so a strange, grandfathered loophole. Doesn’t help the new subscribers, and there are plenty of reasons to cancel Game Pass besides the steep price for Day One games. But sure, I guess there is probably a narrow raft of subscribers that will stay happily subscribed, thanks to this loophole, despite the price increases across the board.
Yeah that part is amazing! I’ve noticed that a lot of the projectiles are 2d sprites, I wonder how much that helps the framerate. It’s impressive no matter how you slice it.
Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.
Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t seem to stop playing. The one unique mechanic is the momentum-based movement, and for some reason that is SO addictive. The loop is solid, only thing the game needs now is more weapon variety and more stages.
gonna avoid for the sake of spoilers, but i love that Undertale had unique dialog for a few names. Not surprised Toby kept it up for the sequel, it’s really cool!
hmmm, should i support the studio capitulating to a fascist regime? Or should I support the studio being bought by murderous religious fundamentalists?