If the multiplayer “KatamariBall” mode had local split-screen support this would be a no-brainer for me. What I’m reading online suggests this isn’t an option.
My kid and I played tons of local multiplayer in Katamari Reroll together, it was a blast.
People of a certain age like myself likely recall a time when games actually recognized that split screen was a thing. 😞
Really looking forward to this one. I loved that last game and really appreciated how much they did with a little, leading to a much-appreciated brevity that helped its pacing. ACG had some reservations with the opening area, but we’ll see how I feel about it when I get around to it.
This year in particular has been absolutely insane. I’ve played more releases the same year they launched this year than any in recent memory and still feel like I’ve missed out.
Dragon Age was last year. Kingdom Come: Deliverance II, Citizen Sleeper 2: Starward Vector, and Fatal Fury: City of the Wolves are all great. Avowed kind of counts, and I’d recommend that one, too. I didn’t like Hades, but Hades fans sure are enjoying Hades II. And maybe I’ll get to Hollow Knight: Silksong before the end of the year, which people seem to largely be into.
I’m SO relieved!!! I enjoyed the first one more than most people. At the time I was in a rut where most video games were not enjoyable or fun. Then the first game came out and I felt alive again from the SECOND the music started on the title screen!
I’ve been looking forward to the second one for years and I’m so relieved that Microsoft didn’t fuck it up.
I’m taking it as it was mostly completed by the time Microsoft bought them, the story and everything had already been decided, so hopefully an easy win for Obsidian. Future titles started under Microsoft though… idk
Agreed, puts a damper on everything else that follows.
Requires 3rd-party account: fuck that
Also agreed. If I buy a Steam game, I’d generally much rather it be accessible through Steam and do not appreciate when games are sold on Steam for other platforms.
60 euros base game: expensive, especially when the game has mixed reviews
Not the worst price, but yeah I’d definitely expect a much better review score to justify that price. In the absence of a good review score this would be something I’d have to know I’m going to enjoy before I’d consider buying it full price.
175 euros DLC’s: are you fucking kidding me? On top of 60 euros for the base game, there’s another 175 fees for content?
I don’t know for certain about this particular game, but I do know people were shitting on Monster Hunter: Rise for the exact same reason: a seemingly exorbitant amount of DLC available from release implying it’s a cash grab and just trying to milk more cash out of the player.
That being said, in my opinion MHR wasn’t even half as bad as the naysayers would have you believe. MHR on release on Steam had a lot of DLC, sure, but it didn’t launch on Steam. It launched on the Switch then later was ported to Steam with all of the same DLC they had worked on since its launch a year prior.
Almost all of the DLC was exclusively cosmetic skins, and almost all of those were part of bundles available for significantly cheaper prices than each one individually. I don’t recall the exact prices but I believe it was something like buy 10 skins individually for $2/ea or buy all of them in a bundle for $5. The real price for any sane person for all 10 skins would be $5, but this showed up on Steam as 11 DLC items with a total of $25. Multiply this by the 6-10 ish bundles they had on the title’s release on Steam to get a huge quantity of items and a massively inflated price compared to what anyone who wanted everything would realistically pay, assuming they paid attention.
I don’t know that CoD is doing a similar thing here, and I certainly wouldn’t give them the benefit of the doubt, but I dislike this argument against them because it can be very misleading.
purchasable CoD points: so pay to win?
Not necessarily P2W, but yeah I’m not a fan of MTX either and again wouldn’t give CoD the benefit of the doubt to have a good or fair monetization model.
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