The more I play, the less I enjoy games that have active combat systems, from the Mario RPGs’ timed attacks to even Final Fantasy’s ATB. I really want to have time to think my turns and just select and use the skills, no reason to try to make it more action-based. So the MegaTen series and Trails series are the ones that cater to my current tastes.
Grandia series. I’m partial to the leveling systems but the battle system is fantastic. There’s ATB, field movement, charged attacks/magic incantations that can be canceled, a light combo system. I just love it
I'll take persona, although it's been way too many games with the same setup. Ditto for the Trails series.
Honestly, I don't think it got any better than ATB systems in FF 6 and 7. Everybody else is either riffing on those or spending so much money they think they can't be those and need to be Devil May Cry instead.
bin.pol.social
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