A lot of people are posting games that are short and linear. But to match your energy, games that cannot be replayed unless you forget what you learn;
Case of the Golden Idol is a mystery/deduction game, a la Obra Dinn.
Toki Tori 2 is a puzzle metroidvania, where you can do your full moveset from the start - tweet and stomp. Right from the first screen, big chunks of the map can be shortcut through once you put your later learnings into practice.
If you’re looking for a samurai game, rather than a samurai themed game. Then there’s really no question, it’s Ghosts of Tsushima. It’s the closest thing we’ll likely ever have to a Akira Kurosawa game.
Might be an unpopular take but the Red Dead Redemption 2 campaign. I’ve tried twice to start a second campaign but it’s so slow. The first time around the narrative carries it, so it doesn’t feel so slow. But knowing what happens next takes that away. The worst part is how ridged it is with mission failure/success conditions. It removes room for creative solutions.
This is not to say it wasn’t wonderful to play once. But it plays like they wanted to make a movie not a game.
My biggest complaint with R* games is that they refuse to let players leverage the open world to even a minor extent in their missions. I understand that restrictions are important to telling the story and can even nurture creativity but for as detailed the world and fairly deep their systems are their missions are quite dictatorial.
I couldn’t even finish it once and it took so long to get to where I stopped that I had important bits spoiled by random comments mentioning who dies and whatnot… It was really good for what I experienced but oh my God is it longggggggg.
A short but memorable puzzle-type game where you have to put together scenes and characters to create a story. Actions in previous scenes affect how characters behave or appear in later ones.
I liked Metroid Dread a lot. I feel like it’s a good starting point for Metroidvanias too because the game does a good job nudging you in the right direction e.g. by closing off certain areas but still letting you explore and figure out where to go. I especially enjoyed the movement, it feels very fluid and satisfying.
The only major issue I had with the game was that performance is really bad in a few encounters. Most of the time it runs fine though. It’s also not super long. I prefer a game that doesn’t overstay its welcome, but if you’re looking for something that is good value for money in terms of playtime there might be better options.
Soma - This is such an amazing game, but it made me so mad that I would never play it again.
The Painscreek Killings - A really fun detective/mystery walking sim. You absolutely have to figure everything out yourself, as there is no hand-holding or hints given by the game. At all. But, like Return of the Obra Dinn, once you've figured out the mystery, there really is no sense in replaying it.
I was going to add some others before realizing I had a theme of mystery walking sims. I think that genre of games are pretty one and done kind of plays. They can be really great, but most don't give you a reason to go back and replay them, unless it's for achievements or something.
It's been a few years since I've played it, but I remember not being a fan of the female companion. To me it felt like she was just using the main character as a means to get to her goal and nothing more. I know that's an unpopular take (I've gotten into a couple light arguments over it), but I just could not stand her by the end of the game. The way she treated the MC just made the post-credits scene so angering.
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Aktywne