Yeah I’m right there with you. we are the 22% of US game players that are not directly discussed in this article, the ones that are price sensitive but still buying games on a semi-regular basis. Mat Piscatella suggests that it’s that most frequent 14% at the top that are propping up the legacy industry these days, and he’s probably right. I’m inclined to believe that those of us in the next 22% still account for a decent chunk, but more and more of us are shifting towards spending money on live service games only. Idk how some people can afford to spend money on every new game as they come out, that cohort must be almost entirely wealthy folks at this point.
Usually this sort of contract only applies for the term of the subscription, and then the company can change whatever they like at the end of that term.
The article even specifies that the grandfathered plan only continues to exist because Microsoft is “allowing” it.
When asked, an Xbox spokesperson did not confirm how long legacy Console subscriptions will remain active for current subscribers.
So I get what you are saying, but in this specific case, there is no legal reason why Microsoft could not force current subscribers to move to one of the new, more expensive plans. They are just being nice to some of their most loyal users, for some reason.
My understanding was that all plans were going up in price. Evidently, this grandfathered plan is not. I’m just not sure how many people are left on that plan, it can’t be many if they are continuing to allow it
so a strange, grandfathered loophole. Doesn’t help the new subscribers, and there are plenty of reasons to cancel Game Pass besides the steep price for Day One games. But sure, I guess there is probably a narrow raft of subscribers that will stay happily subscribed, thanks to this loophole, despite the price increases across the board.
Yeah that part is amazing! I’ve noticed that a lot of the projectiles are 2d sprites, I wonder how much that helps the framerate. It’s impressive no matter how you slice it.
Totally! I am real curious to see what the dev does from here. Seems like there’s a really strong foundation to go nuts with DLC or updates or whatever. I’d happily pay more than the $10 for packs of new characters or weapons, the game already feels like a great package for $10.
Anyone else been playing this one? It’s so wildly derivative (almost everything is ripped straight from either Vampire Survivors or Risk of Rain 2), but I can’t seem to stop playing. The one unique mechanic is the momentum-based movement, and for some reason that is SO addictive. The loop is solid, only thing the game needs now is more weapon variety and more stages.
gonna avoid for the sake of spoilers, but i love that Undertale had unique dialog for a few names. Not surprised Toby kept it up for the sequel, it’s really cool!
hmmm, should i support the studio capitulating to a fascist regime? Or should I support the studio being bought by murderous religious fundamentalists?