So IMO nothing has really ever topped the old Asmik Ace/AKI wrestling games from the N64 era. I played a ton of WCW/NWO Revence, and WWF No Mercy is still considered by a lot of people to be the best wrestling game ever made, and apparently still has an active modding scene.
AEW: fight forever is supposed to be like a throwback to the WWE games before 2k. I got it for the switch, and I enjoy it even though the graphics are abysmal.
I watched the gameplay trailer and was so confused as to why Ubisoft thought it could get away with so blatantly ripping off Dead Cells.
Still confused why it’s in the “triple-i” showcase, though. I know the definition of “indie” has become more and more loose as of late, but I’d think the core concept of being self-published would have to be a pre-requisite.
My somewhat controversial suggestion is outward. Low graphical intensity PC game, very open world, and some incredibly unique and polarizing design choices. If your favorite part of breath of the wild was world exploration and korok finding, you may love it! If you like quality of life features though, maybe not.
Things like, you have a world map but no “you are here” marker so need to place yourself with landmarks. You need to drop your backpack to fight effectively and remember where you dropped it, the magic system is based on insomnia with the longer since you slept the more mana you have until you push it too far and just collapse. Really really weird game that I still think about all the time years later.
As I said, it’s on consoles too — including Switch. It’s just that it’s a secondary platform for it — meaning it may be a lesser experience than on the platform it was ported from.
I just finished playing Horizon: Zero Dawn for the second time and it was way more engaging than I remember it being back in 2017. Apparently a lot of reviews ragged on it for “not being Breath of the Wild” which is a lame thing to complain about, even if the game came out at the same time, and they share a lot of thematic elements (like heavily focusing on archery, fighting ancient machines, exploring a beautiful world, etc.).
But it’s a very different game, very narrative heavy, very beautiful, and very well-optimized on PC. The combat is very focused and fun in a good way.
That’s perfect. I don’t think there could be a better way to describe it in one sentence. It’s also a fun spin on the “like skyrim with guns” oversimplification lol
Perhaps you may or may not enjoy Space Asshole Red Faction: Guerilla. It’s a 2009 game that got a solid enough PC port that may run on weaker systems. There’s a remastered version but if you’re aiming for low-spec the original might be a better bet.
Anyway, it’s an open world set on Mars and you go around wreaking havoc and blowing up buildings with ahead-of-its-time physics/destruction mechanics. The combat is more like a shooter and you play with lots of explosives. It’s not a huge map by standards today but is a big enough playground to keep one occupied.
The old Might & Magic games are very nice. Especially 4 and 5 that you can combine into an even bigger game with additional quests and an ultimate ending are awesome. And it should even run on your phone through ScummVM.
It has borrowed many elements from botw but with a lot of the “Ubisoft open world formula” on top. I really enjoyed it. The combat is deeper than botw in the traditional sense but I found it responsive and easy to learn. The “shrine” equivalents also had some interesting and unique challenges too.
I would recommend to play this on Switch though. That’s because, unlike the PC version, the Switch version can be played without an Ubisoft Account. All one has to do is to disconnect the Switch from the internet, and suddenly the game runs without login.
Others have mentioned Elder Scrolls, but nobody recommended Daggerfall yet, so it’s one of my picks. Yes, the 1996 game, which you can play on Unity for a much, much better experience overall. Since the game is free, you don’t need to pay a thing. Combat won’t feel good, tho.
If you enjoy space games, X3 Albion Prelude might be a good option. It’s “open world” in that you can go anywhere right from the start, but the main gist of the game is to get rich so you can get the capital ships. Ship to ship combat is fine, each ship class has strengths and weaknesses. It has a learning curve and can feel needlessly convoluted at times
Kingdoms of Amalur isn’t really open world, but its combat is awesome. Get the original, non-remastered version, and it should run on your stronger PC, hopefully.
On the switch you have Skyrim (but I’m assuming you’ve played that)
But also there’s a couple games that could be worth looking into. I have no idea how well they play on the switch or if they would even be your cup of tea, but there’s Dragons Dogma(the first one) and also Outward. Again no idea how they play on switch but they’re both open world rpg type games.
If you’re up for something that is specifically all about exploring, you could try Outer wilds on the switch(this does not have combat FYI) but you get to explore a solar system and unravel a mystery.
I would recommend to play Skyrim on PC though. Even if your computer is old, you should be able to get a much better experience from it than the Switch version.
I mean, I played it on the Xbox 360, and it worked like a charm. On an ancient three-core console with 256 MiB of RAM.
Then I wanted to replay it on the Switch, and was disappointed. There are a lot of physics glitches on the Switch, but what is worse is that the NPC pathfinding takes a lot longer on the Switch, such that NPCs move in nonsensical directions during combat, as they start to follow paths that they would have needed several seconds earlier. Instead of moving near the player to attack, they move near the position where the player had been some time ago. This is particularly bad on the overworld, but also noticeable in dungeons.
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