where it finds its identity that it’s known for; actually, they sort of found that identity in the DLC for the first game, but here the characters get much talkier. It comes with a major upgrade in game feel and pacing.
The Pre-Sequel is the blandest of the series by far. The characters are boring, and the elements they use to spice up the formula are not very spicy. The boss fights are well designed though, even in a way that gives it something it does better than 2. But something else interesting happens in this game. I played the class where you get a little drone that comes along and marks targets. Later up the skill tree, this gives you access to a little mini game of killing the guys that you marked to extend the timer of your active ability, plus one or two other gimmicks that create a positive feedback loop. This makes the moment to moment decision making far more interesting in a fight, but it’s a shame how boring a lot of the game can be otherwise.
Tales from the Borderlands is probably the only truly standout writing in the series.
Borderlands 3 is one I seemingly enjoy more than most people. The villains are terrible, I’m sure we all agree, but what’s important to me about the writing in this series is that it has personality more than anything else. I’m not really expecting to hear a ton of great jokes, though I’ll admit I consider the part with Ice T in the body of a teddy bear to be pretty damn funny. The mini game that I noticed in Pre-Sequel that creates a positive feedback loop? It’s kicked into overdrive here. Building out my skill tree is so much better and more interesting than in its predecessors, and there’s yet another major upgrade to game feel over 2 and Pre-Sequel. The decision making in each fight is all about that feedback loop rather than just mindlessly shooting until health bars deplete. I really enjoyed this game. I’m somewhat new to the loot game genre in general, but I have finished Titan Quest before this series, and this positive feedback loop seems to be a relatively recent innovation in the genre; maybe around Diablo 3? I took a brief walk through some other games and couldn’t find anything like it.
New Tales from the Borderlands should have been thrown right in the garbage. It is the worst writing in the series by far.
Borderlands 4, I have yet to finish, but I’m probably 3/4 of the way through, and this time I’ve got a co-op partner. It stands on the shoulders of all the improvements in 3 and adds some new movement stuff as well as some subtle changes to the general design of classes. I once again play a gadget class, but even though my class was functionally nerfed, the way they did it made it more interesting to play. Even with a performance patch, the game still runs pretty shit, but I’m having a good time. The open world may actually be a detriment compared to the old way the game did things, but not so much that it’s a huge drag.
If I’m picking favorites, at this point, it’s a tough call between 3 and 4.
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