To i to jest wadliwe, zależy co przesyłasz. VPN przesyła twoje dane przez określony serwer gdzieś na świecie, przez to możesz udawać że z tamtego miejsca jesteś podłączony.
Tor to z tego co pamiętam, sieć której stajesz się częścią i dane przechodzą przez ciebie i innych użytkowników. Więc samemu stajesz się jednym z węzłów sieci, przez co niby łatwiej o anonimowość, ale też przez twoje IP mogą przechodzić niezbyt legalne pliczki.
Sam jakbym miał wybierać, to wolałbym TOR, jest wolniejszy, ale wydaje się bezpieczniejszy niż te wszystkie szemrane VPNy.
When you were deciding for this processor, Intel's similarly priced i5s were no match for it, so if you were looking for Intels as well, you likely would have had an eye on the i7 processors of that time (for a minor performance benefit at a heavy price tag). So maybe that is where your 7 is coming from.
Still playing Baldur’s Gate 3. I really enjoyed Divinity: Original Sin 2 and I’m quite happy that this is an improvement in virtually all respects (the soundtrack being the only letdown so far). I’m especially happy that my biggest problem with D:OS2–the insanely tight level curve–is mostly gone here. It’s still a bit tight in Act 1, but I just started Act 3 and I’ve skipped a entire zone and a half now without being underleveled. I cannot overstate how important it is for roleplaying to not be required to comb the map or do nonsense like getting XP for persuasion successes and then turning around and killing to squeeze out every last point.
There are some negatives here, especially with bugs. Biggest one is Lae’zel simply vanishing from my camp. I found her wandering around a zone later but she wouldn’t join the party even with the dialogue indicating she was. Pretty sure she’s permanently gone now. A bunch of random skills and gear are either outright broken or are inconsistent. Fortunately there are workarounds for that part, but I’m honestly a little surprised to see a game lacking polish like this score as highly as it has in reviews.
I’ve finally moved on with the main story, with the plot progression essentially pausing for 50 hours while I poked around. What’s standing out to me now is that this game is a prime example of “great script writing, mediocre story writing.” The core narrative does hit on some of my personal favorite tropes, like shifting pantheons and otherwise huge stakes, but this story desperately needed more from the antagonists early on. There’s no reason one of them couldn’t have shown up in person to harass the party in Act 1. Merely dealing with underlings of varying narrative quality feels limp. That said, so many of the dialogues are absolutely fantastic, right up there with the best of Bioware’s work that the game is emulating. Better yet, they are paired with engrossing motion capture and impeccable voice acting. Still a shame not to be hearing Alix Wilton Regan in a Larian game, though.
Ally is worse than the steam deck in everything unless it’s plugged in and you’re using a keyboard and mouse, at that point you should get a laptop
Emulators also have no issue
The res is lower so it can play higher demanding games, necessary res scales with screen size, a 1 cm screen doesn’t matter if it’s 10 pixels or 10 million but a 200 cm screen you’d want the 10 million
Rivals might compete but they aren’t big enough to handle volume (you might be waiting a long time)
Vampire: The Masquerade - Bloodlines has special lines that unlock according to your character build. Unlike a single Charisma skill, they’re divided into skills like ‘Intimidation’, ‘Seduction’, ‘Erudite’, etc. Intimidate options appear in ALL CAPS HULK SPEAK, seductive options are in italic in handwriting, and Erudite appears in blue. If you lose your humanity and become too bestial, dialogue starts disappearing as you’re too far gone to understand it and NPCs start being too scared to talk to you.
bin.pol.social
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