Yeah I really like Zomboid because no matter how established you are, it only takes one fuck-up or unlucky break and you’re done for. So the fear never really lets up.
I actually had an experience in that game that I don’t think I’ve ever had in a game before - I was sneaking around at night looting houses, and I got to one house, perfectly normal looking and some instinct in my brain went “nope, there’s something bad there” and I just walked away and went home lol.
Probably a spaghetti code mod on top of an already terrible game engine. It was bound to become buggy. Even Bethesda themselves can’t be arsed to fix their engine and games.
I gave up on it for now when the questline involving the NPC learning to write broke, and then I started crashing to desktop (without any logs anywhere, either in the Buffout directory or even in Windows’ Event Viewer) every time I left the Swan or fast traveled directly to it, even though traveling to another point literally fifty feet south worked just fine. And since there’s no logs describing the crash, I have no idea how to fix it.
I could probably fix it by uninstalling and re-downloading it again, but I have a goddamn data cap that my roommate already blows through every month with the fucking massive updates Fallout 76 has taken to pushing out, I have zero desire to download 60 GB of data (30 GB base game + 30 GB FOLON) every fucking time I sneeze wrong and make the game start crashing again. =|
regarding the large download, there is a girl which is very fit and likes compression a lot which reduced the total download size to 38 gb, if that helps. also, you can reinstall from that as often as you like without redownloading.
Oxygen Not Included. it’s just a constant stream of entropy-driven-crisis mitigation.
my current issue is that part of an oil field deep underground briefly became too hot and since then my base has been slowly filling with toxic sour gas. the only way to get rid of it is to turn it into methane and sulfur by cooling it to -160 degrees but i don’t produce enough hydrogen to run the thermal nullifier.
i’m like 1400 cycles in on this run :P got eight dupes and just passed a million stored calories, have infinite air, water and copper, so i feel like i should be able to do something about it
If you liked Odyssey then I’d recommend Origins. Not played Valhalla but it’s in the same open-world vein. People rate Black Flag highly, and the Ezio trilogy, but these are more the ‘traditional’ AC games so not open world in the same way and less ARPG-like than Odyssey. The multiplayer on Black Flag is great to, but not many people playing it these days.
creation engine quests are too easy to break as the game gives you lots of freedom to mess with progression and characters, eventually someone finds another edge case
if you dont test the fuck out of them they will bug out in some way
I just finished 1 for the first time in a very long time. I really enjoyed its simplicity and wish we got that gameplay loop again but with the mechanics of at least 2
Currently playing bloodlines before moving onto 2.
I think looking back, I really enjoyed brotherhood the most, but I also think my time with its multiplayer is giving me rose tinted glasses. Revelations’ ending is my favourite of all of them and I still think of it to this day.
I also don’t think 3 is as bad as everyone says. I really enjoyed Connors story and climbing trees, but desmonds end makes me resent the game somewhat, especially since to me that marked the end of my interest in the series. Playing through 4 confirmed it because after that I didn’t play anymore due to it feeling like there was no overarching story to keep me wanting anymore.
Glad to read this post, tampering my expectations for Jedi Survivor.
I’m currently busy with Fallen Order and struggling to push through it. Platforming is fun but (for me) the story feels a bit meh and the map is awful. Debating to put down Fallen Order and just jump into Jedi Survivor directly. Since people told me, it isn’t necessary to have played the first game.
The maps from Fallen Order (specifically Zeffo) were one of the biggest complaints that they fixed in Survivor. It was an absolute hellhole to navigate and shortcuts were often hard to get by.
Survivor is practically by all accounts a big improvement over Fallen Order, although I think I enjoyed the bosses in Fallen Order a little bit more, those seemed a bit more challenging than in Survivor.
Edit: I’d recommend finishing the first game though, the final act is quite amazing and while it isn’t necessary to have played the first game, the story in Survivor still connects to stuff that happened in FO a lot.
You’re right about the glowy baseball bats but I think that Jedi combat is a tough one to pull off well. You can force pull any of the lower enemies into a one shot with the light sabre as it is and there’s no reason that you shouldn’t be able to do that with all human sized enemies that aren’t force users except that it would make for a dull game.
The loot is shit but I don’t know what more a Jedi needs other than armour or blasters but they don’t really use them. It is very weird that I had to find something in a box for me to get the idea to not shave my beard so close.
my favorite one is Unity… In old AC cities and the tools given for moving in it are the most important parts and both Paris modelisation and the controls of Arno are the best of the best.
I still haven’t played it since at the time the game was poorly received, but I have friends who also love that period who swear by it as their favorite, and in the end, thats all that matters in AC, that you love the vibe, right?
It was a great game to me. I feel like none of the criticism mentioned applied to my experience.
Also Cal didn’t start by “losing all his abilities from the previous game”, he literally has a bunch of skills and abilities carried over from the first game, and Survivor expands on them. Not at one point I felt like Cal was a weak character, it depends more on the player controlling him. I’m not sure what you’d expect here, you need new gameplay features to unlock throughout the game to keep having something to progress towards, most of which feel like a natural progression in the whole experience.
I loved exploration and lore in this game, it very much touches on a bunch of stuff that didn’t get much attention yet, like the people/communities on Jedha and High Republic lore. I don’t feel like exploration should always be awarded with awesome items and loot, that’s a dumb expectation set by other games that awards players for just booting up the game and give them a pat on the back for completing every minor action. I feel like the only tedious part of collectibles was getting to 100% it, luckily the game gave us an option to find all missed collectibles later on.
I enjoyed overall combat, it felt solid and responsive. Clearly some playstyles differ in the way that you cannot cancel attacks, it’s a risk/reward mechanic for using stuff like a heavy stance over a snappy, quick and stabby stance with lower damage output. If you want one shot kills you can do this in New Game Plus I believe, although it takes away too much of the actual challenge presented by many mobs and bosses I believe. It’s still supposed to be a game, not a simulation.
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