I really enjoy the Gulikit King Kong Pro 2 (and would assume the 3 is better) because it all runs on firmware. No software to install, it just works as it should. Also works on Linux without fuss.
On its functionality side it has hall effect triggers and joysticks plus nice buttons.
If we factor in failure rates, definitely the Valve Index Controllers.
I fucking love them when they work, but this is the second or third time that I had to get one replaced by Valve in the 7 months of having them. Please, Valve, Index users are already paying premium money. We’d like controllers that don’t just stop working properly despite NOT having hit them against walls repeatedly or anything of that sort. It also can’t be super lucrative for you if for every sold pair you create and ship out 5 replacements.
Yeah, I’m also on my third controller RMA. First the stick on the left controller started drifting, then the right controller’s plastic started peeling off and finally the right controller stopped working altogether.
At least they did the third RMA for free way out of warranty.
Had to buy a new headset cable on my own though when the display started flickering after 2 years. They also sent me a new plastic clip for the cable on the back when the old one broke and a new left speaker when it started crackling instead of requiring me to send in the full headset so that’s pretty cool.
I haven’t used much controllers but I don’t like the xbox controller. It doesn’t get too comfortable to grip after a while and it doesn’t react well to sweat.
Not sure what sort of length on play you’re looking for but wingspan and terraforming Mars are both really good board games that have good-to-quite-good mobile versions.
I guess hitboxes aren’t weird anymore now that they’re more mainstream. Although I did make a custom layout that is unusual (if that’s your definition of weird).
Hitboxes are something else. I understand why they are ideal, but it’s so funny to see years of ergonomic evolution compressed down to a box with a bunch of buttons on it, for more precision. Lol.
Cell to Singularity is a great little mobile game that does have microtransactions but are easy to ignore/avoid. I played through it several times and may need to dust it off for another playthrough. Great music too.
I got no beef with the three prongs like you see so many fuss about but those analog sticks were extremely fragile and would inevitably go completely limp over time and wind up 99% deadzone.
Super Mario 64 - a launch title, iirc? - murdered my control stick. Spinning that around to swing Bowser was a great game design idea, but yeah they didn’t build those controllers to withstand it for long.
People always give shit to MadCatz but they had the sturdiest 64 controllers. All the first party ones would last maybe 2 or 3 games of Mario Party or WWF Smackdown. The MadCatz we had was the GOAT for games that required spinning the stick a lot. But I hated how extra THICC they were. Made them a bitch to hold.
Old school RuneScape, it has free “demo” version which you can easily put a 100+ hours in. And if you really love there is a subscription model that’s kinda expensive if you bill monthly, but no other micro transactions.
Wuthering Waves is Hella good. Technically it’s an open world gacha game, but I played through all the storyline (the developers will be forever updating the story a la Genshin Impact), and I never spent a dime on it.
Also, I have spent money on Cooking Diary. However, I went about 3 months of daily play before I did, and it was more about me being impatient/telling myself “You got 3 months of daily play, you can drop the devs $4.99”. I’ve played that game just about daily since Memorial Day 2023, and I’ve dropped $5.00 quarterly. There are regularly moments of infinite lives that exceed an hour or two, that it genuinely isn’t necessary. I spend the money more as a “thanks for not making this ducking game contingent on microtransactions, making it good, and maintaining/update it.”
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