bin.pol.social

Kusimulkku, do gaming w Sorry little one *clicks kick puppy button*

I’m disappointed the option isn’t harsh enough because sometimes you need to tell people to fuck off. Or it’s no (yes) situation.

randombullet, do games w LAN (local area network) games

I self host satisfactory. It’s going swimmingly.

thermal_shock, do games w Day 247 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots

FC3 and Blood Dragon got me back into fps games after a break from Fallout 3. Still two of my favorite games ever.

Dark_Arc, do games w LAN (local area network) games
@Dark_Arc@social.packetloss.gg avatar

Anything with a server software you can host can be played on LAN (okay probably not some things because they’re being weird but in general this is true).

That means counter strike, Minecraft, supertuxkart, xonotic, enshrouded, pal world, etc

passepartout, do games w Day 246 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots
@passepartout@feddit.org avatar

Favourite Far Cry 2 and 3 are the best of the bunch imho

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

4 is probably one of my favorites but in the brief time i’ve spent with 3 it’s definitely a close contender

Kualdir, do games w Day 246 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots
@Kualdir@feddit.nl avatar

The villain from FC3 is the best one in any game to date for me, he’s so well written and voice acted!

My only gripe with the game is that it likes to get you high every so often and those sequences (except the ones closer to the ending) feel like a shore

nyctre,

Michael Mando aka Nacho Varga from better call Saul. Guy needs to be in more stuff. He’s fun to watch for sure.

XeroxCool,

This was his breakout and now everyone expects his fake accent! But definitely Chek out his little live action FC3 scene where he tortures McLovin if not already seen (assuming it holds up as well as I remember, being a decade later and a decade older)

XeroxCool,

FC3 was the first to make drug trips part of story progression (leaving a little leeway for FC2’s malaria bouts). FC4 had a lot of “spiritual” events. FC5 played a lot with Bliss trips. I’m wrapping up FC6 now and was just saying “man, where are all the hallucinatory story arcs?”. Then I did the Oluso mission (panther amigo) and felt at home for a minute. It didn’t last long, but I guess the reward is bringing back a little supernatural power to the game, late in the campaign.

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I just got to the first High experience, it gave very Alice in Wonderland vibes. It was fun but I can see how it can get old very quickly.

BuboScandiacus, do games w Day 245 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots
@BuboScandiacus@mander.xyz avatar

It’s the kind of game where after you beat it you kind of feel empty after beating it.

Any suggestion of other games like that ?

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Personally for me Silent Hill 2, Alan Wake 2, Fallout New Vegas, Assassins Creed Black Flag, and Portal 2 are the ones i can name in recent memory. I’m sure there’s more that left me feeling the same way beyond that though

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Thank you ! I’ll probably try black flag

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

It’s a great game. I’m a little biased because that was my game when i was little, but it’s really solid narrative wise and gameplay wise

Jimbabwe, do games w LAN (local area network) games

Doom 2

4am, do gaming w Sorry little one. *clicks 'kick puppy' button*

KristiNoem%

LIFEFORM, do gaming w Sorry little one. *clicks 'kick puppy' button*

All I can see is “Is he trying to pull the trigger with his thumb?!”

racketlauncher831,

AI-generated shit.

Lemminary, (edited ) do gaming w Art imitates life

This explains the rough student-teacher ratios out there. /s

Rachelhazideas, do gaming w Art imitates life

The male-hunter female gatherer dichotomy is an anthropological myth used to reinforce gender stereotypes.

StitchIsABitch,

Interesting read, still leaves a lot of stuff unanswered but some aspects were crazy, like when they said that they found remains buried with weapons and just assumed it was a male, until someone looked at the bones and found the opposite. Like isn’t that your job to check things before making assumptions?

Soggy,

The field of Anthropology has gone through some WILDLY problematic periods. So-called “scientific racism” is a big one but shallow assumptions about historical cultures based on current-day social norms was very common.

Rhynoplaz, do games w Where to find help for a game name

Could it be Aztec?

HiroProtagonist,

Yes, someone else suggested that, I think it was. I just remember it being way better than it looks today. Cutting edge in the 80’s.

Rhynoplaz,

That’s usually how these things play out.

Same thing happened to me when I tried watching Thundercats again. Oh boy.

HiroProtagonist,

Sometimes it better to just keep the memory.

1luv8008135, do gaming w Art imitates life

Is this actually legit?

burgersc12,
@burgersc12@mander.xyz avatar

Yeah, World of Warcraft is a real thing

notabot,

Robin Dunbar, an anthropologist, found a relationship between primate brain size and average social group size, and extrapolated that to humans, giving a comfortable group size of around 150 people, known as Dunbar’s number. If you work on the principal that that would be about the average size of a tribe in an unstressed hunter society, it would seem quite pkausible that a hunting group would be around 50 people. It’s large enough to take down pretty much anything you’d want to hunt, and small enough to coordinate efficiently.

ch00f,

And it followed into some human culture. Certain Amish groups split up when their population approaches that number.

notabot,

That makes sense, it keeps communities small enough to be cohesive but large enough to function, and spreads the groups to mitigate risks.

MonkderVierte,

As far as i know, it was typically around 100 - 120 people and before i knew that i read somewhere that around 100 is the number of relationships the brain can handle.

notabot,

It’s a fairly nebulous number, it’s going to be different for each individual, and Dunbar was only positing an approximate relationship between brain size and group size. Even if humans can manage 150 or more relationships, it makes sense to keep your group smaller than that to allow for external relationships too.

samus12345, do gaming w Sorry little one. *clicks 'kick puppy' button*
  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • muzyka
  • rowery
  • test1
  • esport
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • ERP
  • krakow
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny