My family had about 5 of these between us by the time we started getting into lites and 3d versions. I had the original chunky boy and a 3ds. We took them on holiday and played the brain training multiplayer games. Great fun, my parents even got into them for a bit and they said off video games a long time beforehand.
I have a bit of an obsession with handheld systems. I’ve always been on the lookout for cool handhelds. Probably started with some leapfrog devices I had when I was a kid.
Some of the more interesting ones include a piboy. A raspberry pi 4 stuffed into a gameboy dmg like shell to emulate games. More recently I’ve been very into my analogue Pocket. I play a ton of stuff on that as it can accurately recreate a ton of older systems. I’m also quite interested in getting a playdate at some point, but have yet to justify it.
I also have some modded GBC and GBA systems. With USB c charging and nicer screens
Fair warning. If you are looking at the piboy by experimental pi, their website has been mostly down for months now. They seem to have abandoned the project :(
Now those are fancy! I really like the joystick support.
Related, do you have any recs for an SP-style emulation handheld? I love the clamshell for tossing in my backpack
Edit: 👀 anbernic.com/products/rg35xxsp
PT stands on its own in the horror video game genre IMO. Too many games fail to convey one of the elements of horror well, typically overusing shock and disgust as it’s hard to achieve psychological terror when your art medium has the potential for funny things to happen (like physics objects in amnesia deciding to fling themselves all over the room when you let go because they bounced wrong). Really interrupts the flow of the scared juice. The other half of horror games give you enough tools to completely defuse the horror after an initial few encounters (death stranding) or straight up don’t try to scare you situationally, just acting as combat action games with horror themes (later resident evils).
PT remakes for PC are in a good place finally, “P.T. emulation” being a bit closer than unreal PT to the source material as a project. How konami could possibly drop a project with star power like kojima+del toro is beyond me, especially considering reception to the demo was GREAT and it was slated to release while streamers playing horror games was still in vogue. Unbelievable fumbled bag lying there
I recently got myself an Anbernic, it’s the one which looks like the GBA, see through plastic and all. It’s a surprisingly competent little console. It even comes preloaded with a shed load of retro games. I’ve been enjoying playing games from systems I missed out on growing up.
I got ab RG35XX Plus when it came out. Very nice little Game Boy style handheld. I played a bunch of GBA, GB, and Genesis games on it but it’s capable of a lot more.
The first Layers of Fear was pretty spooky, very PT inspired. The second one was decent too, but not as scary.
Outlast is the standard I hold walking sim horror games to. I can speedrun through it now since I've played it so much, but the first few times were terrifying.
Some people have mentioned Amnesia, so I'll throw in the recent iteration with Amnesia: The Bunker. It's like Alien: Isolation in a WW1 setting.
Speaking of which, Alien: Isolation is probably no. 1 for me. Between the alien, the androids, and even other people, that game is very stress inducing.
I really liked Outlast when it first released. Outlast 2 was pretty good as well. I think the tricky part is if you die or mess up too many times in horror games, the fear gets dulled.
I don’t recall layers of fear creeping me out much, but I haven’t tried the second yet. Definitely worth a shot
I find Amnesia titles don’t do it for me anymore. I think maybe I played too much and got too familiar with how the AI works. I’ve peeled back the curtain, so to speak and ruined them for myself, aha.
I really liked alien isolation when it first came out. I thought it was a very cool take on horror. The AI seemed super impressive
If it's any consolation, Amnesia: The Bunker has a different AI than the previous iterations. I mentioned it's like Alien: Isolation, and the monster works very similarly, like reacting to how much noise you make and stalking which parts of the bunker you're in. Most items with every run are also randomized, so you can't memorize where to pick up supplies. (You can also customize the difficulty, which I thought was really cool.)
But if you've already tried it, then my point is moot lol.
Yeah, I thought it was pretty okay! I ended up getting about halfway through, I think? I got caught by the monster a couple of times when he randomly decided to pop up, and I somewhat shifted from “this is spooky” to “I’m just avoiding this road block”
It’s super tricky because I don’t know how to keep myself immersed in the experience for a lot of these titles.
I did enjoy the fact that they tried something new with the bunker. I thought it was probably the closest I got to being scared since the Dark Descent, so I think that says something for sure.
I think I’ve been exposed to too much horror, which might have dulled the experience somewhat. I really enjoy hearing about what/why people enjoyed horror games, so I don’t think your point was moot! I think horror is a very unique genre that pushes game design to its extremes in a lot of ways.
Obviously this is a problem for radio astronomers. I keep hoping we’ll build the proposed Lunar Crater Telescope so we can have a truly silent view of the universe.
For multi-mode (full duplex) you would still need a power amp repeater every 500 meters, which requires a lot of power and create noise. You can’t be quiet with noise.
Yes, because there’s no way to transmit power or data anywhere without being loud af in any signal spectrum. It’s physically impossible.
Even with fiber, you need a laser to beam the signal, and a powerful amp on the moon to recieve the signal and boost it with fuck ton of high power repeaters to the other side of the moon which is also loud af
Be that as it may, it’d be minimal compared to the interference that terrestrial radio observatories have to deal with.
I guess I’m just saying that I don’t understand why you’re being so negative about the concept when it’s clearly going to be orders of magnitude better than existing antennae.
I immediately wanted a Playdate when I saw it. It’s a little yellow handheld with a crank designed by Teenage Engineering and made by Panic, who’s also published Firewatch, Untitled Goose Game, and a bunch more games recently.
I’ve had it for a year and still use it daily, the screen works great most places I’m waiting in line and I have a book light for the evenings.
One thing I really like about it is that it’s not an emulation device. It comes with 24 games +2 free on the Catalog and the community has made a ton (over 1000 on itch!). They’re mostly bespoke little titles that aren’t available anywhere else. The Lua and C SDKs are easy to use and encourage homebrew, I’ve got a pomodoro timer launching in the on-device storefront next week and am currently working on a little suika-like. Definitely recommend if you’ve got the spare cash!
I do recommend it! The season (delivered over 12 weeks) is sometimes hit or miss, but that’s mostly because there’s something for everyone. And being so dev friendly is a huge bonus if you’re into that
I can see why, unfortunately it’s a little over $100 just to make the device so I can’t see it going down much. We can’t really get economies of scale for such a niche product
Some of Musk’s bootlickers have said to me, offline in person, that the le epic Starlink debris in space fucking with astronomy (as it has for a while now) “will only encourage the exodus off planet” followed by the PR spiel about “humans must become interplanetary species.”
May as well say that the cradle must be burned with the baby in it so the baby is encouraged to compete in Olympic track and field.
All those sci-fi movies about human beings acting as an interplanetary infection only to find retribution at the hands (paws? Claws? Appendages) of an eldritch creature taught us nothing 😔
I don’t play horror games, Amnesia was too much for me. After that bit with the invisible creature in the flooded corridor, I uninstalled the thing and never touched it again. That was fifteen years ago
Radiation associated with Starlink satellites was detected at observing frequencies between 110 and 188 MHz, which is well below the 10.7- 12.7 GHz radio frequencies used for the downlink communication signals.
(The original article said 5M radiation, which should be around 60MHz.)
So Starlink is emitting RF in spectrum where they shouldn’t, which is avoidable, but takes effort.
My guess, and I could be wrong, is that this could be related to something other than the radio(s), such as switching power supplies finding opportunistic structures from which to radiate.
Starlink seems like a genuinely interesting and useful technology, in some ways.
But it also seems like it might not be worth having.
I’m thinking they might need to be deorbited, but I’m not confident in that yet. It sounds like it might be fixable in a new generation of Internet constellation satellites.
Idk how long the issue should be tolerated to wait for that, though. And while Starlink has a good amount of customers this kind of Internet is genuinely useful for, it’s still not a lot compared to all the other internet services.
Maybe Starlink deorbiting should come along with an expansion of the traditional communications network. But maybe it would be extremely expensive to reach Starlink’s customers with towers or cables.
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