My friend who also has a deck said BG3 was unplayable after getting to the city, which prompted me to not even try to run it. What are other people’s experiences?
I played it for 90 minutes now and I think it’s OK. It feels like an MMO that came out 20 years ago, whether that’s good or bad depends on you. Lots of grinding, running back and forth, and doing fetch quests.
Some parts of the game are really nice, I love how streamlined everything is and how the map tells you exactly which resources can be found where. The game overall is very, very polished for a smaller indie MMO. That said, it feels overly simple and grindy. The first quest literally starts by telling you to come back when you’re level 60, which is insane. The map is also very limited and not really open world, it’s like a bunch of interconnected rooms.
The worst part is one I didn’t even face yet, but everybody is saying that your character resets upon entering a new zone. That means all your skills reset back to level 1 and you don’t carry over any armor or weapons or anything like that upon finishing one section of the game. The entire game is episodic, so you could grind a hundred levels in combat only to walk into episode 2 and start all over. That sounds bizarre to me. Not sure if I’ll play any further.
They don’t reset, they just don’t carry over, also your gear is severely debuffed. If you come back to the previous episode you’ll still have the levels in that episode’s skills.
Yeah, but that’s a bizarre decision. What’s the point of grinding combat if none of it carries over to the rest of the game? What’s the point in going back to the starter area to grind again?
Skills not carrying over (as another commentor said happens, not actually being lost), that is so weird to me. I’d be interested in getting to that point myself to understand it, but I’ve never heard of an MMO touching your skills as you progress through zones/episodes. If they provide some information on why they do this I would definitely be interested in why they went that route. 🤔
I don’t like the graphics. It looks very generic. It’s higher fidelity but looks worse than OSRS because at least osrs is somewhat stylized.
I don’t like that you have to click twice on everything.
I played the tutorial, and nothing hooked me in. It felt like your average mobile game.
Dialogue was painfully generic. “Go here to accomplish objective then come back for next objective”
It doesn’t have a unique identity or anything to grab my interest that makes me want to put up with the grind it demands from me, which it did immediately after the tutorial.
Impressions from watching someone play it: it looks like a clone of Stardew Valley. The music isn’t terrible but I wouldn’t say it’s good. Some mechanics from Stardew Valley that weren’t easy enough were changed, like fishing. I’m not sure that’s bad for everyone, it can just be a casual game to relax.
Fair point. I didn’t find it relaxing, it just felt like a gutted version of Stardew that treats me like I’m not smart enough to figure anything out. Everything has an unskivable tutorial like blacksmithing and cooking. You can’t buy any of your own basic recipes. It just sends them to you automatically in the mail, which is extremely annoying because it undermines player choice. That’s what was kinda annoying to me. Maybe if it was more like old-school RuneScape it would be more relaxing ? That game has no recipes, you just level up and know the recipe by default.
Not to belittle Stardew, a game I adore, but Stardew is itself very much cribbed, as a desperately needed spiritual successor to the Harvest Moon/Rune Factory games. I don’t intend on checking out fields of mistria so I’ll just take your word on the rest.
If you are looking for Stardew-likes, I have been enjoying Coral Island. Full disclosure, I think it’s bullshit they they market it as version “1.1” when it is so very clearly not finished, but honestly after 400+ hours in Stardew I’ve been enjoying it despite its very present jank.
If Stardew is a 10/10 for me, I’d give Coral Island a 6.5/10 and mind you that’s on a real 0-10 scale, not the 5-10 scale usually used lol.
See Coral Island is so cute and unique that I personally felt it was just perfect. It wasn’t so closely resembling SDV that I felt like I was playing a bootleg version haha
Yes, I love its characters and some of the ways it diverged from Stardew. But it has a lot of undeniable jank and is objectively unfinished. Mind you that hasn’t stopped me from approaching 100 hours in it, but I would feel dishonest not mentioning it.
I’m guessing this is from consumer pressure, until the Switch people definitely bought more physical copies of games and the minority of people got digital versions of DS/Wii-U games, but now so many people are using nintendo online and buying virtual copies people probably would not buy the next console if they had to buy the games they liked again.
I mean, Nintendo have often been fairly good with back compatibility.
If the architecture and form factor of physical media isn’t really changing, there’s not a lot of need to block older games from running.
They’re already on ARM, and there’s not much better for mobile gaming and GPUs have been fairly similar for a long time now.
The more interesting question is: will the Switch games get a performance boost on Switch 2? And it’s probably going to depend on the game. I’d imagine they’ll test a lot of the more popular titles, and anything with issues just gets it disabled until the developer patches it. It’d be nice to play TotK at a decent frame rate. Impressive as it is, it certainly chugs.
I have a Legion Go, not a ROG Ally, so I may be wrong here. But Handheld Daemon (HHD) (included OOTB with handheld images) supports fine TDP/fan controls. You get to it by long-pressing the button that brings up the Quick Access Menu in big picture mode.
Hi, you’re absolutely correct and sorry for being unclear.
I mean precise TDP control (16W or 17W) and custom fan curves. I’ve used HHD, it’s also good. Most people simple switch between power saving / balanced / performance but wanted to go down further to extract a little more juice out of the device.
SimpleDeckyTDP is a bit tricky (open desktop mode - open terminal - paste command) to install but offers more customisation.
I checked the Bazzite documentation for the Ally and it says SimpleDeckyTDP provides more features than HHD so I didn’t experiment with it at all. I prefer using the Decky plugin mainly because it fits with the Bazzite theme better :P
That’s like one of the super grindy JRPG titles I have (100 hours or so to get through the story). To get all the achievements, you’d have to play through an absolute minimum of 9 times, because you need to kill the end boss without taking damage on each difficulty level, and they unlock as you go. But you’d actually be grinding bosses for ages trying to get them without taking damage…
The game was ok, but I honestly can’t see wanting to play it twice let alone 9 times… there’s definitely a reason almost nobody has those achievements…
If you were traveling at a constant 100 mph, it would take you 249 hours to travel around the circumference of the Earth, and 2,389 hours to reach the Moon. If the distances are actually accurate then these achievements should be nigh on impossible to get in any reasonable amount of time. That now 0.2% of players have them means the distances aren’t accurate, that they used an achievement unlocker, cheated in-game, or have a fuckton of playtime.
Is there an in-game tracker for how much farther to go? If not you might be able to keep track here completionist.me/steam/app/2884590 . As an avid achievement hunter I don’t see a problem with achievements like this in most cases there are probably ways to “cheese” them I don’t know about this game however. (Steam guides can be useful for finding what other players have used)
Edit: looks like there are no guides for this game I tried to look on mobile so disregard that haha
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