Anything with a server software you can host can be played on LAN (okay probably not some things because they’re being weird but in general this is true).
That means counter strike, Minecraft, supertuxkart, xonotic, enshrouded, pal world, etc
The villain from FC3 is the best one in any game to date for me, he’s so well written and voice acted!
My only gripe with the game is that it likes to get you high every so often and those sequences (except the ones closer to the ending) feel like a shore
This was his breakout and now everyone expects his fake accent! But definitely Chek out his little live action FC3 scene where he tortures McLovin if not already seen (assuming it holds up as well as I remember, being a decade later and a decade older)
FC3 was the first to make drug trips part of story progression (leaving a little leeway for FC2’s malaria bouts). FC4 had a lot of “spiritual” events. FC5 played a lot with Bliss trips. I’m wrapping up FC6 now and was just saying “man, where are all the hallucinatory story arcs?”. Then I did the Oluso mission (panther amigo) and felt at home for a minute. It didn’t last long, but I guess the reward is bringing back a little supernatural power to the game, late in the campaign.
Personally for me Silent Hill 2, Alan Wake 2, Fallout New Vegas, Assassins Creed Black Flag, and Portal 2 are the ones i can name in recent memory. I’m sure there’s more that left me feeling the same way beyond that though
Interesting read, still leaves a lot of stuff unanswered but some aspects were crazy, like when they said that they found remains buried with weapons and just assumed it was a male, until someone looked at the bones and found the opposite. Like isn’t that your job to check things before making assumptions?
The field of Anthropology has gone through some WILDLY problematic periods. So-called “scientific racism” is a big one but shallow assumptions about historical cultures based on current-day social norms was very common.
Robin Dunbar, an anthropologist, found a relationship between primate brain size and average social group size, and extrapolated that to humans, giving a comfortable group size of around 150 people, known as Dunbar’s number. If you work on the principal that that would be about the average size of a tribe in an unstressed hunter society, it would seem quite pkausible that a hunting group would be around 50 people. It’s large enough to take down pretty much anything you’d want to hunt, and small enough to coordinate efficiently.
As far as i know, it was typically around 100 - 120 people and before i knew that i read somewhere that around 100 is the number of relationships the brain can handle.
It’s a fairly nebulous number, it’s going to be different for each individual, and Dunbar was only positing an approximate relationship between brain size and group size. Even if humans can manage 150 or more relationships, it makes sense to keep your group smaller than that to allow for external relationships too.
bin.pol.social
Aktywne