tuckerm

@tuckerm@supermeter.social

Here to talk about fighting games, self hosting web apps, and easy weeknight recipes.

My mastodon account: https://saltylike.us/@tuckerm
My blog: https://tuckerm.us

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

tuckerm,

mbtrhcs wasn't saying that you specifically don't have a big enough hard drive, they're saying that MS Flight Simulator is simply too big of a game to completely store on a player's computer.

MS Flight Simulator has a fairly accurate 3D model of the entire earth. Like, the whole thing. So it's constantly downloading the parts that the player is currently in, and deleting the parts that they are not in.

tuckerm,

Absolutely. I mean, I love the fact that GOG has DRM-free games. It's really incredible how many games are available without DRM because of them.

But I'm not going to make Valve out to be the bad guy here. Valve is like 99% of the reason why gaming on Linux is viable right now.

Valve seems like a great example of how, if you don't sell your company to venture capitalists, you can just be cool nerds that make good products. As much as I want DRM-free to be the norm, I'm also not going to vilify a company that is one of the best examples of not enshittifying right now.

tuckerm, (edited )

They keep using the term "motion sensor," probably to avoid saying "this device that you will place next to your kid's bed has a camera and an internet connection."

(related community if that makes you nearly have an aneurysm: /m/privacy@lemmy.ml)

edit: OK, it probably doesn't actually have a camera, see comment below. I assumed it had to, since it mentioned detecting "hand gestures." However, that could mean that it just roughly detects you waving in front of it, which wouldn't require a camera. I still hate it.

tuckerm,

This is a good point.

tuckerm,

GRID: I absolutely loved the original Grid (I think it was called Racedriver: Grid in Europe) when it came out.

Project CARS 2 and Assetto Corsa Competizione: A while ago I tried using a PS5 controller on PC and using the gyroscope to steer left and right by tilting the controller. It works well enough when you get used to it. It gives you more granular control than an analog stick. You really can't tilt an analog stick 15 degrees consistently, but you can tilt the controller like that consistently. I'm not saying its as good as a racing wheel, but if you don't have one, it'll at least let you play games that might otherwise need a wheel. I played a decent amount of Project CARS 2 and Assetto Corsa Competizione that way.

Sonic & All-Stars Racing Transformed is a fun kart racing game. If you don't have a Switch and you want something like Mario Kart, you should pick it up. It isn't just a Mario Kart knockoff with Sega characters. Wait no... that's exactly what it is, but it's a good one.

Meta: /m/simrallyracing@lemmy.world is a community here.

tuckerm,

Need for Speed: Hot Pursuit or Burnout: Paradise might be the closest to what you're looking for. They're both open-world games, but I don't think they really have that open-world filler that you see a lot of. They both got remastered releases in the last few years.

tuckerm,

Yes! And if I remember, those races actually lasted 24 minutes, right? I hadn't played a game that did that before. I loved the fact that there was an actual endurance/focus element to that race.

tuckerm,

the day after Playstation's 30th anniversary

Whoa, I didn't know that. The Dreamcast's 9/9/99 launch date in North America is so memorable, I had no idea that the Playstation came out exactly four years earlier. So there are two birthdays today!

tuckerm,

I can't imagine this one getting a PC release, so I'll probably never play it, but I do love seeing a good 3D platformer being released. And a console mascot 3D platformer? Feels like we're in an earlier console generation here.

tuckerm,

Right now, a kind of weird one: the Bridget MX, from SGF Devices. It's a 3D printed, all-button controller for fighting games. They don't make that specific model now (it was a very early one), but this is the closest to it: https://sgfdevices.com/products/bridget-pe

At first I thought that not having a joystick would make games kind of boring. Like, too practical, not enjoyable. But no, it's actually fun. Kind of like tapping out notes on a piano. It uses low-profile mechanical keyboard switches, and I have some stiffer, clickier switches on the way right now.

It's meant for fighting games (Street Fighter, etc.), but I've used it for some 2D platformers and it worked great for those, too.

A non-3D-printed, less cheapo one would probably be even more fun to use, but I think I'll stick with this one for now.

tuckerm,

bup a da baaaaaaaaaa

bup a da BAAAAAAAAA

bup a da BAAAAAAAAAA

bup a da BAAAAAAAAAAAAAAAAAA

BUP A DAA BAA NAA NAA

tuckerm,

Nice screenshot. One thing this game did get right from day 1 was the art style.

tuckerm,

In case anyone doesn't know, this game is basically Devil May Cry but in the Metal Gear Solid universe.

I'm telling you that because I didn't know that when I bought it. I had played MGS 1 and 2 before buying this game, and it took a couple of hours for me to realize, I don't think I'll be sneaking up on anybody in this one. It's a good Devil May Cry game, though!

tuckerm,

This might not be exactly what you're looking for, but Neon White is one of my favorite games of the last few years, and it's on the Switch. I played on PC, but I haven't seen any complaints about the Switch version.

I don't really know if I'd call if a first person shooter. It's more like a first person platformer and you have to shoot some targets before completing the level. Levels are very, very short, and you'll replay them many times to shave a fraction of a second off of your time.

tuckerm,

And if you do run into any problems, the Steam overlay should solve any compatibility problems, if you're OK with launching your games through Steam. I end up doing that with all of my games (including the ones I didn't buy on Steam) since I think its controller mapping UI is the best.

tuckerm,

copy-pasting what I posted on https://lemmy.world/c/pcgaming for some that are $5 or less:

A few super cheap, not-new games I've played that aren't on the main promo banner:

  • Aragami - $3 - Pretty challenging stealth game. The sequel is also on sale, but I hear it's more action-oriented, less stealth-oriented than the original.
  • Anomaly: Warzone Earth - $2 - Strategy game.
  • Bastion - $3 - Same developer that made Hades.
  • Mount & Blade: Warband - $5 - Sid Meier's Pirates, but with horses. (This is not the newest game, Bannerlord)
  • Sid Meier's Pirates - $2.50 - Mount & Blade, but with ships.
  • X3: Reunion - $2 - Sid Meier's Mount & Blade, but in spaaaaaaace. (I've only played the sequel, X4. But this one looks kind of similar, and is two dollars.)
  • Tom Clancy's Rainbow Six - $2.50 - Tactical FPS. Been a while since I've played it. Was definitely cool when it came out.
  • Tom Clancy's Ghost Recon - $3 - Ditto. This one probably holds up better.
  • Tom Clancy's Splinter Cell - $2.50 - Who do you think would win in a fight, Tom Clancy or Sid Meier? I think Sid Meier.
  • BlazBlue: Calamity Trigger - $1.50 - Fighting game. Combos are not as timing-sensitive as games like Street Fighter or Tekken.
  • Rayman 2 - $1.50 - 3D platformer.
tuckerm,

That's Metal Gear Solid Y for those who are more familiar with the Xbox layout.

tuckerm,

GN also asked him for advice as part of their video -- they mention him a few times in it.

tuckerm,

I've heard this argument before, but I'm not sure that the numbers support it. Despite the Dreamcast having a head start, the PS2 started eclipsing the DC's sales almost immediately, and that's even with the PS2 having some supply problems early on.

If piracy was the main problem, I would expect to see huge system sales and small game sales. Instead, the DC just didn't sell very well outside of its initial launch.

I'm not saying piracy didn't exist, but Sega had lost so much support from customers and developers with the 32X, Sega CD, and Saturn, I suspect those are more to blame. They'd have been able to handle the problem of game copying better if they didn't have a dozen other problems at the same time. Heck, it was the first console with built-in online services, and that's the industry's main way of dealing with piracy now.

tuckerm,

I suppose they only did it now due to some license agreement expiring?

Yep, if I understand it right, Denuvo charges an annual fee to be used. That's why you always see it getting removed after the game loses relevance, when sales aren't enough to justify paying for Denuvo anymore.

Kind of weird how, because Bethesda (and other publishers) are Denuvo's consumer, this particular anti-consumer license agreement is actually benefiting the players, haha.

tuckerm,

I'm late to the party with Hades, but am enjoying the first game right now.

Also, wow, there's a familiar face in that video! I remember watching Greg Kasavin do reviews for Gamespot back when video reviews were still a pretty new thing. (found one: https://www.youtube.com/watch?v=Uhb9ZpfU-mQ)

tuckerm, (edited )

MK9 is also the start of the modern game mechanics, in addition to the story. They established the current gameplay formula in MK9, and have been iterating on it since then.

Unless you really want to play the classic games, I think MK9 is the best starting point.

edit: Wait wtf am I talking about you obviously start with the movie from 1995.

tuckerm,

I remember thinking that it was the pinnacle of graphics. I mean, it was photos of real people, that had to be as realistic as games could possibly look.

AND I WAS RIGHT.

tuckerm,

The original video already had a bunch of quotes (like that one) that have lived in my head for years. This remake just added, "Mum pisses in jars!" to the list. :D

tuckerm,

Similar story for me, too. I'm not in the game industry, but Morrowind is the game that made me realize how great a game could be. It got me really into gaming, which made me want to be a game developer. I ended up not becoming a game developer, but that's what got me on the path of learning to code, so it certainly affected my life.

I remember waking up early on Saturday mornings so that I could play Morrowind for a bit before my parents woke up. A friend and I would take turns playing as our different characters after school. Before that I had played Sonic the Hedgehog, Wolfenstein, and Duke Nukem -- and those were fun -- but Morrowind put you inside of a story, a really good story, that took place in a world that felt completely real.

While it's too bad to see that The Elder Scrolls 6 likely won't deliver that same kind of experience, I'm sure games like Baldur's Gate 3 are filling that role for kids today. There are still people making inspirational virtual worlds, and players are still being changed by them.

tuckerm,

Sonic the Hedgehog 2, and I replayed a couple levels as recently as a few weeks ago. It has been a great game the whole time.

tuckerm,

This wasn't my very first game, but was definitely an early one I played. I beat the remake recently and it was exactly the way I remembered it.

tuckerm,

The way I played it, Sonic Adventure was a virtual pet raising game with a 3D platformer minigame in there for something else to do on the side.

Billy Mitchell has surrendered (perfectpacman.com)

Billy Mitchell didn’t win his defamation lawsuit against Twin Galaxies. Not only was Billy not in a position to get a financial settlement, Billy’s cheated Donkey Kong scores were not reinstated(as he’s claiming), and his claimed Pac-Man score from 1999 is also not on the main scoreboards. What had happened is that the...

tuckerm,

I read that as "surrendered to the authorities" and I thought WOW there must have been some Billy Mitchell developments that I was not aware of.

tuckerm,

The left one looks great. Usually we don't think of computer peripherals as gaining a patina, but it kind of works here. Good call on buying a spare, though!

Many players have become "patient gamers". What are games people might miss out on by waiting for sales? angielski

Sales follow the tradition of supply and demand. Products come out at their highest price because of expectations and hype. Then, as interest wanes, the publisher continues to make some sales by reducing price to tempt the less interested parties....

tuckerm,

For me, the only reason to jump on a game early is if it's necessary for there to be a thriving multiplayer community to enjoy the game. That's something you would miss out on by waiting for a sale. That early stage, where everyone is still figuring out how the game works and finding new strategies, can be fun. But I rarely play multiplayer games now, so I just skip that and I don't mind.

If it's a singleplayer game, there's no reason to jump on it early -- and certainly not to enjoy it as a technical spectacle. It'll look just as good five years from now.

I remember replaying the original Half-Life in 2008 for its ten year anniversary, and thinking, "This is still fun, but the graphics are almost distractingly outdated." But when I replayed the original Mass Effect from 2007 just a couple years ago -- which was more than ten years old then -- I thought it looked just fine.

tuckerm,

This also highlights a huge advantage that popular fighting games have: the constant arrival of new players. You don't want to be the only person who picked up the game that week.

Thankfully, there are multiple really popular fighting games out right now (at least, really popular compared to how the genre was doing a few years ago), which is great.

tuckerm,

That's a really good point. Sometimes the fun you can have with the game's "multi player" community isn't in the game itself.

Baldur's Gate 3 is probably the best example I can think of. (And I don't have it, and it is really tempting for the reason you just gave.) I actually overheard two people talking about it at a coffee shop today, and three people talking about it on the train a couple weeks ago. I can't think of any other game that has been like this.

tuckerm,

I never played the classic "Quest" games that Sierra made, but they published a bunch of really good ones from other developers, too.

I remember their logo coming up before each of the Half-Life, SWAT, Tribes, and F.E.A.R. games. I was always like, "dang, someone there knows how to pick 'em."

tuckerm,

The Ghost Recon theme has been stuck in my head off and on ever since it came out. https://www.youtube.com/watch?v=NwLIHqkqHcw

I didn't even play the game that much -- I think I beat it once, played the multiplayer a little, and moved on. But the music is catchy.

tuckerm,

I liked the music from Morrowind so much, I found the audio files in the game's install folder, burned them to a CD, and printed out my own cover art to make a soundtrack album. I was 11 years old; I probably still have it in a box somewhere, haha.

tuckerm,

I always thought it would have been cool if Pokemon were only found in environments that were "realistic" to that type. Like, if you had to go to a river to find water Pokemon, or if Geodude was only in the mountains. Seems like they didn't do that, though.

tuckerm,

I think I'll still have to check out Bombrush Cyberfunk -- most other people seem to have liked it. And it's not like anything else is filling that niche right now.

Hadn't heard of Cyber Knights Flashpoint, that one looks fun.

tuckerm,

I wasn't sure what kind of gameplay style they would give him, considering that he and Homelander are both going to be in the game, and both of them are basically "when you want to have a Superman in your story but definitely can't get permission."

Hopefully the dodge turns out to be significant when playing as him. It looks like a lot of guy-throwing-punches otherwise. :S

tuckerm,

Great choices there! the Unreal Tournament and Morrowind soundtracks have been stuck in my head for a long time now. UT in particular -- I listen to the full album about once a week while I'm working.

I never played Deus Ex when it came out, so I don't have the nostalgic attachment for that one, but I just discovered this a few days ago: https://alexanderbrandon.bandcamp.com/album/conspiravision-deus-ex-remixed. I bought it and am giving it a full listen today. Highly recommended; probably that much better if you're a fan of the game.

tuckerm,

Not sure what Half Life 2 is doing on there, pretty sure Valve is fully in control of that one on PC at least. Didn't EA publish the PS3 version of the Orange Box? I'm guessing that's for a console port.

Also, Biomutant? That only just came out like two years ago. Not sure what the online features are for that game though, I thought it was singleplayer.

This is all just another reason why I don't buy games where online multiplayer is the main selling point of the game. I might not even get around to playing it much before that feature is removed.

Old PC games with dedicated servers are still (and always will be) playable online, while games from a couple years ago have their centrally-managed servers taken offline. People are still playing Doom, Quake, and Unreal Tournament while games from this console generation are already unplayable.

tuckerm,

Portal (1 and 2) and The Talos Principle are the only puzzle games I've played that not only had a story, but also managed to make the puzzle gameplay actually make sense within the story. Like, there is an in-universe explanation for why you are solving puzzles. I'm sure there are other games that do it, but those are the only ones I've played and they were fantastic. That's a hard thing to pull off -- how do you make a compelling narrative, complete with characters, around "moving some boxes?"

Looking forward to playing the sequel. Also, the original is $3 on Steam right now!

tuckerm,

I have not -- I'll add it to my list!

tuckerm,

I love how it mixes the cel shaded, comic book art style with the old Duke Nukem, Build engine technical presentation. Not sure if it's actually using that game engine, but I love the way it looks in this game.

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