Meanwhile StarCraft, one of the most pervasive rts for its time and in the PC gaming sphere in general … let you have multiple people play multiplayer on a single disk. Offline. It’s kinda like it advertised itself and people went out to buy it… which influenced more people… who bought it… gasp.
Legend has it the original Worms was similar. The DRM was a notepad readme that basically said “share me with your friends but buy a copy if you really like it please”
In Gran Turismo 4, I wound always buy the AE86 Trueno as my first car. This left me with no money to do anything else.
So I had to do several races (usually placing 3rd or 4th) in a used Corolla with bad brakes and in severe need of a tune up and oil change just to have enough money to start working on it.
My first thought was “oh nice it would be cool to discover some new Leeeroy Jenkins!”. Then I entered the thread and saw that’s not at all what was meant.
I vaguely recall this transition with a Call of Duty game, when you could no longer host your own, for a game where that really wasn’t necessary, unlike MMORPG.
And today with the high bandwidth home connections, hardware capability, or even just using a VPS, you could still host with appropriate performance.
Final Fantasy VII Remake, when the proper Jenova theme played. Props to the hours of auditory misdirect leading up to it.
“We wouldn’t just play it, of course. That song is too silly for a dramatic scene. But here is a subdued motif to remind you of it.”
“Well we have to play it now because there’s a new Jenova fight but you’re getting the respectable cinematic version.”
“Now the fight’s really getting going, you’re getting the upper hand so time to boost the epicness and heroicness during the climax. Isn’t this song so cool now that we fixed it?”
Then the synthesizer finally kicks in and it’s the most beautiful thing you’ve ever heard.
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