Wow! Thank you so much! Can I ask to leave a Steam review if you haven’t it helps small games to get a bit more visibility! : ) Really grateful for playing it, while making the game, we think no one would ever care when we see someone caring, it’s the best feeling :)
A technique I used to use for when I used פיסכורפ was to use a text editor to type out my message, then copy&paste. Now I just use slidcord at my convenience, and will use a scraper&archiver soon™ to export stuff in communities I want to maliciously extrapolate. 🖕 Network Effected folks. Aint scanlating on JASRAC friendly snitches.
It’s kind of impressive that you managed to squeeze in so many links to references but without including any that actually back up the accusation you’re making.
No, I mean the completely unfounded claim that discord’s typing indicators are somehow a tool for analysing users’ writing styles and selling that on to data brokers.
It’s so bizarrely specific that it comes across as an unhinged conspiracy theory, especially when it’s delivered as part of a link salad.
For those who wonder, yes, this is OK according to the community rule 6.
Talking about piracy is OK. What is forbidden is directly linking to it. Mainly for legal reason, not because we condemn it.
Nonetheless, OP asked for permission beforehand, which is nice. Authorization was of course given.
The GBA SP could not arrive soon enough. Idk how the hell we survived so long on those dim ass screens. Playing outside in broad daylight was the only option.
I know this one is a bit late, but I am hearing buzz about this game but it doesn’t seem like we’ve discussed this one here. “Rocket League without cars” is the tongue-in-cheek description i’ve heard, essentially getting at the idea that this is a soccer/football game with a lot of style that is also more accessible to people that aren’t football nuts.
long time rocket league player and have about 20 hours from open beta + release combined. Have to say RL’s netcode and physics still remain unbeatable, while Rematch tries to hide their input lag during live match through animation length, it’s very obvious when you played long enough and have those wonky lag or desync/rubberbanding even on connection <60ms average.
The game have good fundamentals, but I doubt it will have good skill ceiling for longer term as the main ranked mode is 5v5 which relies on positional play. The dev didn’t mention quite a bit of things in terms of mechanics but players slowly converge to explain things off experience. Like, when you have the boost on, you have higher priority when trying to hit/pass the ball then player that does not activate it. At the moment, because of the lag/desync, person have good ball control/possession have advantage over people trying to defend if purely in a 1v1 situation. If you are goalie/sweeper since it has some modifier to make defending easier, but still most goals are scored 1v1 against goalie because of the options available to attacker and the boost committed shot/pass shot.
5v5 ranked also mean people who solo queue will have much tougher time to grind through ranks to get where people can pass reliably or position proper.
I wish them have more time focus on making the netcode good and reliable and then tweak the options for defender to force a more position/passing heavy game.
Thank you for your detailed thoughts! I haven’t heard some of these critiques yet, esp from someone that is deep in on Rocket League, and they are very interesting. I agree that they really have to fix that net code if they want this game to take off. Hopefully they are furiously toiling away on that as we speak.
Throwing out system boxes is easy after I threw away all of my game cases seven or so years ago. I freed up a lot of space. While throwing ones I really value (Double Dash) was not easy, it was all worth it. The value is in the game for me. I am unencumbered. They all fit nicely in a binder, even the PSP disc’s found a way.
A post this size with this many pictures is slowing down my Lemmy app (Boost) to a crawl. I can’t even scroll down the page. Anyone else having problems?
I’ve heard this before. Quite a long time back someone contacted the dev of Boost who fixed it at the time with an update but…since then I suppose its broken again?
Its only Boost that seems to have this issue, I’m sorry. Using the browser though there’s no slow-down, if that helps?
I got one of those Anbernic emulation devices and I’ve been quite into Secret of Mana (a game I could never finish the 30-odd years of restarting it countless times).
Also replaying Dishonored. IDK why, just feel like going through the series (I did not like the second one and gave up after a few hours when it came out).
Why is everyone here gaslighting OP as if this isn’t a valid privacy concern? It’s completely valid. Other messaging services allow you to disable typing indicators and message receipts. Even Google messages offers this. So yea, I’m with OP on this one.
It’s weird that Lemmy is super concerned with privacy yet shits on people for stuff like this. Good jobs guys. Really making Lemmy shine here.
Agree, but let’s not dilute the meaning of “gaslighting”. That word has a VERY specific definition and it had been getting used in inappropriate contexts so much that that very specific and necessary definition is being lost. It refers to a specific abusive behavior pattern which needs a good and concrete word to communicate it. My teen stepdaughter had it in her head that us educating her on the world was “gaslighting”, which is dangerous because she had the “gaslighting bad” reaction to things that were not gaslighting, and it is not limited to her. There is a concerted effort on the part of some political groups to break and weaponize the definitions of things like gaslighting and manipulation, we need to work to make sure it is not successful.
I think this movement is based on feelings. It feels bad that a game died, so we should fix it. Unfortunately the real world is more complicated than that, and overly broad rules are goint to cause unintended consequences for small developers.
The art argument is nonsense, although the other extreme is too. Artists need protections so they can earn a living, but the protections currently last far too long.
Either way, nothing is stopping a company creating a game similar to any number of often referenced “dead” games, and there is nothing wrong with letting something run its course and die off, to allow room for new creativity.
I’m not aware of really any small developers pulling stunts like Ubisoft is doing. And there’s always the option to limit new laws to bigger publishers, like the EU is doing with the DMA.
The art argument is not nonsense, not sure where you get the idea. Games like Assassin’s Creed 2 have influenced many people in their design choices for their own games.
And of course there’s something wrong when a company takes away access to singleplayer games you bought, just because they use always-online DRM and don’t want to pay for the servers. These games don’t take away space from new games, it’s a ridiculous idea that them dying off is improving the situation for new games. It’s also ridiculous to think “hey, someone can just develop a game like the old one!”.
Because it’s a massive time and money investment, because the market and gaming landscape has changed, because mechanics and approaches can be patented, …
It’s a game with a story. You can’t just create a literal copy of that story since it connects to the story of the games before and after it. Come on, this isn’t hard to understand.
First, how the hell did you get that from what I wrote?
Second, do you really think art is this replaceable? “Oh, we don’t need old movies and music, we have better ones now, so let’s just take away the copies people have already bought”? What a sad way to look at art.
But that’s what’s happening, games like AC2 are being taken from people.
How the hell were people supposed to know that the game would be taken from them when they bought it? You are aware that clear communication on that issue is literally one of the objectives of Stop Killing Games?
Have you done any thinking & reflection on why people support the campaign? It feels like you’re desperately throwing arguments against the wall to see what sticks, even though nothing actually makes sense.
Can you give some detail on the assassins creed 2 thing? I can’t find anything in a search and I’d be interested in reading about that as it might change my view.
I don’t think it’s unreasonable to want a game that I paid for to remain functional long term. In my case I have a copy of the Hitman trilogy in my Steam library, and as it stands when the servers for that game go offline it will become nearly unplayable just because the unlock system is reliant on the publisher’s servers. It would be easy for them to just release a patch as they decommission those servers to allow the unlock system to function offline, but right now there is no guarantee of that happening, nor any real reason to do so besides some consumer goodwill.
I mean that you straight up cannot unlock new equipment, costumes, starting points, and the like while offline and/or disconnected from the game servers. IIRC the game just doesn’t track stage mastery without a connection.
I think you’re allowed to be selfish when it’s your game. I paid £80 for that game, I should have the right to play it for as long as I have the hardware to run it, even if I have to do some fiddling and modding to get it to work.
This is about maintaining the compromise that is intellectual property law.
IP law has been so perverted that I see a lot of the takietarians around here wanting to abolish it completely. That’s not a good idea. The US constitution empowers Congress to make laws that for a limited time give creators exclusive rights to their creations. FOR A LIMITED TIME. That’s the key feature. I know this is an EU petition, I imagine they have a similar concept of IP. That it belongs to the creator for awhile, and then enters the public domain as the heritage of all mankind.
Do away with copyright protection entirely, and you kill a lot of people’s jobs. The rate at which things will be created will drastically decrease. Throughout the 1980s, how many decade defining or genre defining video games came out of the United States? The nation known for a video game industry crash that decade? How many came out of the UK? How many out of Japan? How many out of the Soviet Union?
Okay so let’s make copyright permanent! Well no, because then you get Disney, a collection of stuffed suits who have MBAs instead of souls holding as much western culture hostage as they can in perpetuity.
So, we compromise. You create something, you get an amount of time of exclusive right of way, then it becomes public domain.
That length of time has gotten longer and longer to the point now that it’s more than 2 human lifetimes long. To an individual human, that’s as good as forever, so it has the problems of permanent copyright.
Especially in the realm of computer software and video games, where the life of a platform averages 10 years. There’s a whole body of software and games written for OLD systems that are still protected under copyright, but finding the copyright holder is damn near impossible. I’ll make up a game: Turtle Adventure for the Commodore 64, copyright 1985 by Bedsoft Inc. Bedsoft Inc was a sole proprietorship operated by Bartholomew Teethwick in Bristol, England. Mr. Teethwick published Turtle Adventure, a typing tutor game that didn’t really work right, and an advertisement for a Pacman clone to release in 1987 was circulated but that game was never made. The “company” was shut down in 1988 and Mr. Teethwick died of AIDS in 1991, unmarried, no children. Who’s going to sue me for posting Turtle Adventure on Github? Whose rights is copyright law protecting here?
Then you get into this model where video games don’t work at all without a central server somewhere. That’s just an end around of the deal. This software is supposed to end up in the public domain eventually. By copyrighting it, that’s the deal you made.
To patent something, you’re required to submit a technical description of your invention in sufficient detail for it to be replicated, because patent law is a similar compromise. You invent something, it’s yours for awhile then it belongs to humanity. You cannot have a patented trade secret. Why do we allow closed source software to be copyrighted?
The rules for software weren’t created for software, they were created for human readable works of literature, and they’ve been misused in ways that benefit large greed-based organizations like Microsoft.
Requiring game developers to publish their server side code when the game goes defunct is holding them to the deal they made when they installed that copyright notice. It is what they owe humanity.
Thats all a great argument for far shorter copyright lengths, sort of a pity this bill isn’t asking for that but maybe thats how it will shake out anyways.
bin.pol.social
Aktywne