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harcesz, do zapytajszmer w Czy wy też zauważyliście...
!deleted269 avatar

Coś jest na rzeczy. Jednak skądś Fakebook sobie wziął, że nakręcanie konfliktu jest najlepsze dla ich biznesu…

themeatbridge, do games w What game has the best tutorial, in your opinion?

The one that sticks out in my mind is the original BioShock. Spoilers if you haven’t played it.

BioshockThe first thing that happens is a voice over the intercom asks, “Would you kindly pick up that weapon.” And of course you do it, or the game does not progress. The voice is very polite and resonable, helping you navigate this dank maze of horrors. “Would you kindly open that door?” “Would you kindly kill that monster?” The calm manners contrast starkly against the modern horrors you’re experiencing in the game. Of course every request seems like a great idea at the time, and of course the game ends if you fail.
Then halfway into the game, you finally meet the man behind the voice and he explains that you are a mind-controlled slave, conditions to obey any command that begins with “would you kindly…” He’s trying to destroy the tyranny of the system and commands you to kill him, sacrificing himself to free you from the control phrase. The “tutorial” seemed like it was just helpful instructions, but you didn’t really have a choice, did you? The majority of players just followed those instructions without question, never considering whether they were good choices or moral actions. And could you say no? Without the wrench, you can’t survive the first attack. Without opening the door, you remain in the first room forever. Your world is pre-ordained and tightly controlled. How much free will do you have in the game and outside of it? At what point do you stop making decisions and start following orders? And when can you stop again?

morphballganon,

I was going to mention Bioshock too, but what I love about it is the voiceovers never pause gameplay. The worst tutorials are the ones that make you sit through cutscenes that are longer than you want to sit through.

dwindling7373,

I hate to break it to the both of you but… that’s not a tutorial.

Hello_there, do games w What game has the best tutorial, in your opinion?

Bayonetta. You're thrown into the action the moment you hit go.

missingno, do games w What game has the best tutorial, in your opinion?
@missingno@fedia.io avatar

Them's Fightin' Herds has one of the best tutorials in the fighting game genre, but on top of that it also has a story mode cleverly designed to act as a second tutorial. Enemies and bosses are designed you on specific concepts like anti-airing or getting past zoning. It even has platforming segments to get you used to fighting game movement.

Sadly, the published pulled the plug so chapter 1 is all we'll ever get. But that chapter 1 is still better than any other fighting game singleplayer.

CaptainBasculin, do games w What game has the best tutorial, in your opinion?

A Dance of Fire and Ice is the best one. You get how the game works within the main menu itself, songs can have their own tutorials for specific patterns later on the song but are fully skippable.

Rhythm Doctor also has really good tutorials, a fully skippable tutorial that tells you anything newly introduced in the upcoming track

LucidNightmare, do gaming w Can't relate. *Kills Arabella*

I just can’t do it. Tried doing it on Red Dead Redemption 2, and the very beginning guy hanging from the cliff, I just couldn’t do it.

I can’t do it on any games I play, because I choose options that I would actually make in that situation. :'-]

theangriestbird, do gaming w Rune Factory: Guardians of Azuma || Review Thread

Review from “TheGamer” has been omitted because of their association with Valnet, the scummy owners of OpenCritic bee fingerguns emoji

HubertManne, do games w What game has the best tutorial, in your opinion?

cyberpunk was nice. It had both an optional that really specifically laid things out and then in addition the first gig more casually does it. I seem to recall harry potter being so integrated that I can't remember it. I find a lot of games just sorta give popups that you can say stop to and then it basically just starts simple so you can learn the stuff without it seeming much like a tutorial. skyrim is sorta annoying in that its unskippable and you can't do a save before locking in a race that is after it like you could with oblivioun. So they went a bit backwards. Elden rings was completely skippable but it was also just pants. The tutorial is crazy easy compared to most games and does not prepare you at all for the brutal real game. Baldurs gate was unskippable but its pretty fast and did not really feel aweful to redo as its much like any quest in the game.

UnculturedSwine, do gaming w Can't relate. *Kills Arabella*

Tried doing a genocide run on undertale once. Had to close out the game after killing undyne and I haven’t picked it back up since.

2ugly2live, do gaming w Can't relate. *Kills Arabella*
@2ugly2live@lemmy.world avatar

I had the reverse issue in Undertale. I went through it the first time and was mad at Undyne. I believe at the end of the normal route, I heard that Undyne still wanted to fight the humans or what have you. And I was like, “you think I’m monster? After I gave you water? I’LL SHOW YOU A MONSTER.” I felt super bad killing Papyrus, but I was like, “I’m sorry, it’s for the greater good.”

At the end, I was warned that the game wouldn’t forget that play through, and I was like, “Good.”

whotookkarl, (edited ) do games w What game has the best tutorial, in your opinion?
@whotookkarl@lemmy.world avatar

The first level of MegaMan x and good springs in fallout: New Vegas are really good examples of how to convey info to the player about how the game works and what you can do without pulling you out of the game itself into a separate tutorial

Olap, do games w What game has the best tutorial, in your opinion?

Blood Dragon. Best tutorial ever

www.youtube.com/watch?v=pNW1Ob3EczQ

thisisbutaname,

Love that the protagonist is as annoyed by it as the player

RampantParanoia2365,

I mean, I’ve never seen a game need to give a pop up that needs to be closed for jumping and looking around.

missingno, do gaming w Rune Factory: Guardians of Azuma || Review Thread
@missingno@fedia.io avatar

Loved the first four games, but I skipped 5 after hearing nothing but bad things. Glad to hear this is a return to form.

DoucheBagMcSwag,

Were the “bad things” the performance? It was a Nintendo Shitch exclusive for a while and it did not perform well at all …

AceFuzzLord, do games w What game has the best tutorial, in your opinion?

Technically I don’t think there’s a tutorial level per say as much as there is a tutorial set of levels, but Baba Is You.

The game starts off with only the controls on how to move and teaches you about how you can change the rules of the level to beat it if it isn’t possible normally, without explaining anything. Just from you exploring and testing different things. The only other time you’ll ever see any other form of level hint is maybe in the level names or if you end up in a position where you have to undo or restart the level from breaking the " [ object ] is you " rule in some way.

emb,

Amazing game. I remember hearing folks describe it, before I ever played. I couldn’t get my head around the concept. Then you play, and all the rules just make sense.

comically_cluttered, do gaming w Weekly “What are you playing” Thread || Week of June 8th

Marvel Snap.

I don’t even know why. I have no interest in spending money on it so I’m locked out of most decent cards and I don’t even like card games/deckbuilders that much.

Maybe it’s just because it’s quick rounds and with characters I love and am relatively familiar with.

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