interesting. I was watching some videos comparing the two yesterday, and honestly i came away still feeling like Souls combat speed is fairly realistic. This bloke makes fair points about the true practicality of a huge greatsword, and swings at a speed that is maybe two swings per second. A DS1 claymore has similar swing speed, particularly in two-handed mode. The DS1 Zweihander is right on that line between “realistically-sized” and “anime-size”, and I would agree that they make that thing look heavier than a real zwei.
On the flip side, the longsword is barely any faster than the claymore, so I could see that feeling unrealistic. I guess my brain just likes to rationalize that sort of thing away, like “yeah that seems slow but maybe I would fight carefully like that too if I was fighting multiple people that were actually trying to actually kill me”. Do you disagree with that? Do you feel like you would still swing a longsword at two or three swings a second if you were in a life-or-death fight?
right there with you. and there are SO MANY levers they could pull under the hood to tweak the difficulty without fundamentally changing the fights. Adjusting stuff like poise, estus flasks, flask consumption time, etc could all make the game easier for folks without changing the fights themselves too much.
in souls, the 2-handed longswords that are a realistic size are realistically fast when you wield them in 2-handed mode. the ones that are slow are more anime sized.
baseball bat was not the best metaphor, i went with that because most people (including souls fans) haven’t swung an actual sword in their lives.
have you swung a melee weapon before in real life, like maybe a baseball bat? Does swinging the bat happen instantaneously, or do you have to wind up the swing for momentum? Would a bigger, heavier bat be faster or slower to swing?
Souls games have slow melee attacks compared to something like Devil May Cry, but the speed is intended to be more realistic compared to those kinds of speedy action games. Just apply real life logic to it, and it should make more sense. If the weapon you are using is too slow for you, find a smaller, lighter one that would be easier to swing in real life. If starting out as a regular dude and then becoming more powerful is not appealing to you, or if realistic fights are not exciting to you, then maybe the Souls games just aren’t your bag.
exactly! it’s a way to own a complete copy on disc, independent from the servers. I know there are other companies offering that specific thing, but more players in the space is a good thing imo
Just putting this out there: wouldn’t a multiplayer-focused game like Borderlands be relatively shielded from the lads out on the high seas? Sure fitgirl could hook you up for a single-player campaign, but who tf wants to play Borderlands solo?
“as long as people spend less money on games overall things will be fine!” Easy to say when you’re retired from the industry. I don’t think anyone in the industry would appreciate the implications of that…
makes sense. Epic immediately started offering in-app store software, so other companies could implement Fortnite-like stores into their own apps in a way that bypasses Apple’s payment system. It’s plain to see that Apple will do everything they can to stop that from happening. Services are about 25% of Apple’s revenue, which means that if they lose most of that revenue stream, their profit margin is almost cut in half. Combine that with how much tariffs are going to cut into iPhone revenue, and now this is more like an existential fight for Apple.
well, that’s a big bummer. AbleGamers has clearly done an outsized amount of advocacy work in the industry, and it’s awesome that we have stuff like the Xbox Adaptive Controller. Way less cool if the entire org was rotten at the top. Some of these incidents make me wonder if Barlet even cared all that much about disabled folks.
The industry still struggles with basic accessibility options in a lot of games - many studios will implement a wide array of accessibility options, but they do the absolute bare minimum for each disability, such that it looks like they are being inclusive to the gamers that don’t actually use those options. Colorblind options are a common culprit. Basic color filters over the entire screen are insufficient for most colorblind gamers.
One wonders if Able Gamers would be tackling issues like this more directly if their founder had his eye on the ball (instead of having his eye on his coworkers’ breasts)
i think it makes sense to be skeptical. they’ve shown one game for it that seems neat but not revolutionary. I think this is just a case of “the switch 2 has to do something that the switch can’t do, besides running prettier games.”
tbh it seems okay except i’m not sure where the ring and pinky fingers are supposed to rest. The dual-mouse possibilities are very intriguing, but i remain cautiously optimistic. this vid didn’t change my feelings one way or the other.
it sucks that half of my favorite studios are now owned by a company that makes it’s money on literally killing people. i want to support the devs for the amazing games that they made but i don’t want my money supporting that heinous shit.