It’s not a coincidence it happened on the same day. After the first studio did their announcement the others kind of had to come forward to lay their claim.
People tend to think of digital things as unchanging and permanent but that isn’t really the case. I’m fascinated by the concept of bit rot and other ways that digital things can disappear or degrade over time.
It’s good that flash is not still an essential part of the modern Internet but its death did firmly cut off an entire era of Internet culture that cannot be experienced in quite the same way.
The official Homestuck site will still let the original SWF files load as long as you have something that can play them. Ruffle works fine. You can also use one of the few browsers that still supports PPAPI plugins (like Falkon) with the official Flash plugin.
But personally I’d say to just use The Unofficial Homestuck Collection, which is more pleasant to read through than the original ever was.
Exactly this is why current copyright rules are BS. Having multiple studios with pressure from competitors results in better games (and less micro transactions shit to sqeeze franchises to death)
… I’m imaging the natural extreme conclusion to this. There are 16 sequels to masseffect and you need to research which games you need to play before you play the newest one. This also leads to conflicting cannon and infighting
Like the F.E.A.R. games. There are four sequels but not all are in the same timeline. At least with Drakengard, the sequels in the different timeline have completely different names.
I would still prefer the extreme outcome over what we have today.
And I think the community will know and happily share which line to take and if you want sell in the franchise, you got to look out that the community is happy with what you create, which includes plot holes / inconsistencies.
The big corporations just want you to believe that franchises dies if other studios can use it, when it only is about earnings the last penny out of a franchise with the least effort possible. They happily save on production cost and invest a lot in lawsuits (or similar) to maintain their monopoly position.
I mean, that kind of stuff already exists today with the current copyright laws. I remember as a kid reading all sorts of X-Men books and wondering why the characters in the cartoon were so different. Did Han shoot first in Star Wars?
I played the Ratchet and Clank (2016) game this year that’s like… Kind of a re-make ish of the first game? Except the story is quite a bit different, there’s new characters added and some old ones removed. Half the old levels are gone and there’s a couple of new ones added. Mechanically it’s a completely different game. And yet that’s even from the same studio.
thats not really what happens tho before disney was the big evil king of intellectual property and they were running around adapting other works their stuff was stand alone despite being based on existing stories or being adaptations of existing stories. When superman became more or less public domain we didnt see this happen despite his popularity people just did their own unique adaptation/retelling of the story rather than a mess of sequels. What i think would actually happen is that people would retell masseeffects story with their own takes on it and make new stories in that universe or with the original characters (tho im sure it would happen idk why they are all so fucking bland).
And even if there were unofficial sequels the original studio can always slap a “from the original creators of” label to theirs so people obsessed with the official telling of fictional stories know what to obsess over.
There is no such thing as a “canon”, generally speaking. There are several stories in which part of what makes them good is how well they connect with each other, for example, the books by Tolkien or Asimov, but, to cite another example, the viewer of Doctor Who has to turn a blind eye to the immense amount of contradictory events that confront each other over the course of 60 years. Which is not to say that there is no problem in writing something that decharacterizes the character or universe of the story (Doctor Who’s Timeless Children, Zack Snyder’s Batman, etc.), or that compromises the logic that the author himself chose to follow throughout the story (Star Wars’s Sequels), but, objectively speaking, the only problem this produces is poorly written shit, because, realizing that there is no canon, the next person to write something has complete freedom to ignore the past shit.
I think it sucks that the ZA/UM people split up the way they did, but if each of these studios wants to make their own sequel to Disco Elysium, whether it’s spiritual or not, I can and will appreciate them individually and with the relationship they want to establish with Disco Elysium, there being no need for them to be coherent with each other.
I’m playing Metaphor ReFantazio. I’ve played the first 15 hours and it seems really good.
It feels a lot like fantasy persona with smt combat (which is good because I always felt like turn press was more fun than one more). The new job system is interesting, and fights are challenging enough (on hard).
Story and setting started off strong, so I’m curious to see how it goes.
I played the demo up to the first couple battles just to get a taste of how that works. No question, I am very excited to get my hands on it. I’m generally a sub-$20 patient gamer, but this is one I’ll be getting sooner. I’ll still probably wait for the holiday season to see if it drops down at all because I’ve got plenty to keep me busy in the meantime.
Started the new D4 season, I don’t have the expansion.
This is my second season and my second character, I went with a summoner Necromancer this time, I also skipped the Campaign and went straight to end-game.
I have to say I really find it quite boring.
I’m also getting stuck into Monster Hunter Rise, just passed 5 star missions, I’m playing with Great Sword and I’m enjoying the challenge, I think I’m beginning to understand what MH is all about now.
And here I am just making my motors by hand like a chump. You know, maybe it’s time I get off my ass and build something cool like this. Iron and coal processing and smelting on the first level, ingot splitting to wire on the second, pipe making on the third, have a vertical line that’ll start pumping out rotors from processing, then a bank of assemblers at the top floor to churn out motors and to line them back down.
Still on my first playthrough amd my “factory” is a collection of what I had to build at any moment connected where it has to be for the next step. Other than a few rebuilt spots here and there. Last night was the quest for more coal and a lesson in power grid management. Next up to tackle is better water pressure optimization.
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