R.E.P.O. is hilarious and waaay too cheap. It’s in early access though, so there’s gonna be more content soon ish. Super fun with friends, we always have a blast
One of the reasons why Valheim is one of my favorite games these days… You buy it and then you play it… No loot boxes, no in game shop, Doesn’t force you to be online and a minimal amount of RNG at all… But the grind is real though…
No, if anything, we need to boycott games with battle passes. I’m not a fan of lootboxes but I’d take them any day over a battle pass. Don’t pressure me to play specific ways, don’t exploit FOMO to try to get me to grind or spend money. I find that a LOT more predatory than lootboxes, at least in games where they’re optional.
Been playing REPO too. I think its a better ‘game’ than Lethal Company, but Lethal Company shines more in the horror comedy area. Only issue with that is a lot of the comedy around the scares wears off as you play more and start to understand what monsters you need to fear and which you dont etc, then for me lethal company becomes a bit of a walking sim.
Repo doesn’t rely on scares as much & also has a much shorter route to walk to from cashout so you can spend more time playing and less time waiting for your stamina to reload so you can move more than 1 ft per second.
I may get bored of it at some point but I’ve had more enjoyable playtime so far than I did with lethal company.
Arkham City is great! Plays well, sounds dope, looks still pretty darn good. The artstyle is still a nice balance between realistic and stylistic, which doesn’t age as hard as realistic, imo.
Got to ask, FSR really needed? Shouldn’t this run at 4k even at fairly modest/toaster-ish pc now? Or does FSR provide better antialiasing results than whatever the game does without it?
Once upon a time I did 100%'d Arkham Asylum, but bailed out of that plan on Arkham City - the amount of collectibles, challenges and secrets was just too much. (And then Arkham Knight came along and turned it way past 11, didn’t bother to finish the game because screw those Joker races.)
I used the benchmark at 4K and was getting around 30 FPS average. I’m fine with 30 FPS to be honest, but if i have the option of scaling down to 1440p and getting 60 i’d much rather take that. The FSR was honestly just personal preference though. I looked at it compared to Steam OS’s linear scaling and went “I like how this looks more” and that was my rationale.
I was planning on 100% City, it’s my favorite, and i had fun 100% Asylum, but i saw the number of collectibles and decided maybe that’s better saved for when i can allot time to it
oh I wasn’t going to go on a rampage about fake pixels or anything, honest question about performance. Kinda wild it tanks that hard beyond 1440p. There’s few games where I run DLSS even if performance-wise it isn’t neede - just because it does better job with antialiasing than whatever TXAA/TAA/FXAA/whatever postprocess AA there usually is. A lot less crawling pixel edges in fine details etc.
Also, just heads up if you ever intend to go for Arkham Knight - IIRC the good ending requires finishing all joker stuff (incl. the collectible trophies). I got no time for that nonsense so just watched the ending on youtube after getting bad ending. :D
You’re fine lol. I will say i do use FSR to upscale UI specifically on old games where the UI wasn’t made with 1440p or higher in mind so it’s fuzzy and jagged (Assassin’s Creed Black Flag and Rogue are the two main examples). I’m not really sure what the performance is all about though. My GPU is a RX 7600 XT 16 GB at 2.47 GHz clock speed, so i feel like that should be enough for City at 4k, maybe not though.
I wasn’t aware there was a good ending in Knight though. I knew about the Nightmare difficulty changes but i had always assumed the ending was the exact same regardless of 100% status due to the older games
Not really sure. The issue persisted after i played Arkham and I ended up having to go to the download cache and clear it before signing back in and that fixed it. One of the games kept throwing a “Downloaded File Missing” error, so my guess would be it had something to do with that
I’ve thought about doing this every once and a while when i reach a milestone, but i still can’t make up my mind. I’m thinking about it if i reach 1 year here this july-ish, but i’ll have to see if i can finally make up my mind lol
You should definitely go through Arkham Knight after City if you haven’t already. It looks even better and holds up just as much if not a bit more. And don’t listen to the haters about the Batmobile.
I think i’ve had it on here a few times. Sadly i just can’t playthrough it. Idk if it’s because i got all the way to the Knight drill fight on my Xbox before losing my save or what, but every attempt i make to pick it up i just end up dropping it again. I do genuinely love how well it the graphics hold up though
If one wants to play F2P games I would like to recommend the no gatcha challenge. Meaning no gatcha or any in-game purchases. Rewards from forced tutorial pulls can often be sold / deleted or if the first pull isnt random then that doesnt count.
For battle pass games with only cosmetics I encourage to only use default skins, emotes, avatars, frames or etc. It probably annoys a lot of people to get owned by someone wearing “noob” skins.
If the games are still good / enjoyable after these restrictions then they just might be actually good f2p games.
Pretty much any game with gatcha like the Hoyoverse games. These often have some sort of endgame paywall but it could take hours to reach it. If the game is bad or simply unplayable without gatcha its a bad game. Free premium currency can often be used for non-rng non-gatcha stuff.
Competitive games usually only have cosmetics so you can just use default skin, ignore battle pass and focus on getting good and having fun. Some people could even get salty for getting their ass handed to them by someome using default costume.
I can’t believe indie devs like LocalThunk or Toby Fox don’t get any money when someone buys their games. It’s really bizarre.
Or do you mean, that there are open source game platforms out there that don’t pay the devs?
If all the money should go to the devs, every game would need to be self-published, and the store would not take a cut, which isn’t realistic, if you want the store or platform to have any features.
I mean that I don’t know of an opensource game store, let alone one that allows devs to get paid. There are stores out there where devs publish their opensource games, but the stores themselves are proprietary.
I’m not sure how an opensource game store could be monetized. It would probably be donations. A part of those could go to the game store devs. Probably the closest we’ll get to something like that is the Heroic Launcher. If they added an index of opensource games and had a distribution package (I assume it would be flatpak) and some method of payment or donation link, it could be possible.
The itch.io desktop app is open souce, but afaik the website isn’t. It does actually allow devs to get paid though, through charges or encouraged donations. There are some games you can get from flathub or the standard linux package managers, but they don’t have any built in features to pay devs.
The expensive part of hosting game files, pages, and mods isn’t really any different from what flathub or similar already does. I suppose cloud saves would require extra storage space, but I’d imagine an open source game store could charge for their cloud while also allowing p2p or a selfhosted cloud, which is a similar model to what a lot of open source projects with cloud features already do. That would be a fairly sustainable monetization scheme for the store I think, especially with donations on top of that.
Devs can be paid partially through donations, although I doubt that would be nearly enough without a system like Itch.io has where it always shows a payment screen that you have to click through before you can download the game. There are a couple more models, ArmorPaint is open source but you have to pay for binaries or compile it yourself, and Aesprite is source available (restrictive license) but takes a similar model. Overall though I don’t think open source games will ever become the standard, even for indie devs, and even if open source platforms do.
Fallout London currently has my attention. It's remarkable how it's possible to build a game that doesn't feel like a tiny playpark with the tech. London is BIG!
I’ve been boycotting CS2 (née CSGO) since November 2019 when they introduced Fortnite skins with annoying voices that you couldn’t turn off or disable.
I don’t think it has worked but I’m definitely never playing another Valve multiplayer game, they always turn out the same way.
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