Street Fighter II - Not the first fighting game, but the one that kicked off a massive cultural phenomenon, and defined so much of the format that every fighting game since has taken influence from.
Puyo Puyo Tsu - Although this game never got a chance to shine in the west, in Japan this game was just as influential to the puzzle game genre as Street Fighter II was to fighting games. I often describe Puyo 1 as the Street Fighter 1 of puzzle games, but I think you could make a case for whether 1 or Tsu really belongs in the museum, since 1 was plenty popular at release and did inspire other puzzlers even before Tsu hit the scene. However, Tsu is the game that really established puzzle games as a serious competitive genre, with large tournaments being held all the way back then.
Beatmania - The original vertical scrolling rhythm game. Could include either the original, one of the first editions of IIDX, or even a current cabinet.
Dance Dance Revolution - While Beatmania gets credit for being the first, and for being plenty popular in Japan, DDR is what popularized the genre in overseas markets. And for good reason, it's equally notable for not being played with typical inputs.
Rogue - The thing that a whole bunch of other games are like. Except now most of the games we say are like this, aren't really like this at all...
Like every major Nintendo game - fuck it not even gonna list them all
Another World/Out of This World. Short game, but also a 1991 game made by one dev and one composer in two years, and artistically it still holds up fairly well even today.
I really like the atmosphere. They created so much with such an minimalistic graphic style.
Factorio.
I don’t know where to start. Overall a great example that some people like to optimize and put way more effort into this game than their job. Zeitgeist?
Because everyone needs to remember how a company can exploit their customer base with money grab schemes like loot boxes, pay to win junk and empty unplayable shells which need loads of expensive dlc’s to make it even a little playable.
There should also be an entire wing for never finished bug simulators.
The area with actual proper games would be tiny. But it should include the old age of empires 2, city skylines 1, Kerbal space program 1 and everything from Larian studios.
I’ve finished BG3 6 times now, had a lot of fun playing Divinity 2 and am now playing divinity 1 couch coop with a friend. Their games are actually properly built, with loads of well written storylines.
The reason why it became so over hyped is because people got angry at all the other studios because Larian actually delivered properly built games worth their money. Same with Schedule 1. The game is fun but should be average compared to other games. But it isn’t average, the rest is just complete money-grab bug simulator junk.
I actually bought this when I was a kid! Loved hearing some Twisted Sister in the menu!
I don’t think I ever beat it as a kid, but thankfully never forgot about the game. I don’t remember when exactly I bought it, but it probably wasn’t 2003; regardless, I enjoyed the visual and the gameplay and the theme.
It’s great to see other people actually remember and speak well of the game. I might have to revisit.
Objects in museums don’t have to be there because of the art, but also cultural/historical significance. Elden Ring and the rest of Fromsoft’s Soulsborne games definitely deserve to be in a video game museum, like the MADE in Oakland, CA.
If I was reading a list of “games that should be in a museum,” and the author mentioned fucking DLSS as being an important factor, I would have exited the page immediately.
Kind of dumb to set the auto-reply to a Welsh text, you’d expect that people needing the services of a Welsh translator won’t be able to understand the text.
bin.pol.social
Najstarsze