Not a fan of Fortnite and never got into CoD after World at War came out. Felt like they were less and less about the soldiers that gave their lives protecting their country, and more about being some romanticized war hero shooter. War is bad but I don’t think that soldiers who fought in them should be disrespected. I just feel like the new CoD games glorify war and violence more than the older games did, and I am not about that.
I would love to see F.E.A.R. with updated graphics. Preferably just a remaster, but if it was remade in the same spirit as the Dead Space remake was, I'd be down for that too, especially if they brought back Fettel's voice actor.
I’m not personally a fan of Nuketown so I won’t be playing the 24/7 playlist but I’ll be on BO6 all weekend for sure. The game isn’t perfect by any means but it scratches the shooter itch really well.
Ultima 7 I guess. I never got into it but I keep hearing his great it was. Final Fantasy VI, because it was my first and therefore the best. Space Crusade because it was just that fun.
The spinning barrel at the end can be solved by jumping on it and holding Up or Down to match the direction of the barrel. It will make the bounce distance enormous enough to hop off on the down swing.
For example, you jump on the barrel and it naturally goes down, so you hold down. It will go down 20 pixels. As it starts to go back up, you hold up (no need to jump or anything) and it will go up 40 pixels. On the way down you hold down and it will go down 80 pixels. Repeat until the bounce goes so far down you hop off below with ease.
The numbers are made up, but the process is correct.
Doesn’t help the wheel doesn’t seem to take inputs until the player first jumps on it to get it moving. "<.<
Also, I didn’t get to test it, but with how much the player can actually move the wheel, I wouldn’t find far fetched to think the player can get crushed by the ceiling too.
Ah, yes, that infamous barrel. Claims many a hedgehog’s life due to timing out. I did actually manage once or twice as a kid to get under it through fast and clever jumping, until I only learned in adulthood that you’re supposed to move the D-pad up and down to control it. Really doesn’t help that the game doesn’t show you before how to control a barrel like that, and that stage can push players to the edge of danger timewise with or without that barrel.
I imagine as kids we eventually got through it on accident. Like out of frustration we mashed the down button to make our jump land harder and it actually worked xD
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