beehaw.org

OprahsedCreature, do gaming w After 1,656 hours in Rimworld, I finally tamed a Thrumbo IRL!

❤️

TheyHaveNoName, do gaming w I built a fightstick!

I’ve wanted to make one of these for my Switch. Could anybody help me get started? Can I build it from scratch or would I be buying a kit?

MilliaStrange,

I got an enclosure kit from here with a multiconsole PCB (brain for controller). I did research on what buttons and joystick I wanted and ordered them from focusattack and arcadeshock. I liked that I didn’t have to solder everything and they gave me a useful guide for how to set everything up. I linked a build manual in another comment.

But you don’t have to go that way! Depending on your patience and engineering skills you could make a controller out of nearly everything. You could get a cheap PCB from a working controller from a game system you like and a joystick and or some buttons and stick them in an Amazon box if you wanted!

Or, you could do what my buddy did and pick up a kool-aid covered broken street fighter 4 stick off the street, clean it out, and put a new board and joystick in it! It’s up to youuu

TheyHaveNoName,

Thanks for the reply. I’m going to go the route of reworking an existing controller and seeing if I can make a double joystick controller.

MilliaStrange,

That’s exciting! I hope you’ll share your work!

Nyla_Smokeyface, do gaming w I built a fightstick!

I have one of those, except it can play other old retro games too!

MilliaStrange,

Mine can too! On emulators lol

chunktoplane, do gaming w I built a fightstick!

Looks great! I built a controller recently too, just wanted to mention that I used the open source GP2040-CE on a Raspberry Pi Pico and it works great, it involved a bit of soldering wires with different connectors together, but there are now custom RP2040 controller boards that can run it and are plug-and-play.

MilliaStrange,

Sick! Fortunately I didn’t have to solder at all for this build 😅

Whom,

My build was around one of those custom boards, so no soldering for me. It’s perfect for me since I play on PC only and the web configurator is really nice to have for easy SOCD cleaning functionality swaps for different games. I’ll need a Brook adapter if I ever find and go to locals, but I don’t expect that to happen anytime soon.

unce, do gaming w I built a fightstick!

Hellyeah nice! I’ve been thinking about building one too. I had been using an xbox controller for fighters but borrowed my friends hitbox for a bit and don’t wanna go back. Can’t really justify spending like $250 on one though. I think I can build on for about $50 if I use an old cigar box for the case.

How do you like those buttons? I’ve been told to get Sanwa buttons but I really don’t know much about them.

MilliaStrange,

I like them a lot. Good action but not a lot of noise when I mash them, which was why I picked them (as well as for the look). Sanwa Denshi buttons are the gold standard, they’re installed in the classic MadCatz fightsticks and they’re pretty affordable. The Gravity buttons were about twice as much but they have got swappable switches for extra customization and I like the feel. I don’t think you can lose either way!

Whom,

Sanwa are the default for Japanese-style buttons, and they’re the most common at all levels of play. If you don’t know what you want, they’re probably the best place to start and with how modular sticks and hitbox-style controllers are, you can always change down the line if you find that you have different preferences. Personally, I find Sanwas just a bit too light for me since they’ll accidentally actuate if you brush up against them. It makes it difficult to rest your fingers on the buttons and it’s a bit harder to “ride” the actuation point, if you’re the kind to do that.

Ni, do gaming w A little doodle, cus I am hopelessly hooked on Pikmin 4
@Ni@kbin.social avatar

I didn't realise it had already been released. Definitely getting the game ASAP. The couch coop of the last game was great, hopefully it'll be the same/similar for this one

msprout,

Yes, it’s great for coop this time around!

Ni,
@Ni@kbin.social avatar

Thanks for letting me know, can't wait to play it!

AlolanYoda,

It absolutely is not! They removed the split screen coop that was in Pikmin 3 and replaced it with Player 2 being able to point at the screen and shoot pebbles to hurt enemies and stuff.

Great game, but couch coop suffered from 3 to 4!

Ni,
@Ni@kbin.social avatar

Oh that's a shame, it was great being able to split tasks between 2 of you

dingus, do gaming w A little doodle, cus I am hopelessly hooked on Pikmin 4
@dingus@lemmy.ml avatar

Adorable!

PugJesus, do gaming w A little doodle, cus I am hopelessly hooked on Pikmin 4
@PugJesus@kbin.social avatar

Lovely drawing! Really brings me back

CatBusBand, do gaming w A little doodle, cus I am hopelessly hooked on Pikmin 4

That’s a cute drawing!

automater, do gaming w Let me see your Minecraft builds! Looking for inspiration!
@automater@lemmy.one avatar

I’m carving a base into a cliff face and building a wizard type tower on top.

Thinking about putting some kind of boat docking station in the cave that faces the sea.

MarioSpeedWagon, do gaming w A New Video Game

Tunic gave me that feeling

DreamyMeadow,

Yea, what Tunic did was something that was not quite standard in the “days of yore” IMHO, but at least it was being done here and there. Now you open a case and you have one crappy list of plastic paper with either the basic controls or some “coupon” for extra credits valid only in some crap store. And we don’t even have to start about the part how you don’t even have the game on the disc most of the time.

But yes, I recommend Tunic to anyone who wants to catch this (and generally that “good ol’ times” vibe of gaming) feeling. It’s a lovely game and it has that positively tougher difficulty and the need to think about some stuff if you wanna solve all the secrets. Something which not many games do these days (obviously you have FromSoft games and indies but yea).

But this also has a “downside” IMHO. I will be frank, I feel stupid as heck when I think about, say, some of the endings for Sekiro or even stuff in Tunic. I am quite sure I’d be unable to solve most of the stuff by myself. Maybe my brain also got mushed, I dunno. I wonder if I am stupid or if these puzzles are now being made with internet/meta gaming in mind? But I’d rather prefer to not meta game but sometimes I feel almost “forced” (not really as usually this stuff only concerns optional content). I dunno. Anyway, rant over. If anyone wants this kinda vibe gaming used to provide, definitely try Tunic!

Speaking about the back of the case. Remember Metal Gear Solid? Yea, I 'memba.

Crotaro,

I will check out Tunic, once I’m done with one or two more games that I have currently installed, but on your hypothesis of games being made with internet knowledge in mind or them just generally being harder: Most games today are (or can be at least) much more complex in their systems than previous generations. Take X4 Foundations for example. It has a properly living economy. As far as I know, no ship and weapon just get spawned in without someone having mined and processed the ressources to do so. The game keeps track of thousands of ships over a volume of tens of thousands kilometers. And since you can mix and match every ship with a huge amount of equipment options, you can’t just point at a single thing and say “If I do this, I win.” But it also has some obscure systems, I can’t deny. For example that you can use EMP bombs to steal building blueprints, so you don’t have to buy them.

So while some games absolutely are made with the intent that only those who use the combined knowledge of the internet have a chance at experiencing every secret (looking at you, Five Nights At Freddy’s), most games are just harder due to the tech that makes it possible to do a certain thing in the first place.

On the other hand, I remember Morrowind being mentally difficult in some respects because there are no quest markers and very little other help aside from what you figure out on your own and what gets written in the in-game journal.

DreamyMeadow,

You are quite right that there are indeed two variants of difficulty. I agree that one evolved with what is technically possible as you describe and yea, then there is that mental difficulty you mentioned about Morrowind.

I more or less basically gave up on these extremely complex games (mechanics and systems wise) because they (IMHO obviously) push you into spending too much time to do meta-research and studying. And I just don’t wanna spend more time outside of the game than I do in game + this also starts to feel like “a job” to some degree. Or obviously you can be intelligent and very into it and perhaps realize how these mechanics work yourself but as you mention - some games are just extremely complex IMHO (usually these are strategic games but also others like competitive games, etc.) and the collective knowledge of the internet is in my opinion taken into account while designing these systems.

But yea, then there is that mental difficulty. I’d say Tunic falls into this category. And there are many games like these even among modern AAA titles sometimes (not in that “full scope” like say the mentioned Morrowind). But I wonder if there are people who came to these conclusion by themselves. I mean obviously these things got solved but how? Was it a person by themself or was it a collaborative effort on a site/chat channel or w/e?

Because I am thinking about this a lot and unless I am lying to myself, when I was a kid, I almost 100% FF9 (the only thing I didn’t find/do looking back now is that I never did a speedrun (this concept was absolutely unimaginable to me until relatively recently even) so I didn’t get Excalibur II and I haven’t beaten Ozma - but I found it). And I wonder if that was just me spending a lot of time on the game, enjoying it and thinking about it and piecing stuff together eventually and now I am perhaps “unable” because my brain starts to react with “OMG this is impossible to do alone” quite fast. Or did also these mental difficulties ramp up over time? I am not sure to what end it’d serve but yea.

I mainly wonder if these “super secrets” were always meant to be solved collectively somehow or is it more of a modern take because internet/meta gaming or am I just intellectually lazy/dumb these days? For example let’s consider that Excalibur II in FF9. The only hint a “normal player” has is that a card of it exists in Tetra Master but then you had to speed run the game (12 hours to the very last dungeon) and there you had to look around for it. Was it found accidentally? Or did someone data mine then? Or did some devs talk about it with friends and it spread? And same goes for basically any and all of these “super secrets”.

My main point I guess is that I’d love to spend time with a game I love and try to find these things myself but I am quite unsure whether it’s even possible for some of this stuff.

Crotaro,

Mhmm, I understand what you’re saying. One factor that came to my mind just now (sitting in the waiting room for my doctor lol) is that, as a kid, I didn’t have that sensory-overload level of games I could be playing. At first, my family had a PS1 with Spyro, Tenchu, Dead or Alive and Tekken on it. I think that was it. Or at least those were the only ones I can remember off the top of my head. For a couple years I only was able to play these four games (it was a modified console, so it could only play burned discs, on top of it). That together with the fact that, as a child, I didn’t need to concern myself with anything mentally super taxing while playing, probably resulted in me just devoting enough time into the games to find secrets/routes I would run past now. Maybe it’s similar for you?

grte, do gaming w A New Video Game

Or the instruction manual when those were a thing.

Invader753,

And looking at the one page preview of a “coming soon” game.

“look at that guy and the gun. I’m getting that game when it comes out.”

squid, do gaming w Starfield's already the top seller

Wish people would wait to see what the game is actually like rather than blindly trusting a corporation… Consumerism sucks

Zonkko, do gaming w Starfield's already the top seller

I officially hate everyone who preorders digital games. There is absolutely no justification for it. If you preorder, youre the reason modern gaming sucks.

UnhealthyPersona,

I literally don’t get it either. “BuT It lEtS me DOwNlOaD iT iN AdVanCE” but like are you really that impatient you need it the second it’s released? And before seeing if it’s actually a good game or not?? It’s like people have learned nothing from the constant shitty releases time and time again

Griseowulfin, do gaming w Starfield's already the top seller

The funniest thing is seeing the rage from Star Citizen fanboys about all this. They keep saying “it’ll be buggy and awful on release” like SC isn’t already. I know with Bethesda, they’ll fix it up and the modders will go wild with patches and add ins, delivering all the stuff Chris Roberts said they would. Meanwhile, I try and play Star Citizen and i’ve died or failed a mission due to glitches any time i’ve tried to play this past week.

exu,

Modders shouldn’t have to fix Bethesda’s mess. And I don’t trust Bethesda.

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