Knowing VGC, I would assume the writer just pulled it straight from their press kit. I tried to check the press kit in their site, but EA is big enough that they make journalists register for a press portal to see that kind of thing.
RIP to a legend. Besides his always-on-sunglasses, i’ll remember him as the reason why we had DOA beach volleyball, and why everyone was obsessed with jiggle physics in the mid-2000s. Not sure if that’s how he wants to be remembered, but that’s what’s burned into my brain.
would be awesome, but the Steam Hardware Survey also reflects that the majority of users just want to use the thing that simply works. Low-end components and 1080p have dominated those charts for years and years now. For that 97% of users stuck on Windows, you can be sure that almost all of them will just click “upgrade to 11” and be done with it. Sounds like 2/3 of them are already there, the remaining 1/3 are probably waiting til the last minute, or they are in Europe and they get to wait an extra year.
what a cool idea for a lil vid. Gotta watch the rest still, but i haven’t really thought before about structures in video games that are so massive they simply could not exist even if a human wanted to build it. In my head, these sorts of structures don’t exist in real life because no one has a need for them, but i’ve never really thought about the logistics of a megastructure.
to be fair, people were VERY excited about those two new games. I can see how someone can talk themselves into splurging for it, especially if the Switch is their only handheld. Prices of consoles seem to be going UP over time instead of down, so if you think you’ll want one when there are more games, it’s actually more frugal to buy NOW before chip shortages and tariffs drive the price up even higher.
Yeah I’m right there with you. we are the 22% of US game players that are not directly discussed in this article, the ones that are price sensitive but still buying games on a semi-regular basis. Mat Piscatella suggests that it’s that most frequent 14% at the top that are propping up the legacy industry these days, and he’s probably right. I’m inclined to believe that those of us in the next 22% still account for a decent chunk, but more and more of us are shifting towards spending money on live service games only. Idk how some people can afford to spend money on every new game as they come out, that cohort must be almost entirely wealthy folks at this point.
Usually this sort of contract only applies for the term of the subscription, and then the company can change whatever they like at the end of that term.
The article even specifies that the grandfathered plan only continues to exist because Microsoft is “allowing” it.
When asked, an Xbox spokesperson did not confirm how long legacy Console subscriptions will remain active for current subscribers.
So I get what you are saying, but in this specific case, there is no legal reason why Microsoft could not force current subscribers to move to one of the new, more expensive plans. They are just being nice to some of their most loyal users, for some reason.
My understanding was that all plans were going up in price. Evidently, this grandfathered plan is not. I’m just not sure how many people are left on that plan, it can’t be many if they are continuing to allow it
so a strange, grandfathered loophole. Doesn’t help the new subscribers, and there are plenty of reasons to cancel Game Pass besides the steep price for Day One games. But sure, I guess there is probably a narrow raft of subscribers that will stay happily subscribed, thanks to this loophole, despite the price increases across the board.