bin.pol.social

TootSweet, do gaming w Any good mobile games?

I’m a little partial to FOSS, but:

  • Mindustry
  • Endless Sky
  • Luanti
  • Lemuroid (an emulator suite)
  • I’ve heard you can get OpenMW running on mobile, but I haven’t tried it personally
MudMan, do gaming w Any good mobile games?

Roguelikes really do fit the mobile format, don't they?

Peglin has a decent port, too, and it's also a good fit. Solitairica is a fun mobile-first take that may scratch the Balatro itch when you're done with Balatro.

For people who are into more linear stuff, Capcom and Square have ported a lot of their portfolio. The Phoenix Wright games are there, a bunch Final Fantasy and Dragon Quest, too. The Layton games as well, which are a good match for smaller sessions. They went ahead and put the painfully underrated Dragon Quest Builders in phones, but you'd better have a beefy phone and/or a power bank for that one.

Oh, if you were able to play Dead Cells on a phone effectively you may also be interested to know that Bloodstained and Castlevania SotN both have competent mobile ports. I wouldn't choose those versions over a handheld, but hey, they exist.

Speaking of unexpected but decent ports. The old Baldur's Gate games, for some reason.

Oh, Mini Metro is in there. Human Resource Machine is in there, if you want to brush up on your assembly coding skills while you poop. Hearthsotne and Marvel Snap are good to play on phones if you are into competitive CCGs...

I think this is no longer making sense. It's like asking if there are any decent games on Steam.

darkguyman,

These are really great games, thanks! Though I completely disagree with the steam part. There’s a big difference between steam and Google play with google play containing the most shittiest, ad-riddled, pay-to-win games. I just wanted to find the diamonds among the rough.

MudMan,

Discoverability is crappier on mobile stores, but there's no shortage of good games. I mean, it depends on good for what and what types of experiences you're looking for, but the content absolutely is there.

darkguyman,

I absolutely agree with you on that part. Discoverability is definitely worse on android of course.

bjoern_tantau, do gaming w I can't believe we get a free game with the new doom soundtrack.
@bjoern_tantau@swg-empire.de avatar

I’m not paying 80€ for this generic music.

50€ for the Clair Obscur: Expedition 33 soundtrack is a much much better investment.

SolidShake,

Depends on what kind of music you like?

Krysia, do zapytajszmer w Płatność NFC po roocie
@Krysia@szmer.info avatar

Update: po reinstalu systemu i niepobieraniu magiska mbank daje mi opcje włączenia BLIKa zbliżeniowego, ale proszę o to już któryś raz i albo mówi “nie jesteśmy w stanie teraz tego zrobić, spróbuj później” albo w nieskończoność się ładuje a potem nic z tego nie ma. We’ll see

bjoern_tantau, do gaming w Any good mobile games?
@bjoern_tantau@swg-empire.de avatar

ScummVM with a ton of classic adventures like Monkey Island, Day of the Tentacle or Broken Sword.

Beneath a Steel Sky and Flight of the Amazon Queen are free.

If you want to play an RPG via ScummVM, World of Xeen is awesome.

MITM0, do games w Day 303 of posting a Daily Screenshot from the games l've been playing
@MITM0@lemmy.world avatar

I will watch your posts with keen interest. Hope you’re not creeped out about it

simple, do games w I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks.

I think a modern port for other systems would do very well, Sony just isn’t interested in reviving the series which does suck. They did HD versions for PS3 which regained some interest in the franchise, but then they just ported the PS2 versions for PS4/PS5…

If we can have those HD versions on Steam, it’d be a huge deal. Right now most people can’t play the game without jumping through hoops. As an aside, you can play the decompiled versions on PC using OpenGOAL.

octobob,

I played the HD version on a PS3 emulator and honestly didn’t notice that much of a difference from the PS2 game with upscaled resolution.

I think the point of this post, which I agree with, is that the PS2 version that is available via emulators or on the PS store currently is good enough as it is and the series doesn’t need revived at all.

Sort of in the same vein is that I tried playing MGS1 twin snakes which is the gamecube remake of the PS1 game. Maybe it’s nostalgia of the original being my favorite game of all time, but it just didn’t hit the same for me as the original. It’s just about the closest thing to what a modern “remake” would look like, except I guess with the graphics of how the new remastered snake eater game looks instead of the GC graphics.

It sucks that people might skip timeless classics like these because they’re not remastered with updated graphics.

ozymandias117,

Wow. This opengoal project is so cool!

You made me dig through old boxes to find my Jak games. I know what I’m doing this weekend :)

Zahille7,

OpenGOAL runs flawlessly ime. For TPL and Jak 2, there are some extra qol settings and some added secrets to mess around with (in Jak 2, you can unlock cheats for invulnerable vehicles throughout the city, real time of day, turbo jetboard, etc). They’re still working on Jak 3, but you could always get PCSX2 for that one. PCSX2 is a fantastic emulator for PS2 games that also works pretty much flawlessly. It’s how I replayed the old Sly games and a bunch of others.

Justdaveisfine, do games w I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks.

There’s actually somewhat of a resurgence for retro-ish games even among new gamers.

General consumers are mostly keeping up with the latest releases or updates because that’s what their friends or streamers are talking about. High fidelity adds to that but I don’t know if that’s the big draw. Especially since things like Roblox, Minecraft, and Fortnite seem to be the juggernauts right now.

Its just harder to create new conversations around something like Ps2 games because all the talk around them has passed.

theunknownmuncher, do games w I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks.

These graphics trends are basically the opposite for indie games. Look at Schedule 1 and STRAFTAT.

Zahille7,

Abiotic Factor, which is a new open world survival game based on a mix of og Half-Life and SCP, so the graphics and models look like they come from the 90s or early 2000s.

Hands of Necromancy (and pretty much all other GZDoom games for that matter) all look like they came right out of 1996 - with the exception of Selaco. That game is actually beautiful.

Going Medieval has a slight pixel/voxel look to it.

There’s also Ultracop, which I think is made by one person and also looks straight out of the 90s. It’s also only like $2 and it’s a decent time waster.

Pseudoregalia, Fly Knight, Lunacid, Verho, Dread Delusion, Nightmare Kart…

These are just from my own games list. I’m not sure why I even made this comment. Sort of a recommendations list I guess?

MentalEdge, do games w I just realized the only way to get new gamers to care about Jak is to release a "remastered" version, which sucks.
@MentalEdge@sopuli.xyz avatar

I don’t entirely agree.

Say what you will about what it did with the characters, but Sly 4 took the level design and art to new heights, and that was thanks to modern advancements in graphics.

Rift Apart does the same for Ratchet and Clank.

kevin2107,

Jak hit differently though. It had a good mix of great platforming and creative use of graphics. If anything without Jak I wouldn’t have played rift apart or sly.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Ok?

I’m saying is that modern game engines and rendering tech allow a lot of the things that are good about these games to be turned up to eleven, both in terms of gameplay and art.

kevin2107,

Yet games like these dont get made

MentalEdge,
@MentalEdge@sopuli.xyz avatar

Sure they do. Just not often enough.

Pheta,

I will heavily disagree with you on your evaluation of Sly 4. The higher fidelity models doesn't really add much to the characters that you couldn't glean in prior entries in the series, and really only serves to give the characters a more plastic style all while minimizing the features that made them so memorable - their cartoonish aesthetic and stylized design. Not much changed on the design front for any of the major cast, besides more detail regarding their costumes.
I will admit that more details on the smaller bits of their costume would be nice in the older entries, but compromising the style and aesthetic is a much worse tradeoff for what was gained.
There's many other people evaluating the level design in Sly 4 so I won't go into that too much, but suffice to say, Sly 2 has comparable level design, and some are better in my personal opinion, but Sly 3 has the best level design of the franchise. None of those level designs were hindered or empowered by graphical capabilities. The only part that would have a noticeable impact, if anything, would be the post processing effects from some abilities in Sly 4, but I don't really think those added that much to the experience, as most are gimmicks and costume based, meaning they are only used to solve puzzles and don't play any further part in your arsenal except when the game specifically calls for those abilities.

Now I don't disagree that modern computing power could make the series much better, but AAA has this tunnel vision on graphical fidelity, when the indie scene has proved time and again, style always has and always will trump substance.

Ratchet and Clank made the transition successfully because they didn't overblow the graphical fidelity on Clank, it simply looks like a higher quality model of his early iterations, and has been made easier due to the armor and other sci-fi bits of technology in the series, as the genre scales better with the raw fidelity that most AAA developers pursue than other franchises.

Doesn't really help either that the first step that the Sly franchise took into this modern era was spearheaded by a third party studio. I'm not gonna bash Sanzaru that much, as it's clear they had to put in a lot of work to approach Sony and Sucker Punch to even get permission to work on the franchise, and it shows in the humor of their mission design, although they were uncertain of themselves and it shows. So not only was Sanzaru dealing with the difficult position of having the newest entry of a beloved franchise, but also coming up with ways to modernize the gameplay and graphics in a franchise almost iconified in the early 2000's comic and cartoon aesthetic.

It's clear they had more to juggle than could have honestly been expected of them, not the least of which that the franchise had been dead in the water for 8 years at that point, as the industry had slowed to a crawl after the creep of design scope and the upscaling of the industry caused much of the workflow to stagnate or recursion in on itself.

TwoBeeSan, do games w Day 304 of posting a Daily Screenshot from the games l've been playing

Thanks for your posts.

Everything I’ve seen about oblivion remake says “wait for patches”

The new vegas ps3 comparison is rough. That was hilariously bad. Especially when your save was large you’d be 7 minutes for a load screen lmao

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

As someone who grew up with New Vegas on PS3 it’s definitely giving me flashbacks lol. I’m at 36 hours playtime and it’s not nearly as bad as I remember NV being but still, it’s a rough issue

ActuallyGoingCrazy,

Fwiw, I’ve played through almost the entire remaster and only started having issues towards the end, just a bit of typical Bethesda “let the modders fix it” Software save crashes.

Etterra, do gaming w Any good mobile games?

I’ve been enjoying Pocket Rogues lately. The full version. I’m not a huge fan of roguelights and I hate roguelikes, but since I currently can’t afford a replacement for my old busted laptop because I’m disabled and poor in America, it’s really not easy to get games that are worth a damn. I do have one of those controller adapters for my phone so that it’s actually playable. I tried to using it for Minecraft but Minecraft was never meant to be played on a console and shoehorning it onto one was a bad idea from day one.

Noerknhar, do games w Day 304 of posting a Daily Screenshot from the games l've been playing

Bethesda is known for crashes that happen later in the game, due to memory leaking in now progresses save games. If I remember correctly, they had multiple issues with original Oblivion and even Skyrim where the save game would cause loading so much stuff into memory that there was little room left. Crappy memory cleaning then did the rest.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I know Fallout New Vegas and I believe 3 had the same issue. I’d have to assume it’s Gamebryo issue, or just something about the way Bethesda does the save system. I didn’t know Skyrim had this issue. I guess it’s a very faithful remaster, even in the parts I wish got left behind

Goretantath, do gaming w Any good mobile games?

I like MinuteKnights, or really any of the games from the dev.

Donut, do games w Day 304 of posting a Daily Screenshot from the games l've been playing
@Donut@piefed.social avatar

I didn't want to deal with Glarthir this time so I just flat out refused and he took the matter into his own hands. This includes a big battle axe, to give you an idea.

Managed to steal a lot of money from him without having to actually do anything for him lol

Kellamity,

I’m the same, I couldn’t be bothered this time so I told him I wouldn’t help. Didnt know he was gonna do that, I feel guilty now. But I like to role play so hey it’s just more lore for my character

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