That makes literally zero sense. The point of skill based match making is that you’re matched against people who are equivalent to your skill level. It allows skilled players to go against skilled players and newbies to git gud.
Idk there is something I miss about older games where I slowly got better until I was the person on top of the scoreboard.
Also SBMM has some problems for better players depending on the implementation, at the end of the ranking bell curve it stops working. Often the skill difference between a top 100k player and a top 1k player is the same as between a top 1k and top 100 player.
But the top 1k all fall within the same matchmaking pool, even if it leads to unfair games.
Currently experiencing this within The Finals where I regularly get put against a full stack of top 20 players while either solo or duo q myself (were top 2500).
Kind of ironic for the meme because cod 4 did have a version of sbmm.
Skill based matchmaking is the worst thing to happen to team based games in my memory. Theoretically it should lead to engaging games but it usually just is a mishmash of the high mmr players being high as a kite and low mmr players that got carried too far.
Just feels like, why try if you’re guaranteed a 50% win rate no matter what? That leads to more friction between the people checking out and playing for fun and people playing to make their mmr bigger.
It used to be fun to see your progression relative to the lobby and how you were improving over time. If it felt too easy you could give yourself a handicap with an off meta gun/strat. If it was hard it felt extra good to have the rare game as a top performer.
And before people say “you just like stomping noobs”, I’ve been on both sides in many games. Floated top 2-3% in Rocket League and hated every minute, been a cellar dweller in some shooters and had hundreds of hours of fun.
I’m not sure if Rollerdrome might be your thing, but I enjoyed it. You play as a girl competing in a roller-skating death arena. It’s a bit like Tony hawk games, but combat plays a huge role, it’s very satisfying and it’s very well integrated with the rollerskating. I really enjoyed the first ten or so scenarios, but I’m not so good at score based games so I never finished it.
Last Epoch: Fun ARPG with a couple different female characters available. The buildcraft complexity strikes a sweet spot between Path of Exile and Diablo 4. You can definitely turn your brain off and kill enemies by the truckload.
Fallout 4: Along the lines of Skyrim, just swap fantasy with post-apocalyptic sci-fi. You can play as a girl, and see plenty of tiddies depending on mods (shoutout to the “A Storywealth” collection on Nexusmods).
Fallout 3 and New Vegas: see above, just older.
Wayfinder: fun RPG game with set characters, but a few are girls. Combat was fun IMO. This one started as a live service game, but after backlash and their publisher dropping them, the devs rebuilt the game as a pay-to-play game with an end.
Bayonetta: kill tons of baddies with over-the-top combat as a sexy witch.
Dynasty Warriors & other “musou” games: lumping these together, but girls to play and TONS of enemies to kill
Granblue Fantasy: Relink: plenty of girls to play as, and fun combat. Honestly, the biggest drawback to this one IMO is not enough content after you finish the campaign.
Saints Row 2, 3, 4: definitely self-indulgent trash, definitely boobs, still fun
I’d also recommend Saints Row 2 and 3. It starts off pretty normal but you get OP pretty fast to the point where you’re like an unstoppable force of nature, it becomes completely gratuitous and over the top. Pretty decent character customization as well.
Start wearing the wrist strap and maybe you wouldnt need to recalibrate it so much. All the shock damage can’t be good for it since all 4 of mine only ever had to be recalibrated twice in their life.
Heck yeah. I play Helldivers a ton and when a newbie is in my game I bring a mech suit and some kind of secondary weapon for them to use an experience just how cool it can be. Someone did it for me and I’m definitely passing it on whenever I can.
Since New Vegas isn’t on your list it has to be my top recommendation. Of all games I’ve ever played, New Vegas is the most reactive to and acknowledging of the insane and unbelievable things the player does. The actions the player takes have permanent effects in the game, and everyone affected will know that the player is responsible for whatever happened and say so. You personally control the fate of every community in the Mojave. In other games, you are powerful on behalf of the story, but in New Vegas you personally are all the power in the entire game.
To be honest, this is what kept me from playing it at first as well. It’s a pretty old game, but mods can help a lot toward making it easier on the eyes. With Vortex through Nexus modding is super easy nowadays.
In New Vegas, it will make sense for your character to look any way they want. In the game’s story, nice clean things are available but restricted to the rich and powerful. The player, however, is the most powerful and the most influential as to who ends up getting what by the end of the game.
Haha, yeah. The courier probably has the biggest turnaround of any bethesda game protagonist. They go from a completely anonymous average person delivering packages to being essentially a demigod capable of pretty much anything. No fate, no destiny, no special heritage, just you and your choices.
You can go to New Vegas itself, buy a pin-striped suit or a cocktail dress, gamble, drink, do quests and flirt/fuck people with sexuality defining perks for the player. You can even score a cute dress off a dead broad’s bones in the DLC. You can serve cunt but you have to work for it, basically. New Vegas itself is like the biggest city-state in that slice of the country so its actually the one place in Fallout that suits being an e-girl bad bitch protagonist.
I just don’t understand anticheat or copy protection on PvE games. I can understand it if you don’t want to play against a cheater, but this is a cooperative shooter.
IIRC Borderlands 3 scales the value of loot to the game’s difficulty setting, with some mechanics aimed at encouraging players to join online coops at high difficulties in order to earn more valuable loot. I imagine cheats undermine that intent, and I also imagine borderlands 4 might be aiming at a pay to play scheme.
I’m guessing this EULA is being used for all their IP with the intent of taking advantage of it in the future.
If you like Prey 2017, and you want to kill things like an absolute monster, and you want to play as a girl, Dishonored 2 is a good fit for all of those things. It’s not indie, and I’m not sure you can see boobs, but it’s a great game by any measure (though it’s not well optimized on PC). It’s not an RPG and it lacks the large skill tree of Prey, but it is an action-forward stealth immersive sim with cool eldritch super powers.
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