Yup, this was me. I picked up Stellaris probably not even a year ago at this point. While not entirely friendly, I at least made peace with my neighbors during my first play through. And then for my second play through I pirated all the DLC because holy fucking shit that’s expensive. I ended up becoming the crisis, blew up some stars, and eventually the whole universe. Good times.
I played an earlier version of Baldur’s Gate 3 and encountered a bug where I couldn’t for the life of me figure out a way to progress without killing Karlach. I stopped playing that save-file, because I didn’t want to kill her. Now I’m going to revisit it after the big update from awhile back.
Dark Souls since it doesn‘t stop you in your tracks much. I dislike tutorials that stop you and make you read walls of text or force you to input/click exactly what it wants you to.
I was coming here to mention Dark Souls. It's an excellent example of how to make a tutorial not feel like a tutorial. Either you take the time to understand what the game is telling you or not, up to you. Don't care about going through the entire tutorial area? Just beat the boss and start the real adventure.
Force them to jump in the tutorial, and solve the main boss thing through normal storytelling, whichever way makes sense for your game. If the only time you need to know something is late game and there’s nothing to remind you mid-game, that’s poor design.
Dark Souls has a good tutorial because it lets you skip it? That’s your bar for a good tutorial?
Souls games are terrible at even explaining what the buttons do. Every blind lets play I’ve seen it is like 30 minutes before the player even discovers they have estus or what it is for.
Yes, I prefer a game that lets me figure things out on my own through gameplay instead of popups. You are (arguably) forced to engage with the game‘s mechanics to beat the level, it has parries, environmental hazards, ambushes all in it without huge punishment in case of failure. I take the aha moment of using estus over „press square to heal.“ I‘m aware that others might need more guidance, but I didn’t and hence it‘s a great tutorial for me.
I wouldn‘t mind replaying the tutorial even now after having done it dozens of times already. It doesn‘t feel like one, I’m already playing the game and having fun, immersed in its world. So my bar is: The best tutorials don‘t feel like tutorials at all.
I want to shout out Left 4 Dead’s game instructor for smoothly teaching new players the game even while they’re playing with others. Get more ammo here. Use adrenaline to do stuff faster. Give Nick your pills. Rescue is coming - defend yourself! Then, once you’ve played enough, the help messages gradually become less frequent.
I’ll also shout it out for being my favourite implementation of HUD markers in any game. The icon pulses into view close to your crosshair, then flies over to the thing it’s pointing at. If it goes off-screen, the marker returns next to your crosshair, with an arrow indicating which direction to look in to see it again. A lot of other games have marker icons just suddenly appear at the spot and they crawl along the edge of the screen if the item is off-screen. The way L4D does it really draws my eyes.
Normalizowanie tego typu gówno źródeł i wstawienie ich na stronie obok źródeł które się do czegoś nadają, jest formą zatruwania źródła informacji jakim jest szmer.
Tworzenie bańki to jedno, ale mieszanie jakichś chujowych treści z wiarygodnymi to dużo większy problem.
Co dalej, wrzucanie obok siebie jakichś reportaży i filmów na temat fundacji i akcji prospołecznych, a obok tego jakiś news o tym jak to brauniści i putin to propozycja nowoczesnego konserwatyzmu?
Despite not owning one, I really like the Steam Deck because I suspect it has made my transition to Linux far smoother (for a while, I dual booted because I was fearful that gaming on Linux would be difficult.)
Sir, there’s something wrong here. I spent 20 years believing I was the only person who ever played Septerra Core, and it’s too long to change my mind now.
I still have the CD in a box somewhere. It was loaned to me by a friend and I never gave it back. Hilariously, I still see that friend, so that might make for a fun conversation.
I got the game from some magazine, in a time I didn’t have many choices for games. I didn’t speak much English yet at the time so I had trouble getting past some stuff and didn’t get very far. I even named my first dog after the robot dog in the game.
I picked it up on steam a few years ago and tried it again. I think I got much farther than I had back in the day, but still didn’t finish it. I think I might try it again on deck now.
Same, and now this is the second mention of it I’ve seen on lemmy in two weeks. I got it for like $5 in a combo pack with a terrible mech game in the bargain bin in Walmart probably 20+ years ago. Never beat it, but the vibes are top notch and I replay it every few years. Still have the disks and all.
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