bin.pol.social

magic_lobster_party, do games w Doom the dark ages...

I’m a huge fan of Doom Eternal. It really proved what movement shooters are capable of.

Haven’t played Dark Ages yet, and I’m not super eager to play it.

I expected Dark Ages to be a middle ground of 2016 and Eternal, but it seems like they’re straying away from movement shooters with the ”stand and fight” tagline. That’s disappointing, because I feel like there’s so much more to explore with movement shooters. Just look at Ultrakill for example.

I will wait it out a bit. It still seems like a fun game. Next on my play list is Expedition 33.

Katana314, do gaming w Any good mobile games?

If you have a Netflix subscription, the app lets you install many games that aren’t looking for microtransactions within.

Most of the Ace Attorney games are on smartphones.

I’ve also been having a lot of fun with Zenless Zone Zero. F2P, combat is based around swapping between a team of three, and making use of parry / dodge frame effects.

ZephyrXero, do games w I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks.

Style and aesthetic only go so far. The low poly counts and blurry textures will still drag it down for anyone not already enamoured with legacy 3D graphics.

Pixel art games seem to have much more longevity than early 3D

Screen_Shatter, do games w 1st time Demon's Souls Player

Demons souls doesnt explain any fucking thing. Theres a lot that would take incredible effort to figure out on your own, I think they intended for it to take a community to get things figured out together.

Its been a really long time but I remember theres a ring in the first area that lets you have a lot more health while unkindled or whatever they call it in that one. Its sort of secret, I think just before the first boss in that area you drop down a hole into a room. For me at the time this was a major boon.

I also found it way easier to start as a spellcaster. Many traps and fights are easier from a distance or by using magic to bait enemies out so you can fight one on one and avoid group ambushes. There really is so much trial and error in this one, you are going to get blasted and have to memorize it all.

There are a lot of NPC phantoms that only appear with certain world tendencies, usually full white or full black. Its really a major bitch to get everything because of the effort to manipulate it. I made it through most of the game without even realizing what was happening. I do remember in the last area farming flying manta ray things and using black world tendency to get more souls so theres that if you get desperate. Good luck!

CCAirWater,

Thankfully I got that ring. The Cling Ring, I think it’s called? Super helpful!

I feel like I’m at least 30% through the game, if I had to guess. It’s a lot of fun, but much more brutally punishing compared to Bloodborne or especially Elden Ring. I still haven’t got a clue what the hell is really going on, but I look forward to manta rays!

gcheliotis, do games w 1st time Demon's Souls Player

First souls game I played was demons souls and nothing came close to that since. You never forget your first etc. Maybe bloodborne. I know most people loved the dark souls series but to me it always felt like a rehash of much of the same that was truly novel and captivating in demons souls. Of course happy that many more people got to experience souls games with the move away from the Sony IP. Yet still for me the best souls games are those that were made exclusively for PlayStation, for better or worse.

Blaiz0r,

Completely agree, the atmosphere was something special in Demon’s Souls, the music and mood of the hub area was spot on, nothing has matched that

CCAirWater,

I’ll concede the hub in Demon’s Souls is much better than Elden Ring. No matter what, I turned down the wrong corridor. Either looking for the blacksmith, or the twins, or the two fingers, didn’t matter. Every damn time, I’d go down the wrong way.

Plus, it felt… Empty? Demon’s Souls hub is much larger but still has an aesthetic that feels like everyone is scared, tired, or restless. I like that you can “save” people like Dead Rising and see them back at camp. It feels more immersive. Elden Ring has that too, but not as many NPCs end up there from what I remember. It’s more that they’d always leave the hub, like the lady who hugs. Plus, after the burning of the tree, it’s completely abandoned except the black might guy. Always feel bad that I couldn’t get him out. It’s like the people in the hub all just served as exposition on the lore of the world, not “real” people. I didn’t go back there nearly as much as in Demon’s Souls

CCAirWater,

Bloodborne was my first. It was always… Okay. I still don’t know what the hell was happening. Apparently there’s a night mode you can unlock??? I consider Elden Ring my first true one. I played the hell out of the base game. I’ve only got to complete the final boss twice to unlock all the trophies lol. But I definitely need to pick up the dlc one day soon.

prole,

Gameplay-wise, I think I prefer Bloodborne to DS titles for whatever reason. Setting as well. It’s the only other one besides Sekiro that I’ve beaten so far…

prole,

It wasn’t the first one I tried, but the first one that “clicked” for me was Sekiro, and it’s still in my top 3 favorite games of all time.

After that, the other titles started making sense. But nothing compares to Sekiro.

Poopfeast420, do games w Doom the dark ages...
@Poopfeast420@discuss.tchncs.de avatar

I’m currently playing the game, got like a handful of levels left. It’s a good game, but with the way the Doom games have evolved and changed over the time, I don’t think you can really say “if you like that Doom, you’ll like this Doom.”

I definitely enjoy the gameplay of Eternal more, but Dark Ages is really good.

The feel of running around is great. You sound massive, your jumps create shockwaves and kill enemies. If you’ve played Boltgun, it’s like that.

The shield is feels great. The charge is awesome, just like the Meathook was in Eternal to get right next to your enemy, and fodder demons just explode on impact.

Parries feel good, but are extremely easy. The timing is super forgiving and the range is massive.

I think a big thing, that not many people are talking about, are the difficulty sliders. You can change so many things, but ID just ignores 90% of them with their presets. You can change so much stuff, and make it feel like a completely different game. Crank up the game speed and just zoom around. Increase your and the enemies damage, so it’s all about dodging, or you get one-shot. Make the projectiles slow, but a lot more deadly.

There’s still some ammo management, but it’s not like Eternal, not even like 2016. Your melee attack, that you can use for the execute drops ammo, just like the Chainsaw, but you’re using it regularly anyway. Some guns also have upgrades that shooting demons with it also drops ammo for the weapon.

The game is a lot more story heavy, but just like in Eternal you can just skip it and not read the Codex entries.

The mech stuff is alright, but pretty basic, but also really short segments. The dragon is cool in theory, but I really hate these parts, and they just drag on for far too long. Flying around just isn’t fun.

Weapons are pretty good, and I have some favorites. The normal Combat Shotgun with upgrades is great this time and not just outshined by the Super Shotgun immediately. That Ball-on-a-Chain gun is also really nice, with some cool upgrades. Because you don’t really have any ammo issues if you use the melee regularly, I’ve just used one gun for long stretches of time, because there’s just no reason real reason to switch, and you can just use what you want.

The devs always said in Dark Ages you’re like a tank, but with default settings on Nightmare difficulty, you’re made out of paper. Projectiles are extremely dangerous, and enemies like to spawn behind you and shoot you in the back. The game is actually not great on telling you where you’re getting attacked from, and there’s just always tons of enemies around and some deaths can be kinda frustrating.

Then there are also some minor UI/UX issues. You get small icons in the middle for your melee charges, but they don’t show the progress like in Eternal with the Blood Punch. There’s no dedicated Map button, just open your Dossier, which remembers your last screen, which is annoying, because you want that map 99% of the time. Sprinting has this terrible vignette effect around your screen, and you want to sprint all the time, but you can only disable all screen effects, which includes some stuff I’d like to see.

For some dumb reason, the Fast Travel option, at the end of a level has been removed, so if you miss a secret, you’ll have to play the level again. There’s also tons of points-of-no-return, so you’ll have to stare at the map constantly, to make sure you haven’t missed anything, which makes the lack of a map button so terrible.

After I’m done with my Nightmare run, I want to do another one, where I play around with the sliders a bit. I want to turn up the game speed, but will probably lower the damage and projectile speed to compensate.

Paradox,
@Paradox@lemdro.id avatar

Fwiw it shows the charge % to the next pip down next to the ammo counter

Poopfeast420, (edited )
@Poopfeast420@discuss.tchncs.de avatar

Yes, but it would still be nice to have in the middle.

I went back to check in Eternal, and I was wrong about that game showing the progress on the icons in the middle of the screen. Just like Dark Ages it just shows charges that are ready to use, and the progress in the full HUD on the edges of the screen. Seems like I just need to get good and look at the full HUD, like I did in Eternal.

Paradox, do games w Doom the dark ages...
@Paradox@lemdro.id avatar

Tbh it’s more like quake 1 than Doom

Which isn’t a bad thing, but I think everyone would have been perfectly happy with just Doom: Eternal 2

redhorsejacket,

Idk about that, I heard a fair number of folks who were less enthused with Eternal vs 2016. The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably. This iteration being less about resource management and high speed encounter flow seems to be a reaction to those critiques.

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably.

Nailed it, that was exactly my problem with Eternal.

ICastFist,
@ICastFist@programming.dev avatar

Doom 2016 wasn’t exactly generous with ammo limits in the early game, but Eternal was a chore. Here’s 20 enemies, 6 of them are cacodemons that will only die if you lob a shotgun grenade at their mouth. You have 12 shotgun and 50 plasma bullets, the latter enough to kill 1 caco.

zipzoopaboop, do games w Doom the dark ages...

I like both the previous games better. I miss executions, limited melee ammo feels awful, and the guns (at least first 3 i found so far) aren’t very satisfying. I won’t be continuing to play, game pass has had a killer month and if I want to keep playing doom I’ll go back to 2016 or eternal

SplashJackson, do gaming w Any good mobile games?

Dosbox + Hexxagon

leds, do gaming w Any good mobile games?

Mindustry : tower defense x factorio

Onihikage, do games w Day 304 of posting a Daily Screenshot from the games l've been playing
@Onihikage@piefed.social avatar

I don't know what it is but it feels like i went from crashing like maybe once a week, to multiple times a day as time has gone on.

Make sure to disable all autosaves, disable quicksaves, and never save over an existing save. Something about Bethesda's save system has never quite worked properly when overwriting existing saves (which is how autosave and quicksave function), you have to force it to create new saves and manually delete the old ones yourself later.

After the remaster came out, I started replaying the original with a small modlist, and saw similar degradation in stability until I remembered to do that. Currently it'll crash if I've had the game open more than a couple of hours, so I just manually save often and restart the game any time I feel like it's been open for a while. It doesn't seem to be getting worse anymore so I think I'm in the clear.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Definitely taking this advice lol. The crashing has been killing my fun and I’m desperate to stop it. Especially since I’m so close to the end

0ops, do gaming w Any good mobile games?

True surf is a dope surfing simulator. Only catch is that unlocking boards is an insane grind, but none of them are better or worse really just different.

jacksilver, do gaming w Any good mobile games?

Just found out that Wildfrost has an android port. It’s a really fun rougelite deck builder.

janus2, do games w I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks.
@janus2@lemmy.zip avatar

I think people care about Jak, but Naughty Dog is constrained to marketing success and has to focus on their money makers Crash, Last of Us, and Uncharted, no?

Ulrich, do games w Doom the dark ages...
@Ulrich@feddit.org avatar

It’s a great game but it runs like ass and uses Denuvo so I can’t recommend it.

PlasticExistence,

Same reason I still haven’t played Black Myth Wukong

Hazzard, (edited )

Dude, what are you on about? Sure, it’s not as easy to run at 300 FPS, but it’s a new boundary pushing game and for what it’s doing it runs astoundingly well.

Absolutely gorgeous, and must rely on black magic because even DF reports it never has any stutter, traversal or shader, despite having massive levels with ridiculous fidelity and not even having a shader precompilation step. Hell, I can’t even understand how they got Denuvo to not introduce stutter.

Not to mention it’s somehow fairly light on the CPU despite huge enemy counts with good AI, raytracing, the best destruction physics I’ve seen in ages, and the streaming demands of massive levels. I’m completely GPU limited with a decent CPU and a 7900XTX.

Hell, it even hits 60 on consoles while doing all of this, the game’s performance is witchcraft. Eager to see the path tracing and how far we’ll be able to push this game a decade from now, like how I can run Eternal at native 4K/120 now.

Ulrich,
@Ulrich@feddit.org avatar

The fun thing about PC is everyone is using different hardware.

I dunno what DF is but I assume they’re running Nvidia cards on Windows, in which case you probably won’t have a problem.

My 6800XT doesn’t go above 40 FPS.

Hazzard, (edited )

I think you may want to look into DF’s recommended settings (just skip to the table and read from there if you aren’t interested in the details), touching base with my friend who I sold my previous 6700XT to, he reports a rock solid 60FPS targeting native 1080p.

That said, they don’t claim a performance increase that drastic, so you may have some other performance issues?

Oh, and DF stands for Digital Foundry, often considered the best source for benchmarking new games these days. They have several recent videos on Doom: The Dark Ages, graphics nerds always take an interest in a new idTech title.

Ulrich,
@Ulrich@feddit.org avatar

you may have some other performance issues?

The game has forced Ray Tracing and FSR is broken. Both of which lead to terrible performance on AMD machines. Those are the issues I’m having.

he reports a rock solid 60FPS targeting native 1080p

…am I supposed to be impressed by that?

Hazzard,

… am I supposed to be impressed by that?

It’s better than you’re getting on the tier-up card from the exact same generation as what you’re running, so… it pretty clearly indicates something is going wrong on your end.

And that’s with the forced ray tracing. Regarding FSR, DF recommends using XeSS, which I’ve had no problems with even using performance mode to play on a 4K display.

It’s only really fair to judge the performance cost of the ray tracing if you’re actually running the game fairly. If you’ve maxed out every setting to ultra nightmare at native 4K or something to get that “can’t go above 40FPS” figure, then I have no sympathy for you or your performance complaints.

Ulrich,
@Ulrich@feddit.org avatar

It’s better than you’re getting

It’s not. I’m running in 4k.

DF recommends using XeSS

Which also does not work. I am not alone here. Tons of people are reporting this. It’s not on my end.

If you’ve maxed out every setting

I haven’t. It’s the same settings I use for most games.

I have no sympathy for you or your performance complaints.

I’m not here for your sympathy. I’m here to answer OP’s question.

Hazzard,

Alright, fair enough. The brand new AAA graphical showcase doesn’t run above 40FPS if you’re insistent on native 4K from a 6800XT. I’m not sure that qualifies as “runs like ass” like your original comment, but it’s a fine thing to qualify.

I will add however that there’s no mention of XeSS issues on the “known issues” page, so I’m unsure what you’re referring to. Only an issue with FSR frame generation and manual window resizing, and frankly I wouldn’t recommend frame generation in any circumstance anyway. Perhaps the issue you’re referring to has already been resolved?

Ulrich,
@Ulrich@feddit.org avatar

I’m not sure that qualifies as “runs like ass”

As I said, I’ve had this card for years, I run tons of other games at 4k/60 high and they all work just fine. But it usually requires FSR.

there’s no mention of XeSS issues

Do a search for “DOOM Dark Ages black screen” and tell me there aren’t dozens of reports. Switching to TAA solves this issue but obviously strangles performance.

I wouldn’t recommend frame generation in any circumstance

Nor would I.

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