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autumn, do gaming w Let's discuss: Stardew Valley
@autumn@beehaw.org avatar

i’ve poured hours upon hours into this game. it’s just a chill game (if you want it to be), and it’s fun to keep track of stuff to collect, talk to the NPCs, and go fight some baddies occasionally.

TheFriendlyDickhead, do gaming w Let's discuss: Stardew Valley

I realy love it. Its just so chill to play, but at the same time can get realy grindy

krimsonbun, do gaming w Let's discuss: Stardew Valley

I really want to love this game. The artstyle is amazing, the music and sound effects are to die for, it’s truly magnificent. However, the gameplay seems too mechanic for me, like there’s no actual freedom to the game, you need to do these tasks on these days at these times or else you’re playing it wrong.

Taako_Tuesday,

To be fair, that’s just the culture that’s come up around the game. You have to plan how you play if you want to “win” in the first 2 years, but the only thing you get is a few candles lit in your backyard, and you can still “win” in later years if you play more slowly. You absolutely can just plant some stuff around a sprinkler, sleep until they are grown, and do everything you want to do without being at all efficient with it

krimsonbun,

100% agree, i personally just don’t enjoy that background feeling that i have saying I’m doing this wrong and the stress i feel over having to get certain things done everyday. i already feel enough of that outside of videogames, I’d rather my time spent gaming to be an escape from the norm. Love the game, love the community, heck I play it semi-regularly, it’s just not my cup of tea, that’s all!

mctoasterson, do gaming w Let's discuss: Stardew Valley

I enjoyed a lot of the game objectives… Automating the farm, going to the bottom of the mine and the desert thing, completing the community center, courting a spouse etc.

A lot of the grindy bits weren’t as fun, such as missing some season-specific cutscene or event and not having the exact right item, the feeling of needing to speed grow certain crops at the beginning of each season, etc.

Overall it was a chill and positive experience. The music is awesome, character interactions not too laborious. This game plays great on SteamDeck and with proper settings it sips battery. For a long flight, I would pair this title with stuff like Animal Well, Dead Cells, and Cave Blazers.

HipsterTenZero, do gaming w Let's discuss: Stardew Valley
@HipsterTenZero@dormi.zone avatar

Oh man.

I put way too much time into this game. I’ve never hit the post grandpa endgame stuff (because it wasn’t really there at the time) but I have hit the grandpa milestone on each farm type.

Weirdly enough, the farm always ends up being an ancient fruit brewery by the time I’m done. Speaking of, I’d better boot up my newest save and throw some of those fruits into the seed machine, that greenhouse won’t fill itself! Game’s alright.

Marighost, do gaming w Let's discuss: Stardew Valley
@Marighost@lemm.ee avatar

One of my all time favorite games from a wonderful developer. Haley, my beloved.

Saerana,

Yes! Haley is the best, tho sometimes Abigail can make me reconsider 🤭

mctoasterson,

Abigail is best girl

sleepybisexual, do gaming w Let's discuss: Stardew Valley

I am absolutely addicted to this game. Summer year 3

Mining is fun

Cavern is a bitch

Coffee go brr

Fuck joja

Its a really relaxing game

WeLoveCastingSpellz, do gaming w Let's discuss: Stardew Valley

A friend of mine was playing it once, he told me that he had hundereds of hours in it. I asked him : Is it any good? He said no

pelotron,
@pelotron@midwest.social avatar

Based steam reviewer

calavera, do gaming w Let's discuss: The Sims

I payed just the first game and I loved it, I mean, everybody loved it at that time. But a couple of times months later the love faded away.

I think it was indeed a ground braking game, but it was so grinded by EA that most people at some point stated to hating it

SnotFlickerman, do gaming w Let's discuss: Deus Ex
@SnotFlickerman@lemmy.blahaj.zone avatar

I never asked for this.

DoucheBagMcSwag,

I like to pick em’ off at a distance

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

The GEP gun is the most silent way to eliminate Manderley.

mathemachristian, do gaming w Let's discuss: Deus Ex

A bomb!

cerement, do gaming w Let's discuss: Deus Ex
@cerement@slrpnk.net avatar
MY_ANUS_IS_BLEEDING, (edited ) do gaming w Let's discuss: Deus Ex

I only played the two “new” ones. They were both good, fairly interesting, but not amazing. It’s hard to say, but it just felt like something was missing from them. Maybe it was a lack of things to do between missions beyond finding my way into a few random apartments for no real reason?

It’s worth noting that I’m generally not into stealth games, I get impatient and just want blood, or think I can sprint past a few guards without being seen. (I think I fucked up in the police station in HR, and the entire interior of the building was just corpses)

Out of the two human revolution was a bit better but there wasn’t much between them.

I did like the aesthetics and general mood of the games though, and cyberware will always be cool.

I still would have played the next one if it hadn’t been cancelled sadly.

mathemachristian,

Play the first one its amazing, and if you are wondering what it was that was missing watch www.youtube.com/watch?v=bgJazjz9ZsA

DoucheBagMcSwag,

Make sure you apply the GMDX PC mod

Die4Ever, (edited )
@Die4Ever@programming.dev avatar

I would suggest against GMDX for a first time playthrough, it changes A LOT. From the aesthetics, to the gameplay, to the sounds, the mood, the feel of the game, and the viable approaches in each level, there’s so much that’s changed it just isn’t the same game anymore.

You’re much better off with the Vanilla Fixer tool, Transcended, or Zero Rando (I’m the dev). You could also use Revision and toggle every setting to vanilla, but make sure you also disable the HDTP models, and disable Shifter and Biomod too, and definitely set the maps to vanilla.

DoucheBagMcSwag,

I will add that New Vision completely changes the game a lot as well. I avoided that one

Die4Ever, (edited )
@Die4Ever@programming.dev avatar

I feel the same way about the prequels, but I think the original game is the best game ever made.

MudMan, do gaming w Let's discuss: Deus Ex

Kind of overrated? I mean, it was cool to see a bit more of a palatable cinematic presentation in real time to go along with the late 90s PC jank, and that theme did kick ass, but it's less groundbreaking in context than I think people give it credit for. And it doesn't hold up nearly as well as System Shock 2, in my book.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

System Shock 2 is begging for a remake with actually functioning netcode for multiplayer way more than the original.

Bioshock would eventually iterate on this, but the RPG systems of System Shock 2 are so, so deep, and I always appreciated that you could still get attacked by enemies while trying to hack machines. It made doing things like hacking feel very dangerous. Bioshock literally pauses time for you it’s so weak by comparison.

MudMan,

I'm not of the opinion that more simulation and more "realism" are always better, but I would absolutely take a System Shock 2 remake, especially after the System Shock one (1 one?) turned out great.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

it’s less groundbreaking in context than I think people give it credit for.

Are you seriously going to tell me that the open-ended structure of Deus Ex, coupled with the RPG elements and interactive environments wasn’t groundbreaking for the time? There wasn’t anything quite like it back then, so much so it basically created the genre of Immersive Sims as we know it today.

Hell, you could trace basically any first person shooter with RPG elements from after 2000 back to Deus Ex, it’s the gold standard for a reason. The closest thing we had to this kind of game back then was Strife, a Doom clone with a basic quest system and inventory, even System Shock 2 is less dynamic and open-ended than Deus Ex.

MudMan,

The closest thing we had was the System Shock duology, since both predate Deus Ex. Deus Ex was basically accessible System Shock. Having dialogue trees and NPCs without losing the open-ended nature of System Shock's more dungeon crawl-y approach was the real selling point. Well, that and the trenchcoats and shades. The Matrix was such a big deal.

But even then, each of those elements were already present in different mixes in several late 90s games. Deus Ex by some counts was one of the early culminations of the genre blending "everything game" we were all chasing during the 90s. The other was probably GTA 3. I think both of those are fine and they are certainly important games, but I never enjoyed playing them as much as less zeitgeist-y games that were around at the same time. I did spend a lot of time getting Deus Ex to look as pretty as possible, but I certainly didn't finish it and, like a lot of people, I mostly ran around Liberty Island a bunch.

I played more Thief 2 that year, honestly. I played WAY more Hitman than Deus Ex that year. I certainly thought System Shock 2 was better. Deus Ex is a big, ambitious, important game, for sure, but I never felt it quite stuck the landing when playing it, even at the time.

Caligvla,
@Caligvla@lemmy.dbzer0.com avatar

The closest thing we had was the System Shock duology, since both predate Deus Ex. Deus Ex was basically accessible System Shock. Having dialogue trees and NPCs without losing the open-ended nature of System Shock’s more dungeon crawl-y approach was the real selling point.

You’re clearly misremembering System Shock if that’s what you think. Those games were just Ultima Underground with guns, especially the first. Deus Ex was soooo beyond dungeon crawler, it was almost a full blown RPG by modern standards, it had big hubs with multiple NPCs that you could talk, quests with alternate endings that sometimes changed later sections of the game, highly interactive environments, level design with lots of verticality and hidden paths… System Shock had nothing of that.

Really, if anything Deus Ex owes more to Thief in the gameplay department than System Shock, the interactive environments and very detailed level design, even the stealth were straight out of Thief. It clearly has some inspiration from System Shock, especially with the augments, but even those were more useful in ways to allow you traverse the environment than the former. Calling it an “accessible System Shock” is reductive at best.

MudMan,

Hah. I almost wrote that I also think the two Ultima Undergrounds are better than Deus Ex despite being much older and having an objectively very clumsy interface. Then I thought that'd get us in the weeds and pull us too far back, so I took it out.

Look, yeah, Deus Ex rolled in elements from CRPGs and had good production values for the time. But all those things were nothing new for an RPG, they were just new for a shooter. Baldur's Gate and Fallout were a few years old. The entire Ultima franchise had been messing around with procedural, simulated worlds for almost a decade at that point, which in the 90s was a technological eon.

And yeah, System Shock had created a template for a shooter RPG, they just applied it to a lone survivor dungeon crawly horror thing, rather than try to marry it to the narrative elements of NPC-focused CRPGs, which is admittedly a lot more complicated. And Deus Ex was fully voiced and had... well, a semblance of cutscenes. In context it's hilariously naive compared to what Japanese devs were doing in Metal Gear or Final Fantasy, but it was a lot for western PC game standards.

But it wasn't... great to play? I don't know what to tell you. Thief and Hitman both had nailed the clockwork living stage thing, and at the time I was more than happy to give up the Matrix-at-home narrative and the DnD-style questing for that. The pitch was compelling, but it didn't necessarily make for a great playable experience against its peers.

I didn't hate it or anything. I spent quite a bit of time messing with it. That corny main theme still pops up in my head with no effort on demand. I spent more time using it as a benchmark than Unreal, which I also thought wasn't a great game.

Also, while I'm here pissing people off, can we all agree that "immersive sim" is a terrible name for a genre? What exactly is "simulated"? Why is it immersive? Immerisve as opposed to what? At the time we tended to lump them in with stealth games, so the name is just an attempt to reverse engineer a genre name by using loose words that weren't already taken, and I hate it. See also: character action game. Which action games do NOT have characters?

Man, I am a grumpy old fart today.

Hubi, do gaming w Let's discuss: Deus Ex
@Hubi@feddit.org avatar

I just replayed the entire series over the last couple of months. The first one is the highlight of the series and laid the groundwork not only for the sequels, but pretty much founded the genre of immersive sims all by itself. This type of game is the rare lightning in a bottle that many have failed to capture since and it really hasn’t aged much since it came out over 20 years ago. Sure, the voice lines are cheesy, the AI is outdated and there are some pretty wacky characters in this otherwise serious game, but it all fits together extremely well and has a certain charm to it.

I don’t think there are any “bad” Deus Ex games, but the sequel Invisible War is definitely the weakest installment. It leans too much into the whole B-Movie theme and, with the exception of the last chapter, suffers from lackluster writing and forgettable characters. The gameplay itself is still fun but overall severely limited due to the hardware constraints of the Original Xbox.

Human Revolution did well to separate itself from the first title while staying true to the core gameplay and I do love the aesthetics that they went for. The story is very solid and I’d say there are more ways to approach a mission than the first game had. Adam Jensen is also a well-written character and a worthy replacement for JC Denton. The only thing I didn’t really like was the new melee system.

Finally, Mankind Divided turned out to be the most “Deus Ex” we’ve gotten since the first game came out. It’s a brilliant game through and through and I can’t really think of even minor criticism. It’s basically what the first game was, just all grown up. Even the DLCs are among the best missions in the whole series.

It’s so sad to see the great path this series was on before it was ultimately cancelled again. I felt like they had finally perfected the formula. And now we’re most likely stuck with the open ending of Mankind Divided for the foreseeable future.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Top-tier writeup. The original will always hold a special place in my heart but Mankind Divided was an excellent modern interpretation of similar systems of gameplay.

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