I just finished Atelier Totori. Third game in the series I’ve tried, second I’ve finished (after Rorona). I mostly nibbled at this one (did much the same with Rorona, especially early on) but I liked the story and characters a lot more here. I laughed, I cried. The progression system was much more interesting, too. Even with all that, the UI/UX is just plain brutal. I really hope the next game I play in the series is better about this. I’m also quite surprised that I did almost everything with months to spare, considering everything I heard about how strict the time limit is in Totori.
A friend and also just finished our Baldur’s Gate 3 multiplayer campaign (her first run, I had a lot of hours in it before she started). Amazingly I still don’t think I’ve fully gotten the game out of my system yet.
WarioWare: Move It! comes out in a few days and I’ll likely be picking that up right away. Other than that, I’m not sure. Maybe I’ll finally pick up Phantom Liberty.
Honestly both are great, just different experiences.
Wildlands is arguably a lot more fleshed out. The story feels a lot more cohesive, the gameplay is very solid, the sniping is much better (the draw distance for enemies in Breakpoint is a lot lower making long range shots impossible). Wildlands also has an awesome first person mod on PC, makes it feel like one of the OG ghost recon games.
Breakpoint has a lot more survival elements. Large injuries make you limp, you can hide in the mud, craft medkits and stamina shots, etc. You’re also alone on an island and basically everyone is an enemy. Really feels like you’re behind enemy lines.
Wildlands is better for experimenting and fooling around, Breakpoint is better for getting immersed and intense gameplay. Just my 2 cents.
Dark Souls 2. I spent a lot of time standing in Majula just soaking in that music. So comforting yet melancholy, like sitting in front of a quiet fire, knowing in a minute you have to walk through a blizzard.
I hate that. Nothing is more enraging than dying and having the loading screen say something like “hey, it looks like you suck, do you want to go back to normal difficulty?” No, no I don’t. Difficulty is part of the enjoyment fot me, having a feature that takes it out of my control would be a turnoff.
I’m in a weird gaming rut at the moment, I just bought into the radius, but I don’t want to play it until I get a better headset. I worried that the screen door effect of my first Gen vive will ruin the experience.
As such I’ve fallen back to the rogue lite twin stick goodness of nova drift.
I just finished my first BG3 playthrough last night, clocked about 140 hours total. Debating whether to take a break before starting a new Dark Urge run
I came back to using Linux after a few years break this week, tested a bunch of different distros, and for some reason the game I picked to load on all of them to test gaming was No Man’s Sky.
Needless to say, after I finished setting up my final distro of choice (which was Ubuntu 23.10), I’ve put many more hours into this game since.
I bought Cities Skylines 2 under the premise that I’d refund it if it ran like shit. On my PC it runs about the same as the first game. Which isn’t great, around 30-60 fps, but also not unplayable. I haven’t played a lot yet, but so far I’m enjoying it. I did get into a fight with the UI thingy that lets you designate an area for landfills/farmland/etc. It feels very counterintuitive when you build the respective building and then try to mark the area. But when you finish the building and then edit the area again it suddenly works a lot better. Maybe my brain is just weird
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