“Ready or Not” seems not to be recommended yet. It is basically a SWAT simulator you can play single player or together with 4 people.
You can choose your loadout freely to complete the missions. I recommend going blind into the missions on a first playthrough as some have some unexpected surprises …
An adventure puzzle/platformer for the Game Boy. The mechanics are fun, and has you transforming between a human, frog, and snake to get through various areas. I’m about an hour in and the puzzles are fairly simple, but the charming writing and art design carry the game for me. I’d recommend it if you’re looking for something somewhat casual. I have laughed out loud a few times while playing it.
If you want to check it out, you’ll need to run it on an emulator.
The game is a Japan-only release, but there’s an English fan patch you can find on here
You’ll need the base ROM for the game, which you can find here
Once you download both of those, use this to mash them together and you’re good to go.
I remember playing it with my cousin when we were around 12 or 13 years old, acting as co-mayors. I was always focused on the environment and quality of life, while he prioritized profit - building dirty industries and raising taxes. Good times, good times.
I’m also starting to lose myself in Blue prince. I was a bit hesitant in the starting hours, feeling like progress was limited, the puzzle element rather basic and the whole game too RNG based.
But now that I’m further in, I’m really starting to unravel the hidden depth of a lot of its mechanics and secrets. I’m keeping notes on my netbook and it’s starting to become more of a wiki. I’m currently unlocking and discovering new stuff at a very satisfying pace, and my opinion of the game is growing immensely.
If I remember correctly you were also a huge fan of Outer Wilds. While I do understand the comparisons, this does feel like a whole other thing to me. More mysterious and strange, but also a bit more sterile. Outer Wilds is just so filled with love and beauty on top of its mystery, that I cannot fathom any game ever pushing it from the top spot in my favorite games of all time.
Yeah I agree there so far. I’ll have to see once I beat it and peel back some of the layers. But yeah while it is scratching that same discovery itch for me, outer wilds is an unmatched experience. I will say though, while the rng is definitely different, there is a similar feeling to starting a new loop in OW and starting a new day in BP
True, that same “I wonder what I’m going to discover today?” feeling. Just had an insane run in BP with lots of new stuff an an absolute abondance of all resources. Sadly no antechamber, but I’m getting closer. Also starting to unravel the story, this too seems way more interesting than at first glance.
Started Blue Prince, but to be honest I haven't gotten past the initial "RNG wall" and I'm sorta over it. I'm 5 hours in and continue to get the same rooms I've documented in detail in my notes with little new to show for it, and while I have some leads and puzzle pieces, nothing fits. Not particularly excited about a lot of the small repeat puzzles anymore either. I get the impression that I just need one or two pieces of knowledge that the game is refusing to provide to me. Kinda hoping that the good old trick of complaining on the internet will make things work out.
Yeah I kinda get that. I’ve had a couple of those walls. But I think if you purposely try to pick rooms that you’ve not had, even if it seems bad or not useful things might start to piece together more. A lot of things can be useful in ways you might not expect. I think I’ve maybe had 1 or 2 runs where I truly learned nothing. Every other run has had some sort of knowledge or permanent progress. Also some rooms only appear on certain edges of the house. I’ve found some of the important profession related ones that way.
But yeah it’s a game you gotta treat as much as a roguelite as you do a puzzle game. And it unfortunately isn’t for everyone
I too had this at the start. My hint is to indeed make sure you visit all rooms at least once, even if they are bad for your layout for that specific day. Make sure you read the notes you find and make us of the items too. Some items have a clear purpose for the basic runs (just helping out with money or steps) but some seen less useful. It is these items that actually often help you unlock new things though, just think logically where you would be able to make use of them.
Also, there is actually quite a bit of permanent progression / unlocks. This only started happening for me after that long initial phase of just mocking about, but once it starts happening you are better equiped for further discoveries.
My final tip is to actually not see it as a roguelite. You don’t need to just have luck / better insight for a winning run, every run is a new moment to investigate new stuff and attempt new things, not to get better at doing the same stuff like other roguelikes. I hope I’ve explained this well.
My final tip is to actually not see it as a roguelite. You don’t need to just have luck / better insight for a winning run, every run is a new moment to investigate new stuff and attempt new things, not to get better at doing the same stuff like other roguelikes. I hope I’ve explained this well.
Exactly this. You start out thinking “oh okay, its a roguelite and I need to get to rooom 46”. But that’s not actually the point and once you realize there is more depth to it you start seeing value in every run, even those that never get close to rank 9.
At least that’s been my experience so far, and I’ve yet to even enter the antechamber myself.
That's what I've been trying, yesterday ended up being a little more fruitful (internet complaining trick worked!) and luckily gave me more interesting rooms, though I'm not convinced it was any action on my part that did it.
You kind of have to just bumble around for a bit and take notes on everything and hope it starts making sense later. I’ve been playing it like “take notes and screenshots first, ask questions later”. The roguelite part and the puzzle/mystery part sort of play out in parallel.
HOLE: A simple extraction shooter-roguelite where you shoot masked d00ds in liminal spaces. Each run is a quick bite and the game can be completed sub 10 hours. Perfect grownup roguelite.
vintage story: windows has minecraft, linux has vintage story.
bin.pol.social
Najstarsze